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PLAYERUNKNOWN Productions Profile
PLAYERUNKNOWN Productions

@PPROD

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creating the foundation for massive digital worlds/ profile/ careers/

Amsterdam, The Netherlands
Joined December 2019
Don't wanna be here? Send us removal request.
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@PPROD
PLAYERUNKNOWN Productions
8 months
At PP, we're working hard to become a studio where it's safe to dream big, take risks & explore the unknown 🔎 While this doesn't happen overnight, thanks to the hard work, commitment & passion of our team, it's taking shape each and every day 🙌 1/
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@PPROD
PLAYERUNKNOWN Productions
5 years
HELLO WORLD 6 years ago I added a line of text to my battle royale mod. I never thought I’d get the chance to create games under that same title. I will be forever grateful to those that allowed me to pursue this path & promise to work hard to fulfill your expectations <3 #tbt
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@PPROD
PLAYERUNKNOWN Productions
3 years
How it started How it’s going
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@PPROD
PLAYERUNKNOWN Productions
2 years
We're building an engine! Find out why in our new dev blog...
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@PPROD
PLAYERUNKNOWN Productions
2 years
Today on our dev blog we look at our approach to atmospheric scattering for a planet-sized digital world...
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@PPROD
PLAYERUNKNOWN Productions
4 years
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@PPROD
PLAYERUNKNOWN Productions
10 months
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@PPROD
PLAYERUNKNOWN Productions
4 years
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@PPROD
PLAYERUNKNOWN Productions
2 years
Curious about how we generate worlds at runtime using machine learning? This new post on our site has got a lot more detail...
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@PPROD
PLAYERUNKNOWN Productions
5 years
FYI I worked with to create the logomark for our studio. I think it turned out pretty killer...
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@PPROD
PLAYERUNKNOWN Productions
2 years
Want to know more about what we're up to? We've updated our website with a fresh new look and dropped some articles about the tech we're building.
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@PPROD
PLAYERUNKNOWN Productions
1 year
Good instancing systems are at the core of any game engine. It gives us a way to draw a game scene efficiently. For us, the big question was and still is: how do we render an entire planet?
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@PPROD
PLAYERUNKNOWN Productions
3 years
ICYMI last week, @PLAYERUNKNOWN spoke with @deantak in a little more detail about what will go into building massive digital spaces
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@PPROD
PLAYERUNKNOWN Productions
2 years
Building an engine that doesn’t rely on traditional hierarchies changes the way you need to visualize and edit that data. Read more about how we approach that problem in our newest dev blog.
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@PPROD
PLAYERUNKNOWN Productions
1 year
Texture repetition can disrupt the immersive experience of open worlds. Stochastic texturing may be the solution, using randomness to diversify texture placement. Read more in our latest dev blog post:
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@PPROD
PLAYERUNKNOWN Productions
2 years
We're heading to @RebootDevelop Blue later this week, where @PLAYERUNKNOWN & technical director Serge van Keulen will speak on the architecture and approach needed to build a planetary sandbox
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@PPROD
PLAYERUNKNOWN Productions
1 year
🔊 Do you know which type of audio processing is better for gaming - analog or digital? Our latest article explores the benefits of a hybrid approach, and why analog processing still has a place in a digital world.
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@PPROD
PLAYERUNKNOWN Productions
1 year
Learn how we automated the generation of type descriptions for our custom editor using PDB files. This replaces a previously manual process, improving efficiency when editing ECS data at run-time 🚀🛠️
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@PPROD
PLAYERUNKNOWN Productions
1 year
Discover how deep neural networks power Artemis, generating realistic planet-scale maps in real-time! Dive into ML agent design & inferencing in our latest dev blog 🌍🚀
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@PPROD
PLAYERUNKNOWN Productions
8 months
Stay tuned to our tech blog for updates on our journey, development highlights, and insight into our approach to building an engine @ If you want to contribute to our project or learn more, please visit our careers page @ 2/
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@PPROD
PLAYERUNKNOWN Productions
4 years
@Prellacy @PLAYERUNKNOWN You'd lose that bet. For senior roles, depending on experience, it's closer to ~$40/hr
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@PPROD
PLAYERUNKNOWN Productions
4 years
@johnnymoss7 @PLAYERUNKNOWN Hi John, right now we are in the process of building out the core team, and as such don't have the capacity for internships. However, that may change once we are a little more established.
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