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Millennial PC Gaming Aesthetics Profile
Millennial PC Gaming Aesthetics

@MillenialPCAest

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Celebrating the visuals of the games I grew up on. (Formerly 'Management Games Aesthetics')

Aotearoa
Joined March 2022
Don't wanna be here? Send us removal request.
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@MillenialPCAest
Millennial PC Gaming Aesthetics
11 months
I've set up camp over on the other place for those who use it. Nothing posted over there just yet, but I'll be thinking this week how to add it to my workflow.
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@MillenialPCAest
Millennial PC Gaming Aesthetics
1 year
'Grand Theft Auto: Vice City' - 2002
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'Assassin's Creed III' - 2012
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2 months
'Prince of Persia' - 2008
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2 years
'Call of Duty 2' - 2005
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1 year
'GUN' - 2005
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10 months
'Far Cry" - 2004
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1 month
'Prince of Persia' - 2008
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1 year
'Far Cry 2' - 2008
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9 months
'Bioshock' - 2007
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1 year
'Mirror's Edge' - 2008
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1 year
'Assassin's Creed IV: Black Flag' - 2013
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@MillenialPCAest
Millennial PC Gaming Aesthetics
2 years
Oh man, I always forget how hard the thermal vision from Splinter Cell slaps. Like, you saw screenshots of it in gaming mags at the time and were like "no way the game can look that good", but it just kinda did. Does. This definitely holds up.
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1 year
'Grand Theft Auto III' - 2001 -Subway- #PublicTransportWeek
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1 year
'Mirror's Edge' - 2009
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1 year
I really want to talk about why I think it is that people have such nostalgia for this game but I don't want it to devolve into a pointless "they don't make 'em like they used to" debate because they didn't make 'em like this even in 2008...
@MillenialPCAest
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1 year
'Grand Theft Auto IV' - 2008
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'Grand Theft Auto IV' - 2008
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1 year
'Hitman: Codename 47' - 2000 -Kowloon Triads in Gang War- #HitmanDaily
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4 months
'The Witcher 2' - 2011
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11 months
It's easy to forget how impossible these kind of environments felt in 2006. We're so used to lush vegetation now that we kind of dismiss it, but at the time it felt like an unparalleled technical achievement...
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1 year
'Blade Runner' - 1997
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Millennial PC Gaming Aesthetics
2 years
'Blade Runner' - 1997
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4 months
'The Witcher' - 2007
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3 months
'Max Payne' - 2001
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Millennial PC Gaming Aesthetics
29 days
'Grand Theft Auto IV' - 2008
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Millennial PC Gaming Aesthetics
8 months
'Grand Theft Auto III' - 2001
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1 year
'Grand Theft Auto IV' - 2008
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4 months
'The Witcher' - 2007
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1 year
'Max Payne 2: The Fall of Max Payne' - 2003
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10 months
'Age of Empires II: The Age of Kings' - 1999
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17 days
'Assassin's Creed III' - 2012
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11 months
'Max Payne 2' - 2003
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1 year
'The Elder Scrolls III: Morrowind' - 2002
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Millennial PC Gaming Aesthetics
2 years
'Hitman: Contracts' - 2004
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Millennial PC Gaming Aesthetics
10 months
'Half-Life' - 1998
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Millennial PC Gaming Aesthetics
1 year
'Lego Island' - 1997
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Millennial PC Gaming Aesthetics
2 years
One of the things I love most about the environmental design in 'Dishonored' is the attention to strange, idiosyncratic details. These are my particular favourite. They're called "anchor plates"...
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1 year
'Hitman 2: Silent Assassin' - 2002 -The Jacuzzi Job- #HitmanDaily
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Millennial PC Gaming Aesthetics
20 days
'Bully: Scholarship Edition' - 2008
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Millennial PC Gaming Aesthetics
4 months
'Dragon Age: Origins' - 2009
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1 year
'Call of Duty: United Offensive' - 2004
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1 year
'Dungeon Siege' - 2002
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1 year
'Jet Set Radio' - 2000/2012 PC Version
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1 year
'Hitman: Codename 47' - 2000 -The Massacre at Cheung Chau Fish Restaurant- #HitmanDaily
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Millennial PC Gaming Aesthetics
5 months
'Dark Messiah of Might and Magic' - 2006
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1 year
'Tomb Raider' - 1996
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6 months
'Bioshock' - 2007
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2 years
'Jet Set Radio' - 2000 (2012 PC)
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Millennial PC Gaming Aesthetics
4 months
'Dragon Age: Origins' - 2009
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@MillenialPCAest
Millennial PC Gaming Aesthetics
3 months
Still pushing through this one, and despite its flaws, it has just some great environmental work.
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Millennial PC Gaming Aesthetics
3 months
'Cold Fear' - 2005
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1 year
'Call of Duty 4: Modern Warfare' - 2007
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2 years
'Dishonored' - 2011 ~Vignettes~ 🧵
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1 year
'Grand Theft Auto III' - 2001 ~ Sunrise ~
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Millennial PC Gaming Aesthetics
6 months
'SWAT 4' - 2005
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Millennial PC Gaming Aesthetics
5 months
'Splinter Cell: Chaos Theory' - 2005
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Millennial PC Gaming Aesthetics
1 year
'Hitman: Codename 47' - 2000 -Ambush at the Wang Fou Restaurant- #HitmanDaily
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Millennial PC Gaming Aesthetics
1 year
'Bioshock Infinite' - 2013
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1 year
'Hitman: Codename 47' - 2000 -The Setup- #HitmanDaily
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1 year
'Far Cry 2' - 2008
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Millennial PC Gaming Aesthetics
1 year
'Hitman: Codename 47' - 2000 So, we're starting at the very beginning of the very first game, in a dank, Romanian basement. #HitmanDaily
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Millennial PC Gaming Aesthetics
1 year
'Assassin's Creed II' - 2009
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Millennial PC Gaming Aesthetics
4 months
'The Witcher 2' - 2011
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Millennial PC Gaming Aesthetics
6 months
'Stranglehold' - 2007
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Millennial PC Gaming Aesthetics
1 year
'Indiana Jones and the Infernal Machine' - 1999
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6 months
'Rainbow Six' - 1998
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1 year
'Hitman2: Silent Assassin' - 2002 -Shogun Showdown- #HitmanDaily
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Millennial PC Gaming Aesthetics
1 year
'Hitman 2: Silent Assassin' - 2002 -Temple City Ambush- #HitmanDaily
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@MillenialPCAest
Millennial PC Gaming Aesthetics
10 months
Still thinking about sub-ultra settings PC gaming. I played 'Assassin's Creed' for the first on my laptop while at university. I had to have all the settings as low as they could go. Decided to get some capture of what that looked like...
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Millennial PC Gaming Aesthetics
10 months
'Far Cry 2' - 2008
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Millennial PC Gaming Aesthetics
5 months
'Splinter Cell: Conviction' - 2010
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Millennial PC Gaming Aesthetics
2 years
My brain that grew up on Age of Empires II still kind of refuses to accept that RTS units can look and move like this...
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Millennial PC Gaming Aesthetics
1 year
It's been absolutely fascinating to see people respond to this tweet with things along the lines of "I wish that GTA V had this" when GTA V 100% has this...
@MillenialPCAest
Millennial PC Gaming Aesthetics
1 year
'Grand Theft Auto III' - 2001 -Subway- #PublicTransportWeek
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'Hitman 2: Silent Assassin' - 2002 -Tunnel Rat- #HitmanDaily
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Millennial PC Gaming Aesthetics
2 years
'Far Cry' - 2004
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Millennial PC Gaming Aesthetics
1 year
'Hitman 2 : Silent Assassin' - 2002 -St. Petersburg Stakeout- #HitmanDaily
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Millennial PC Gaming Aesthetics
10 months
'Psychonauts' - 2005
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Millennial PC Gaming Aesthetics
1 year
It remains fascinating to me when little sections of gameplay offer glimpses of the very different game 'Alan Wake' was meant to be...
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Millennial PC Gaming Aesthetics
1 year
'Assassin's Creed III' - 2012
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Millennial PC Gaming Aesthetics
1 year
'Hitman: Contracts' - 2004 -Deadly Cargo- #HitmanDaily
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Millennial PC Gaming Aesthetics
2 years
'Starlancer' - 2000
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Millennial PC Gaming Aesthetics
1 year
'Prince of Persia' - 2008
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Millennial PC Gaming Aesthetics
1 year
'Hitman 2: Silent Assassin' - 2002 -Murder At The Bazaar- #HitmanDaily
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1 year
'Hitman 2: Silent Assassin' - 2002 -Kirov Park Meeting- #HitmanDaily
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Millennial PC Gaming Aesthetics
1 year
'Batman: Arkham City' - 2011
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1 year
'Hitman 2: Silent Assassin' - 2002 -Tracking Hayamoto- #HitmanDaily
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Millennial PC Gaming Aesthetics
9 months
'Batman: Arkham City' - 2011
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Millennial PC Gaming Aesthetics
4 months
A rather lovely polished marble floor effect here.
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1 year
'Assassin's Creed II' - 2009
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Millennial PC Gaming Aesthetics
9 months
I'm just so glad it's back. I always hated that new menu.
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1 year
'Alan Wake's American Nightmare' - 2012
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Millennial PC Gaming Aesthetics
8 months
'Grand Theft Auto III' - 2001
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Millennial PC Gaming Aesthetics
1 year
'Hitman: Codename 47' - 2000 -The Lee Hong Assassination- #HitmanDaily
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Millennial PC Gaming Aesthetics
8 months
'Race Driver: Grid' - 2008
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9 months
'Tomb Raider: Underworld' - 2008
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Millennial PC Gaming Aesthetics
1 year
'Hitman: Contracts' - 2004 -The Bjarkhov Bomb- #HitmanDaily
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Millennial PC Gaming Aesthetics
1 year
'SimCopter' - 1996
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Millennial PC Gaming Aesthetics
5 months
'Tom Clancy's Ghost Recon: Future Soldier' - 2012
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Millennial PC Gaming Aesthetics
1 year
'Assassin's Creed Rogue' - 2014
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Millennial PC Gaming Aesthetics
4 months
'Tomb Raider: Legend' - 2006
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6 months
'Brothers in Arms: Hell's Highway' - 2008
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Millennial PC Gaming Aesthetics
1 year
'The Elder Scrolls IV: Oblivion', while itself a good game, solidified and popularised game design concepts that were ultimately harmful, and resulted in the industry pivoting to producing waves of poorly structured, open world mush.
Tell me your most controversial gaming opinion
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