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Jane Thrace Profile
Jane Thrace

@MyFairLadyJane

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Hi! I'm Jane, I'm the lead developer of Starlight and SIGNAL LOST. Rock n' roll witch. Harden your hearts. | She/They πŸ³οΈβ€βš§οΈ

Marooned in a sea of stars
Joined April 2018
Don't wanna be here? Send us removal request.
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@MyFairLadyJane
Jane Thrace
14 days
A brand new article for SIGNAL LOST is now live on ModDB! Featuring a 15 minute long speedmap video, and a whole bunch of new screenshots of Episode 2! Be sure & give it a look! (link in replies)
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@MyFairLadyJane
Jane Thrace
2 months
8 hours straight of mapping~
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@MyFairLadyJane
Jane Thrace
3 years
half-life deathmatch is a good time
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@MyFairLadyJane
Jane Thrace
5 months
results of mapping 9 hours straight into the wee hours of the morning, did an absolutely ridiculous amount of work on this one, WIP~πŸ’™πŸ“‘
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@MyFairLadyJane
Jane Thrace
4 months
old vs new~πŸ“‘
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@MyFairLadyJane
Jane Thrace
2 months
FIVE. HUNDRED. PANTHEREYES.πŸ’₯
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@MyFairLadyJane
Jane Thrace
8 months
"It's hell out there..." I've been hard at work updating more of Chapter 1's levels, here's a look at the updated surface & freight yard reveal sequence! WIP as always & stay tuned for more~πŸ’™πŸ“‘
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@MyFairLadyJane
Jane Thrace
5 months
🎢
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@MyFairLadyJane
Jane Thrace
2 years
"Tune the transmitter to the USNRC! I repeat, tune the transmitter to the USNRC!" Here's a very, VERY work in progress look at the updated transmitter dome! This area has really been shaping up & I'm very happy with this new design. Stay tuned for more!πŸ’–βœ¨
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@MyFairLadyJane
Jane Thrace
11 months
In a Half-Life mood today, doing a little work tidying up some maps from Signal Lost's first chapter ^^
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@MyFairLadyJane
Jane Thrace
3 years
THERE IS NO TIME TO WASTE, DOCTOR! SIGNAL LOST IS NOW RELEASED IN EARLY ACCESS! I can't thank everyone enough for their patience, support, and love. Hopefully this will have been worth the wait! πŸ’™πŸ’™πŸ’™ Download on ModDB here!
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@MyFairLadyJane
Jane Thrace
2 years
I bring to thee, the lowest poly cigarettes in the history of gaming.
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@MyFairLadyJane
Jane Thrace
1 year
Mind the glass, they're quite gentle creatures.πŸ’–
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@MyFairLadyJane
Jane Thrace
2 years
"There's something off about that water cooler in the break room..."
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@MyFairLadyJane
Jane Thrace
10 months
Working on some nifty new lighting effects, all model based~✨
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@MyFairLadyJane
Jane Thrace
2 years
been making some serious progress these past few days, I'm so ready to jump into the new year with some updatesπŸ’–
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@MyFairLadyJane
Jane Thrace
1 month
"I've been hiding up here for the past 2 days... I'm not going anywhere until I know this mess is over."
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@MyFairLadyJane
Jane Thrace
2 years
Can we get some appreciation for how vibrant & surreal alot of these early Half-Life advertisements & magazine spots are? Something about the use of colors & silhouettes, I can't get enough of these things. I seriously love them.
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@MyFairLadyJane
Jane Thrace
3 years
bullsquid go swim swim
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@MyFairLadyJane
Jane Thrace
1 year
Development on Signal Lost is going to resume very, very soon!☒️
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@MyFairLadyJane
Jane Thrace
2 years
"While data could be inferred from these readings, nobody knew what would actually be found on the other side."
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@MyFairLadyJane
Jane Thrace
1 year
"Crossing... The shining city of the past."
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@MyFairLadyJane
Jane Thrace
1 year
"The door locked behind me... No going back."
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@MyFairLadyJane
Jane Thrace
3 years
"Please, don't tap on the glass, it scares the boids!" A small video of a new area. The third month of SIGNAL LOST being in development has ended, and I've made alot of progress on TONS of new areas, things are shaping up more & more by the day, so stay tuned! ✨
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@MyFairLadyJane
Jane Thrace
5 months
For the love of God, don't let it overcharge.
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@MyFairLadyJane
Jane Thrace
2 years
It was a very, VERY difficult decision, but I've finally added bathrooms to the facility.
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@MyFairLadyJane
Jane Thrace
4 months
completely normal furniture store
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@MyFairLadyJane
Jane Thrace
2 years
never gets old πŸ’₯
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@MyFairLadyJane
Jane Thrace
6 months
Did something pretty neat today just for fun, remade an area from Afraid of Monsters: Director's Cut using Cry of Fear assets.
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@MyFairLadyJane
Jane Thrace
3 years
"Nobody but a fool would go out there, though... Its an absolute warzone on the surface." A new gameplay video, showing various combat possibilities for one of the many arena styled encounters in Signal Lost! This should be the last video before the release, so stay tuned!πŸ’™
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@MyFairLadyJane
Jane Thrace
1 year
"This place abounds with the memories of people drowning their sorrows." It goes without saying that safe rooms are a staple of classic horror games, and here's the first look at Starlight's take on them. WIP as always! πŸ’™
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@MyFairLadyJane
Jane Thrace
2 years
"Such a calm evening... I wish I had more time to take it in." The aurora particle system finally works in Starlight! I'm super excited to get to push it to its limits, this is just a small test with the waterwheel here, WIP as always!πŸ’™βœ¨
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@MyFairLadyJane
Jane Thrace
5 months
i've been having too much fun remaking the tau cannon, WIP! ☒️
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@MyFairLadyJane
Jane Thrace
3 years
heres the first look at Signal Lost's version of the X-Lab! (the earliest predecessor of the Lambda Complex that we got to see a bit of in the Half-Life alpha), a few days of mapping this & i've got the layout basically finished, i'll have more to show soon, WIP as always!
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@MyFairLadyJane
Jane Thrace
5 years
always found it pretty crazy how this is the only cactus you ever see like this in the entire game & its just sitting up here on this ledge, nearly out of bounds
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@MyFairLadyJane
Jane Thrace
3 years
Working on a nifty in-engine chapter transition effect, entirely done through incredibly hacky hammer entities!
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@MyFairLadyJane
Jane Thrace
3 years
The ModDB page for SIGNAL LOST is now LIVE, with a new article, a teaser, body image & media from finalized areas in Chapter 1, with so much more to come in the days leading up to release!
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@MyFairLadyJane
Jane Thrace
4 months
@JasozzGames been there, done that ^^
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@MyFairLadyJane
Jane Thrace
25 days
god this looks so eerie, this is the first proper "vent crawl" section (beyond secret areas) that I've ever made & I'm so, so happy with how it's come together
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@MyFairLadyJane
Jane Thrace
3 years
Another cut sequence restored, this one involving a sound booth where you were required to use the power of sound to blow open a reinforced steel door! (and gib a poor scientist in the process, i couldn't bring myself to do that so i'm using some grunts instead) WIP as always!
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@MyFairLadyJane
Jane Thrace
3 years
bzzzzzzzzzzzz
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@MyFairLadyJane
Jane Thrace
2 years
It took his money again.
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@MyFairLadyJane
Jane Thrace
3 years
Things are so nearly done! Currently passing over all of the levels with a model based dust particle effect where its needed. I really think it'll help enhance the atmosphere in TONS of areas, heres a few areas showing it ingame, WIP!πŸ’™
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@MyFairLadyJane
Jane Thrace
3 years
Working on getting the ModDB page up a bit early, I'd rather have it up early than have to manage doing it, the release, and all the media & uploading all at once on the release date, should have it up in a few days, so stay tuned! πŸ’™βœ¨
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@MyFairLadyJane
Jane Thrace
1 year
"You take one look around that corner, and you'll know what you're in for." Signal Lost now utilizes the Aurora particle system for countless environmental effects, and the model based lighting effects from Starlight. WIP as always!πŸ’™
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@MyFairLadyJane
Jane Thrace
2 years
"Its only a matter of time until they begin to bomb the dome..." Heres a little progress on what should hopefully be one of the final maps to be created for Chapter 2, things are steadily coming together. More to come soon & WIP as always! πŸ’™πŸ“‘
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@MyFairLadyJane
Jane Thrace
3 years
reminder that Valve threw out a big airfield showdown with a gargantua & replaced it with an impossible water treatment area connected to an impossible garage (the latter has some of the worst, most rushed geometry in the entire game)
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@MyFairLadyJane
Jane Thrace
3 years
Its about time. SIGNAL LOST will release into early access on October 19th this year, on the 6th anniversary of RainFall Uplink. Playtesting has began, and so far feedback has been overwhelmingly positive. I can't thank you all enough. LIFE IS DIFFERENT. 10-19-21. (1 of 2)
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@MyFairLadyJane
Jane Thrace
2 months
The player character from my indie game. Iris, the fallen angel. πŸͺ½
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@GatorShins
Ethan ⛧ π–ˆπ–”π–›π–Šπ–“ π–‰π–Šπ–›
2 months
The player character from my indie game. Amy (witch lass).
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@MyFairLadyJane
Jane Thrace
8 months
"Low light"
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@MyFairLadyJane
Jane Thrace
3 months
"Just remember; we aren't liable for any damage sustained to your hearing while you're on the job. So please, wear your headphones."
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@MyFairLadyJane
Jane Thrace
1 year
"I can't even begin to imagine what could be lurking in the tunnels around us."
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@MyFairLadyJane
Jane Thrace
2 years
The first article of 2023 for SIGNAL LOST is live on ModDB! This article has 2 new videos, and a TON of media and information about Chapter 2! Be sure & check it out! (1 of 4)
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@MyFairLadyJane
Jane Thrace
4 years
did a TON of mapping over the past few days, heres a look at whats coming up!
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@MyFairLadyJane
Jane Thrace
1 year
They're gonna crack that dome wide open. πŸ”₯
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@MyFairLadyJane
Jane Thrace
2 years
(1 of 2) Exactly one year ago today, I released the first chapter of SIGNAL LOST. In that time, it has been played & enjoyed by thousands of people from all around the world. I've also been working on what's to come next! Be sure & check out the anniversary update on ModDB!πŸ’–πŸ“‘
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@MyFairLadyJane
Jane Thrace
3 years
this little brush based bunsen burner in the Half-Life alpha has absolutely no business being as detailed as it was in 1997 but i absolutely love it nonetheless
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@MyFairLadyJane
Jane Thrace
3 years
The release article, and release trailer for SIGNAL LOST is now live! The download will unlock at 12PM EST tomorrow, just under 17 hours from now, you had better clear your schedule & get ready to dance!
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@MyFairLadyJane
Jane Thrace
3 years
THE YEAR END UPDATE FOR SIGNAL LOST IS NOW LIVE! This absolutely massive update goes into whats to come for Chapter 2, the X-Lab, and so much more. Be sure & give it a look over on the ModDB page & vote for Mod of the Year!
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@MyFairLadyJane
Jane Thrace
2 years
hes had a long, LONG night. (very WIP level + model!)
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@MyFairLadyJane
Jane Thrace
26 days
oscilloscope!
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@MyFairLadyJane
Jane Thrace
3 years
Central Command & Communications Primary Site - 2015 vs 2021
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@MyFairLadyJane
Jane Thrace
2 years
God I love doing this
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@MyFairLadyJane
Jane Thrace
2 years
"RADIOLOGICAL CONTAINMENT SHIELD FAILURE, EVACUATE PRIMARY ANTENNA AREA IMMEDIATELY" Finally fleshing out the area beneath the dome. These are the subsystems that power the array, you'll have to flush out all the radiation before heading up. WIP! πŸ’™
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@MyFairLadyJane
Jane Thrace
3 years
3D menu backgrounds anybody? These are going to be some of the final additions made before I begin stripping the build down for playtesting, good times are a comin'!πŸ’™
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@MyFairLadyJane
Jane Thrace
2 years
"Hey did you hear somethi-" πŸ’₯
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@MyFairLadyJane
Jane Thrace
2 years
we do a little explorin'☣️
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@MyFairLadyJane
Jane Thrace
3 years
Made some adjustments to the MP5 viewmodel, in the same vein as the shotgun, with some extra details & some additive tritium gradients for the front & rear sights! With the amount of dark areas you'll be fighting in, these will definitely come in handy, WIP! πŸ’™
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@MyFairLadyJane
Jane Thrace
3 years
The second month of SIGNAL LOST being in development has ended, and as a progress report, I've uploaded a video of the ENTIRE first level being played as a proper gameplay reveal! Be sure to check out the full video on YouTube, as Twitter won't allow me to upload the whole thing!
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@MyFairLadyJane
Jane Thrace
4 years
started working on a new map, very, VERY wip!
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@MyFairLadyJane
Jane Thrace
3 years
The cut panthereye NPC is now fully implemented, with a neat little additive layer on its eye to give the impression of bioluminescence ingame! More to come soonπŸ’™
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@MyFairLadyJane
Jane Thrace
3 years
(not an april fools i promise) the development of SIGNAL LOST is now announced to the public! updates will be posted here on Twitter & over on my Discord for the time being, a ModDB page will only be made when the mod is playable start-finish, so stay tuned!
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@MyFairLadyJane
Jane Thrace
3 years
"They ain't coming back for us. We're on our own." Screenshots of some reworked surface areas! The situation is deteriorating & remaining HECU forces are scattered, with some still trying carry out the original objective, and others simply trying to survive the onslaught. WIP!πŸ’™
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@MyFairLadyJane
Jane Thrace
3 years
Slowly getting back to work on the big girl, stay tuned πŸ’™βœ¨
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@MyFairLadyJane
Jane Thrace
23 days
overhauling the Xen Aquarium for a speedmap i've started recording, i've got over 4 hours of footage so far & i'll try to edit it down as soon as i've got it done~ ^^
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@MyFairLadyJane
Jane Thrace
2 years
Experimenting with a new set of map compilers that yield higher resolution lightmaps & sharper shadows, I'm really liking how this is turning out so far! WIP level + lighting! πŸ’–
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@MyFairLadyJane
Jane Thrace
2 years
"Overwhelmed" WIP! Things are really starting to pick up for chapter 2, I feel like I've finally got the full layout complete, all levels have been started in some form. A large chunk of the chapter is playable, with the rest still in various stages of development. Stay tuned!πŸ’™
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@MyFairLadyJane
Jane Thrace
2 years
It's been a long, long night at the office. WIP mapping for Chapter 2 of Signal Lost! More coming soon~ πŸ’™
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@MyFairLadyJane
Jane Thrace
3 years
Goggles! πŸ₯½
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@MyFairLadyJane
Jane Thrace
3 years
currently reworking some areas for the CenCom Primary Site, opened up one of the hallways into a much larger lobby type area outside of the Equivocator Lab, and added in a super spooky server bank! also may show off panthereyes soon, WIP! πŸ’™βœ¨
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@MyFairLadyJane
Jane Thrace
3 years
Progress on the reception & interior of the Primary Site hub level, only a few levels left to wrap before I can begin the rigorous process of playtesting the first chapter! Stay tuned, a release gets closer with every day that passesπŸ’™βœ¨
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@MyFairLadyJane
Jane Thrace
2 years
been mapping constantly for the past 5 days & working on a big one, stay tuned πŸ’œπŸ’™βœ¨
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@MyFairLadyJane
Jane Thrace
2 years
"An old zipline... Looks sturdy enough." Heres a look at ziplines! Its extremely hacky, but fully functional ingame. I'll be taking a bit of a break from Signal Lost to work on Starlight for a few months, so expect some new Starlight stuff soon!πŸ’™βœ¨
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@MyFairLadyJane
Jane Thrace
2 years
A little progress on an area for Signal Lost Chapter 2, the sonic weapons testing area/acoustic sound stage in the Archival Labs. You'll get to blow some things up with the sound equipment in this control room, heavy WIP! πŸ’™βœ¨
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@MyFairLadyJane
Jane Thrace
3 years
took a page out of Valve's handbook for the sound effects on zombified human grunts, with some reversed & warped radio chatter
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@MyFairLadyJane
Jane Thrace
3 years
genuinely feels good after all the years of these maps being in limbo to finally get them fixed up & finished, heres a few examples of old RainFall maps being used in Signal Lost, and how they've changed over the years, WIP as always! πŸ’™
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@MyFairLadyJane
Jane Thrace
3 years
I knew something was missing, you'll now encounter ZOMBIFIED security guards in certain areas now! They feature increased health & damage compared to the regular zombies due to their armor, WIP as always! πŸ’™
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@MyFairLadyJane
Jane Thrace
3 years
can't believe I'm about to release a mod in 4 days, its been 6 years since my last release. I'm terrified & nervous, but I'm also excited & relieved that I've reached this point. I really hope everyone enjoys this thing when its out in a few days, love you all tonsπŸ’™
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@MyFairLadyJane
Jane Thrace
3 years
Most areas are in their final detail & art pass! This time around I've incorporated some new graffiti for the remnant HECU forces, I really want to try & hammer home just how bad the situation has become, and little details like these definitely help!
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@MyFairLadyJane
Jane Thrace
1 month
friend created! (WIP)πŸ“‘
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@MyFairLadyJane
Jane Thrace
3 years
A pretty neat little addition, in the same vein as the panthereye, I added a little fullbright additive layer to suit armor batteries! This'll help highlight them better to the player during gameplay, especially during combat & all that good stuffπŸ”‹
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@MyFairLadyJane
Jane Thrace
3 years
Auxiliary Command & Control Center - 2015 vs 2021
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@MyFairLadyJane
Jane Thrace
3 years
Aside from the restored Ted Backman security guard variant, you'll also encounter a whole buncha new friendly faces along your journey! Heres a few new ones I've been working on, WIP! ✨
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@MyFairLadyJane
Jane Thrace
3 years
Working on improving weapon viewmodels, starting with the shotgun! I decided to fully model out the sight & add a full handle & rear stock texture too, WIP! ✨
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@MyFairLadyJane
Jane Thrace
3 years
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@MyFairLadyJane
Jane Thrace
8 months
The sense of scale has been cranked up to 11 with this updated version of the map. The previous one made no sense, and was falling apart at the seams. After referencing how actual freight yards are laid out, I've gone forward full speed ahead.
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@MyFairLadyJane
Jane Thrace
2 years
Updating more areas from Signal Lost's first chapter, I wasn't satisfied with the hangar workshop at all, so I decided to gut it & remake it! WIP as always, more to come soon! πŸ’–
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@MyFairLadyJane
Jane Thrace
2 years
panthereye go vrrrrrrrrrr🐺
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