Time for a new 'Where else to find me' pinned tweet:
⛅ BlueSky (posting most stuff there)
📸 Insta
🐘 Mastodon (posting infrequently)
✍ Blog (slow but eternal)
Adding helicopters near the start of game dev:
"A Helicopter is a Vehicle."
Adding helicopters late in game dev:
"When you think about it, a Helicopter is just a very advanced type of Door."
Shout out to this apartment building for having the very non-psychotic idea to hide the haunted faces of children on their gate grills, so you only glimpse them for a bone-chilling moment as you walk past.
Should have known my dad wouldn't let a little thing like dying stop him from wishing me a happy birthday.
(This is a prototype for a digital calendar he made for my gran, I took it as a memento of him.)
I am now ready to tell you that the prototype I've been working on ( )
Is called:
TACTICAL BREACH WIZARDS
And
@John_Arr
has been doing some sketches for it!
Here's the pitch:
While we're all stuck at home, maybe I can help you learn to make games in Unity?
Part 1 just went up!
- Free tutorial, no ads, using only free software
- Aimed at folks who've never written code
- Focused on making something fast, and having fun with it
"Stop what you're doing, you're late for a meeting I've just decided starts immediately. Here, lemme set off a siren in your home until you join."
Phonecalls are wild.
I wonder how many times on how many dev teams a director has said "We're going to be the game that does it. We're going to animate taking clothes off and on."
And tech/anim have given it their all and come back saying "No. Sorry. We are still 400 years from this technology."
I'm very nervous and excited to show you:
TACTICAL BREACH WIZARDS!
A character driven tactics game from the Gunpoint and Heat Signature folks, about wizards in modern-day tactical gear!
Follow
@BreachWizards
!
Wishlist it!
RT?!
"Can we simulate two galaxies colliding?"
"Yes, in an afternoon."
"Can we show, for example, someone taking off a sock?"
"Look, I'm not a fucking wizard."
1. You don't owe us anything for your game taking 1 month longer than expected to make.
2. Anyone who would be placated by you working brutal hours can and should fuck off.
God, I just remembered that in Command & Conquer you could just walk an engineer into any enemy building and own it.
I remember driving an APC full of engies into the enemy base to run into all their buildings and immediately sell them.
Games were sillier then and it was good.
Encountered a buff guy in gym gear in the lobby, who asked which floor I was going to, joined me in the lift, and on the way up fully explained his key-related problem and which doors he did and didn't have access to.
Have never met a more Hitman NPC.
Talking to people at GDC and Rezzed made me realise I’ve accumulated a load of non-obvious knowledge about how Steam works.
A lot of developers are excluded from the circles where this kind of info gets passed around, so allow me to spill:
I've been a playtester on this at various points but I can't say anything more about it except a) that's a nice trailer and b) I would like a medal for keeping the secret for 4.5 years.
.
Choosing the right development environment for your indie game, as a novice coder:
If you would like the end of your project to be a nightmare, use Game Maker.
If you would like the start of your project to be a nightmare, use Unity.
You: (feature request)
Me: You think you want that but you actually don't, here's why it compromises the integrity of our high-level design goals...
Me two months later: Actually no that's good.
Received a new debit card with strict instructions to destroy the old one. I sliced it through the chip, cut it in quarters and scattered it to the four bins.
On closer inspection of the new one, it's not for that account.
Every tech service I use is like: create your thing. OK but a thing must belong to a Project, create a Project. Well a Project must belong to a Solution, create a Solution. A Solution must belong to a Workspace. A Workspace must belong to an Ultrablork.
This hollow alert dot signifies that this man *would* find what I'm doing suspicious (smothering him with a pillow) if he could see me, but also that he is not currently seeing me, because there is a pillow in the way.
I wrote about trying to decipher the mysteries of one of my dad's cleverest gadgets after he died: The Egg Controller.
I hope I kept the tone light-hearted, but inevitably involves some sadness!
To leave a truly happy family who all like each other
And a workshop full of gadgets we barely understand
That'll be hard to live up to
To have enough warning before you go
To say how you feel and hear it back
That's how I'd like it to end
Thanks for everything, dad
If you read links as text rather than buttons, e-mails sound a lot more threatening.
"Dear Tom, we are pleased to confirm your reservation at 19:00.
Cancel this booking."
Hm, slightly weird description of a backpack.
...
This one also puts a lot of emphasis on smell and chewability.
...
Wait, is this because I was controlling a dog when I clicked Inspect?!
[Overland]
Don't often weigh in on the clusterfuck of the day, but in case it needs saying:
@unity
rug-pulling a new fee structure on devs is an astonishing scumbag move.
(Thread)
The canon of stealth games is a series of very elegant answers to the question of "How can you avoid detection?" paired with extremely clumsy answers to "What happens if you don't?"
I can't believe they marketed Just Cause 4 on "there are storms now" when the real headline is "it has the deepest and most complex grappling hook configuration system in history".
The talk I was going to give at GDC was called "Consider Giving Up" - and then GDC, wisely, did.
So I've done it from my lounge instead - a 5 minute talk on why 'Never give up' is really bad advice:
.
A key I use a lot in programming turns out to be my shortcut for OBS to start recording, so I unknowingly captured my true coding face. And I am afraid it is this.
I'd love to play (or make?) a simple RPG that reacted the way a playful DM does to 1s and 20s.
Investigate [1]: you still have no idea what this is and now you've also forgotten what swords are.
Investigate [20]: this is a Francis Bow, you invented it. (+8 damage)
I'm expecting a package today and Celeste uses my doorbell's *exact* chime as a sound effect so 0/10.
I have literally answered the door to no-one twice already.
OK, I have listened carefully to all your Brooklyn 99 endorsements and used your enthusiasm to get past my dislike of the first episode and carefully reviewed 35 further episodes and...
I love it. You were correct.
Hello! I have finally got my shit together enough to figure out how much I should give to charity and to which charities and to actually do it, so I've done it.
Here's a post about what I decided and why!
It's live! Heat Signature now has a Daily Challenge, Character Traits, 4 new unique enemy types, 7+ new hazards, new AI, and 10+ other new features.
And it's 40% off for the first time!
Buy it:
Full update details:
RT?
ICYMI at the weekend, here's our new trailer!
I've also just updated our Steam page to better pitch the game, describe who you're fighting, and explain what you do between missions:
There are an almost infinite number of things you could add or improve on a game that would all feel productive and worthwhile and take up your working week, but only a slim percentage of them will actually move the needle on how players feel about the end result.
I love that Steam users regularly changing their nicknames to baffling garbage is so widespread that there's now a feature where *I* get to name you and the whole system can just ignore whatever stupid bullshit you're calling yourself this week.
Got two new flatmates this week, and they're hogging the bathroom.
Say hi to Beth & Jess, 5mo rescue kittens, sisters, and prime suspects if I die by melting.
If I could have any superpower from a videogame it would be pressing E on someone to have them spontaneously initiate conversation without me having to think of something to say.