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Max Pears Profile
Max Pears

@MaxPears

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Prin Mission Design Freelancer @Hangar13Games #MafiaTheOldCountry / #Hellblade2 / #PhantomLiberty #Cyberpunk2077 / #TheDivision / Opinions my own #leveldesign

UK
Joined July 2012
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@MaxPears
Max Pears
2 months
Here is a little snippet of an area I have done some #leveldesign for #MafiaTheOldCountry
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@MaxPears
Max Pears
4 years
Thanks to all of you have sent me a personal message about how many of you are enjoying #Cyberpunk2077 still aspects that need fixing but the love from you all as a #gamedev has been beautiful and hope you enjoy the #leveldesign
@IGN
IGN
4 years
Cyberpunk 2077 has sold over 13 million copies, even with refunds factored in.
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@MaxPears
Max Pears
4 years
Holly sh** the reviews are coming out for #Cyberpunk2077 and I am very excited and very choked up right now, this is the impact we as #gamedev crave thank you to my teammates @CDPROJEKTRED for all the hard worked they put in and to my #leveldesign team who I learned a lot from
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@MaxPears
Max Pears
4 years
My office for today #cyberpunk2077 #gamedev
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@MaxPears
Max Pears
1 year
With #Blocktober in full swing, I thought I would share some of my blockouts from #Cyberpunk2077 #PhantomLiberty Hope you enjoy! #leveldesign #gamedev
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@MaxPears
Max Pears
1 year
In #leveldesign we have a term called 'The Gap' which is short for The Gap Between Expectation And Results' as the player will take the path of least resistance. So as #gamedev we add in challenges that alter/extend their path. As you see in this example (1/2)
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@MaxPears
Max Pears
2 years
A new #leveldesign resource has arrived and I can’t wait to start reading #gamedev #book
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@MaxPears
Max Pears
2 years
Finally finished #CyberpunkEdgerunners and wow what a show! If you have not already please go check it out! What was great to see was some of my #leveldesign locations make an appearance in the show #Cyberpunk2077 #gamedev
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@MaxPears
Max Pears
4 years
@jwaaaap I was able to get a sexshop named after me in Night City as a little easter egg
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@MaxPears
Max Pears
2 years
For those worrying about when making #leveldesign projects but do not have mechanics, you can use simple prototypes to get your vision across. In my #GodOfWarRagnaroek I do not have climbing in my character but I use a simple teleportation to show a quick transition #gamedev
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@MaxPears
Max Pears
5 years
Some awesome #leveldesign in #Control as they present the player with a T-junction which has a 50/50 usually. But by adding a carpet, showing the door frame and use of lighting we are pulled to the right. #gamedesign #gamedev #architecture
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@MaxPears
Max Pears
2 years
Something extra cool about the new #Cyberpunk2077PhantomLiberty trailer was this shot of my #leveldesign was included. Honestly, one of my best LD works on this project and can not wait to show its design but also how it has improved #gamedev #gamedesin #Cyberpunk2077
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@MaxPears
Max Pears
4 years
A little late to #portfolio #portfolioday but thought I would share my latest #leveldesign #blockout of my work on #Cyberpunk2077 If you are interested in seeing more of my work here is my site: #gamedev #games
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@MaxPears
Max Pears
4 years
It’s finally arrived! The launch of my first #leveldesign #book Ebook - Physical Book - I really do hope you all like it and find it useful for your #gamedev journey thank you all for the support and I’m very grateful #game
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@MaxPears
Max Pears
4 years
A #leveldesign #tip if you want players to soak in an area, then make sure their path winds and bends, drawing focus to the environment rather than a straight path. #gamedev #gamedesign #architecturaldesign
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@MaxPears
Max Pears
4 years
I really proud feeling! Can not wait for you all to get your hands on it soon
@CyberpunkGame
Cyberpunk 2077
4 years
Cyberpunk 2077 has gone gold! 📀 See you in Night City on November 19th!
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@MaxPears
Max Pears
3 years
a little #leveldesign #tip when creating combat encounters for your levels make sure to provide 'loops' these allow players to not be trapped or caught or pushed in any corner, allows for movement in your layout #gamedev #gamedesign
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@MaxPears
Max Pears
1 year
Who said you can not be creative with Geo & simple shapes? #Blocktober Here is the whale bones I made in my #leveldesign for #PhantomLiberty Really enjoyed blocking this one, I hated what I was doing at first but eventually it all came together #Cyberpunk2077 #Gamedev
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@MaxPears
Max Pears
4 years
Finally been able to get out doing some #photography and enjoying trying to capture those #DeathStranding vibes.
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@MaxPears
Max Pears
4 years
To spread some #leveldesign cheer I thought I would share some more #Cyberpunk2077 #cyberpunk blackouts #blocktober has come early. Worked with some great people on this location @PKernaghan @Michal_ZBR @xVolpin @GlumovToivo & many more. #gamedev #gamedesign
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@MaxPears
Max Pears
4 years
Whoop whoop 🖐️ my #Cyberpunk2077 has arrived and the #Cyberpunk2077Hype is real! A pleasure working with a great team #games #gamedev
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@MaxPears
Max Pears
4 years
A funny thing with #leveldesign is how you might start your view point on paper and then how it turns out when you get in engine with your #gameart team. Don’t underestimate the power of a breathtaking view, with its wow and pacing impact #gamedev #FFVII #gamedesign
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@MaxPears
Max Pears
6 years
A #leveldesign #tips When creating landmarks try make sure they are not symmetrical. As when you reveal the landmark from other angles, it helps to create a mental map for players and an understanding of the landmark #gamedesign #gamedev #indiedev #architecture
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@MaxPears
Max Pears
4 years
We are almost there! #leveldesign #book is almost complete! This week I will announce the release date for all you lovey #gamedevelopers #gamedev thank you everyone for the support you have given, with either voting on the cover or just asking more about the book, excited for it
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@MaxPears
Max Pears
3 years
Had a fantastic #gamedev trip to @NinjaTheory HQ and even got to stretch into the #mocap suit ;) @ZeAntwan @KathrynKing Thanks for a great session #games
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@MaxPears
Max Pears
2 years
There is not much (Or maybe I have missed it, if i have please send links) when it comes to talk about OpenWorld #leveldesign Here is a map of #Cyberpunk2077 of the locations I worked on. It takes a whole lot of people to design these incredible worlds #gamedev
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@MaxPears
Max Pears
4 years
Newest edition to my #leveldesign & #Architecture library. Looking forward to reading them #gamedev
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@MaxPears
Max Pears
4 years
It has happened #gamedev #leveldesign -ers #Book 2 is now available! Happy #GoodFriday Physical - Digital - #gamedesign #gameart #indiedev #indiegame
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@MaxPears
Max Pears
4 years
New #cyberpunk2077 chair from #SecretLab has arrived and it is a thing of beauty
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@MaxPears
Max Pears
5 years
A #leveldesign #tip before starting to block out make sure you establish your metrics. It helps you build better flowing spaces. Make sure the differences between your cover and paths is noticeable so players can visibly see #gamedesign #gamedev #indiedev
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@MaxPears
Max Pears
4 years
@DeusEx @CDPROJEKTRED @CyberpunkGame @Tholia_Bentz This is amazing! The great work by Deus Ex did inspire some of my levels.
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@MaxPears
Max Pears
6 years
Some more great #leveldesign work by @SonySantaMonica #GodOfWar as they guide players by using God rays/ light. AI partner stands there and the archway is the shape of an arrow head. Great techniques #GameDesign #GameDev
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@MaxPears
Max Pears
1 year
Very happy to see my #leveldesign make an appearance in the new #Cyberpunk2077 #Cyberpunk2077PhantomLiberty trailer Man oh man have the #artists done an incredible job! Can not wait to see it and see others play #gamedev
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@MaxPears
Max Pears
4 years
When crafting #leveldesign for #stealth encounters, you can make players feel at a disadvantage by giving them the low ground. But offering choice for the player helps them feel more in control/ready to adapt #lastofus2 #gamedesign #gamedev
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@MaxPears
Max Pears
3 years
Some very exciting #leveldesign #gamedev news! This #summer term I will be teaching the #CGMA course on level design If you want to learn your core skills then enroll today! Looking forward to helping as many of you as I can #gamedesign #games #course
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@MaxPears
Max Pears
3 years
Started #Starwars FallenOrder and wow this opening level #leveldesign is so well done! The atmosphere, colour coding and the amount of traversal it teaches you is incredible. Grat job to all @Respawn
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@MaxPears
Max Pears
4 years
Update on the #leveldesign #book it has been sent off, I am just waiting on review copy to check and make sure it all looks good before releasing. Fingers crossed 🤞 #gamedev #gamedesign #gameart
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@MaxPears
Max Pears
5 years
A great #leveldesign #tip is make sure you understand and work on the metrics for your #game as in the long run will help you build great spaces and stop (hopefully) from redoing work #gamedesign #gamedev #gameart #indiedev #architecture
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@MaxPears
Max Pears
1 year
I’m very happy to announce that I am now a Principal Mission Designer #gamedev (contractor) I was hit by these waves redundancy in the #games industry but happy to work with a great new team and learn from them #gamedesign #leveldesign
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@MaxPears
Max Pears
2 years
When creating your #leveldesign metrics are important. Generally (Not a rule) one floor is 4m high, especially for TP as we need to consider the camera being included for the height as well as the player themselves. We can change these to play with players emotions #gamedesign
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@MaxPears
Max Pears
6 years
#tips When using cover in your #leveldesign don’t forget that it can be used also as a guiding tool for players. Angling it slightly can draw the eye. #gamedesign #gamedev #indiedev
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@MaxPears
Max Pears
1 year
A great deal of #leveldesign -ers taking part in #Blocktober I wanted to share Metrics & how important it is to get right for your games. It takes time & multiple different tests to find the best ones, but here are some I created when contracting #gamedev #UE5
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@MaxPears
Max Pears
6 years
When having multiple choices (doors) and you want to lead players to a specific one, try angling your props to the door 🚪 you want players to enter. These can lead the eyes of the player #gamedev #leveldesign #gamedesign #tips #levelup
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@MaxPears
Max Pears
4 years
A nice way to start the day, over 6k followers. Thank you all very much for following and to all #gamedev I hope I have provided some useful insights and more coming. Thank you all #leveldesign
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@MaxPears
Max Pears
3 years
A little #leveldesign #combat tip if you are wanting to make the player feel weak & powerless/making the goal to 'overcome' the challenge. Then placing enemies at a higher starting point can emote those feelings. #gamedev #unity3d #QuestionTime
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@MaxPears
Max Pears
6 years
When adding alternate paths to your level (flank routes or shortcuts) avoid players doing a 180 on themselves. It can cause confusion and dampen the flow of your level. #leveldesign #gamedesign #gamedev #tips #indiedev
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@MaxPears
Max Pears
10 months
A great tool for #leveldesign is to colour code to communicate with other disciplines as what the intent of design is. In this project I designed a tool which allowed LDs to use 1 block but communicate: Orange - Cover Green - Climable Yellow - Wall Run
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@MaxPears
Max Pears
5 years
A #leveldesign #tip how they use shape theory to make player make a choice [ ] = a stable view/window of where players should go next that it is out of the safe space O = A softer shape on the right showing that this space is still in a safe area #gamedesign #gamedev
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@MaxPears
Max Pears
4 years
Happy with the progress of the #leveldesign of the #SpiderManPS4 almost done now, very happy with how it has come out, will be doing more in-depth break down soon. #UE4 #gamedesign #gamedev
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@MaxPears
Max Pears
4 years
Still blown away by this Beauty #cyberpunk #Cyberpunk2077 #Porsche I may have had a hand in where you find it ;) #leveldesign #gamedev
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@MaxPears
Max Pears
4 years
This is such a crazy feeling right now, I can not wait for you all to play #Cyberpunk2077 and I hope you enjoy the great work from the whole team! #leveldesign
@CyberpunkGame
Cyberpunk 2077
4 years
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@MaxPears
Max Pears
6 years
A #leveldesign #tips to help direct player is by adding props on the side you don’t want players to go the other side seems more pen. The curve the props to lead players eye to the correct turning #gamedesign #gamedev #indiedev
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@MaxPears
Max Pears
4 years
Exciting times #gamedev my latest #book 'Let's Design: Exploration' is almost done and will be available in physical and Ebook format soon! Thanks to all who have helped me in reviewing the book, really appreciate it. Hope it will inspire future #leveldesign -ers too.
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@MaxPears
Max Pears
4 years
Hey fellow #leveldesign -ers & #gamedeveloper #gamedev I need your help deciding which cover I should use for my #book pls leave a comment with the letter of the cover you like. Really appreciate all your help! #gamedesign
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@MaxPears
Max Pears
2 years
This is just crazy to see and something I couldn’t even imagine while working on this game. #gamedev I hope all who are playing #cyberpunk enjoy it as the team worked super hard and hope you all love the #leveldesign as I’m super proud of some areas
@BenjiSales
Benji-Sales
2 years
Cyberpunk 2077 just passed the ALL TIME Steam Peak Concurrent Players for The Witcher 3 Cyberpunk: 104,827 The Witcher 3 (all time peak): 103,329 Absolutely nuts. Nearly 2 years after launch Cyberpunk has more people playing it right now on Steam than The Witcher 3 has ever had
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@MaxPears
Max Pears
3 years
A #leveldesign #tip make sure you gather as many references as you can, as it is easy to think (In this case) 'Warehouse' and pick a generic look. Yet there are so many different #architecture styles that will make your layout pop #gamedev #gamedesign
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@MaxPears
Max Pears
4 years
My #leveldesign #SpiderManPS5 is finally complete! Very happy with how it turned out. Video break down coming soon #gamedev #UE4 #Games
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@MaxPears
Max Pears
5 years
Some small progress has been made on my personal #leveldesign project as I have almost finished the documentation #gamedesign a #tip is to make sure your documentation is visually engaging and not just a wall of text #gamedev #gameart
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@MaxPears
Max Pears
6 years
I love this picture as there is some #leveldesign #tips hidden. When showing objective (gold circle) make sure player’s have a clear view (green lines archways for framing) and that the path is not direct (blue arrow) #gamedesign #gamedev #indiedev
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@MaxPears
Max Pears
2 years
Took way longer than expected #leveldesign put the first part of the level has been Blockedout. Happy with the pacing and duration. Now on to scripting this area #GodOfWar #gamedev
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@MaxPears
Max Pears
2 years
With all the #Cyberpunk2077 love I have been receiving and great questions. I have re-vamped my #portfolio breaking down my #leveldesign process for the work I created on the base game I hope you all find it useful Thread (1/??) #gamedev #gamedesign
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@MaxPears
Max Pears
3 years
Another #leveldesign documentation experiment and trying out some different software for some 2d maps Shoutout to @Darthsebious for finding it and worth giving it a try #gamedev #gamedesign
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@MaxPears
Max Pears
5 years
Super happy to be here #E32019 #XboxE3 hope you all loved #Cyberpunk2077 what a reaction thank you all for the support #games
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@MaxPears
Max Pears
6 years
A #leveldesign #tip is if you are looking to break up a level for combat or traversal then use ‘Micro-Elevation’ as it stops the level for being a straight line but also good for a slight advantage in combat. #gamedesign #gamedev #game #architecture #indiedev
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@MaxPears
Max Pears
2 years
The #leveldesign fun begins as I have now started my blockout in #UE4 of my #GodofWar level last night and excited to crack on more! #Gamedev
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@MaxPears
Max Pears
5 years
A great #leveldesign #tip to help you figure out/plan your levels excitement is through a pacing graph. This way you can compare your beats and see if it needs more or less energy. Small in time cost too #gamedesign #gamedev #indiedev #game #presentation
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@MaxPears
Max Pears
4 years
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@MaxPears
Max Pears
6 years
A #leveldesign #tip make sure the cover is readable so player has 1) options 2) understanding of what is cover 3) a clear path to the next All helps players feel smart as they flank enemies and coordinate an attack. #gamedesign #gamedev #indiedev
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@MaxPears
Max Pears
4 years
My #leveldesign breakdown for my #SpiderManPS5 work is finally here: hope it helps aspiring #gamedev and shows the process #gamedesign #UE4 #YouTube #SpiderManNoWayHome
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@MaxPears
Max Pears
4 years
Some very kind words here about one of my #leveldesign on #cyberpunk2077 a lot of hard work by @GlumovToivo & @PKernaghan @xVolpin and others. But glad you saw the amount of routes that are offered. #gamedev
@levelsbyjohn
John Rosato
4 years
What impresses me most about #Cyberpunk is that the “dungeons” (dance clubs, hotels, sleazy bars) have many ways to approach and complete the objective, yet they look as good as on-rails games. I liked this mission by @MaxPears and I would love to see the blockout of it one day
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@MaxPears
Max Pears
5 years
first pass of the #blockout of my #leveldesign is done. This for me is getting the basic shapes and sense of space. Next I will start to move cover/declutter it. Then start replacing blocks with more contextual items & add enemies Ps never forget the bathroom #gamedesign
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@MaxPears
Max Pears
6 years
A #leveldesign #tips is when giving a player a decision point so they can get a lay of the land. Hide some information from players by obstructing the view. It will increase tension and make players want to explore. #gamedesign #gamedev #indiedev
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@MaxPears
Max Pears
2 years
Some #Blocktober shots of my #GodofWarRagnarok level that I am working on. Will try to stream some more this month as well #UE5 #leveldesign
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@MaxPears
Max Pears
4 years
@Ketrin_and_Ali @PaweSasko @shial11 This is so badass!! How long did it take to make if you don't mind me asking? Really amazing job you should be proud of this.
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@MaxPears
Max Pears
5 years
A great representation of #leveldesign as we have the golden path double the size of the side path & no distraction but on the smaller path we have all these trees for the scenic route. #nature made me chuckle when I saw it. #gamedev #gamedesign
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@MaxPears
Max Pears
4 years
My 2nd #book has released, it's a great addition for any #gamedev who wants to learn more about #leveldesign links where to buy are below 👇👇 #gamedesign #games #Unity #UE4
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@MaxPears
Max Pears
4 years
It has happened #gamedev #leveldesign -ers #Book 2 is now available! Happy #GoodFriday Physical - Digital - #gamedesign #gameart #indiedev #indiegame
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@MaxPears
Max Pears
6 years
A #LevelDesign #tip when player enters a room or level with enemies make sure they have cover/decision point so they have a chance to survey the area/enemies #gamedesign #gamedev #indiedev #architecture #game
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@MaxPears
Max Pears
1 year
Very happy, that my #leveldesign for section 01 of #GodofWarRagnarok is finished, and playable! I still have two more sections left to make to complete the overall level, but I am getting closer #UE5 #Gamedev
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@MaxPears
Max Pears
7 years
If you are using a central landmark try make sure it is not perfectly identical/symmetrical otherwise it will be useless. Still won’t help with mental mapping #gamedev #gamedesign #leveldesign #tips #indiedev
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@MaxPears
Max Pears
6 years
Amazing #architecture #tip on how callings can effect how we work. It also applies to #leveldesign #Alien makes you feel you can only move on one plane Xaxis tense and not much options while #ApexLegends you feel freedom and move X&Y #gamedev #gamedesign #gamedev
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@MaxPears
Max Pears
3 years
Here is what I am working on #Hellbalde2 #leveldesign The team who worked on this has done one hell of a great job! Really excited to be on this amazing project #gamedev #gamedesign #NinjaTheory
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@MaxPears
Max Pears
4 years
Did some small tweaks to an old #leveldesign tip with stealth - when players have snuck past an enemy they will forget about them so make sure your level/patrol does get the player spotted after they snuck past a guard. #gamedev #gamedesign #unity3d #unity
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@MaxPears
Max Pears
4 years
Always nice to be able to just go out and get some #architecture & #leveldesign references #photography as you never know what these will inspire or when they can come in handy. #gamedev
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@MaxPears
Max Pears
5 years
Had some fun doing some #leveldesign with some 2d maps as I sketched out 4 versions of an art gallery. Layout 1 is my personal favourite. #gamedesign #gamedev #gameart #gameart
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@MaxPears
Max Pears
5 years
Going back to a #leveldesign masterclass #uncharted4 #NaughtyDog as they use size to show importance of routes. Big gap for shorter path and bigger risk while to the right a smaller door for longer and safer path the size of doors shows importance #gamedesign #gamedev #game
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@MaxPears
Max Pears
6 years
A #leveldesign #tip to help encourage exploration and mental mapping. Tease loot/collectible behind an area a player can’t reach so when they progress they know they have (in my example, turn right) at some point to go to the loot #gamedesign #gamedev #indiedev #games
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@MaxPears
Max Pears
4 years
Very happy to have worked on the Monk Quest for #Cyberpunk2077 with @PhiWeber and how many options we provided for the player, Not only as #leveldesign -ers did we create the spaces, but we helped to tell smaller stories of #nightcity #gamdev #gamedesign
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@MaxPears
Max Pears
7 years
If you are trying to pull the player in a certain direction try opening up your layout (turn on the left) a gradual reveal feels safer and has more space to bring players in #leveldesign #gamedesign #gamedev #architecture
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@MaxPears
Max Pears
1 year
A little #leveldesign tip for all who are doing great work for #Blocktober is to make sure to work on your composition, and clearly highlight that of routes/opening/goals so when the player explores your level they know what options/goals are ahead #gamedev #PhantomLiberty
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@MaxPears
Max Pears
5 years
Truly an amazing time #E32019 #E3 and one I will never forget as a #gamedev to see the excitement for #Cyberpunk2077 and the passion from the Players fills me with joy. Thank you to all of the amazing team #CDProjektRed
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@MaxPears
Max Pears
5 years
Finished this very handy book by @GameLevelDesign really good job mate and very helpful for #leveldesign I do for sure recommend #book
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@MaxPears
Max Pears
1 year
With #PhantomLiberty launched just want to congratulate all my former colleagues on what they have achieved and happy I got to play a small role in making it. Incredible feeling to see all the love it has been receiving #gamedev #leveldesign
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@MaxPears
Max Pears
3 years
Vantage points in #leveldesign are a great tool for us, to allow players to see the level and the objective. Helps the players plan and form strategies #gamedev #gamedesign #indiedev
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@MaxPears
Max Pears
6 years
This quote applies to #leveldesign and a great #tip to help encourage exploration. In #ZeldaBotW #Zelda your camera 🎥 view only shows you so much. Yet when you glide. You can see more. Keep this in mind when making your OW #gamedesign #gamedev #nintendo #indiedev
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@MaxPears
Max Pears
3 years
@TheDesignDen This area doesn't need level design, enviro can just do it
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@MaxPears
Max Pears
3 years
Very honoured and excited to announce I got to work with the incredible team @ExtraCreditz talking about #leveldesign & #gamedev Check It Out: Had a great time #games #gamedesign #YouTube
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@MaxPears
Max Pears
5 years
I love this #leveldesign composition with all the negative space of the sky, how the landmark is round while foreground objects are square and then the funnel layout to guide players #game #gameart #gamedesign
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@MaxPears
Max Pears
5 years
A #leveldesign #tip to help players build a mental map is to have a view of the same space from a different angle and use a local landmark (the lights in this case) and for me the fact you see your previous spot shows progress #gamedev #gamedesign #MadeWithUnity #Unity
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@MaxPears
Max Pears
6 years
A #leveldesign #tip once you have your landmark, make sure you frame it correctly. Using the leading lines of the buildings and path while not having a cluttered skyline lead player’s eyes. #gamedesign #gamedev #indiedev #architecture
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@MaxPears
Max Pears
5 years
A #leveldesign #tip to help divide spaces up you don’t always need rooms. To make areas feel separate you use things as pillar to create a volume, separate by raising or lowering the floor and have props for that area #gamedesign #gamedev #game #gameart #indiedev
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