Submachine: Legacy reviews:
Overwhelmingly Positive.
(99% positive).
So you're telling me the game is good...
Thank You guys, I really appreciate that. :D
I've been waiting five long years for this.
Finally, I can show you a card from the Submachine Card Game.
Take a look, soak in the design, this is the next step in the adventure:
1. Kickstarter campaign takes off this June.
2. Standard pledge is set at only $25.
Are you in?
Yesterday I reached the most important milestone in Slice of Sea development, and I find it somewhat poetic.
All puzzles are done and ready. That means entire gameplay is ready and the game is playable from start to finish.
I'd say the game is 90% ready.
#sliceofsea
My new game
#SliceofSea
is done!
I just finished main development today!
Main game trailer and release date will be revealed soon!
Wishlist this game on Steam today!
A yearly wrap-up, a summarization of things I've been doing last year. Also, most likely, the most information about what I do you'll hear all year in a form of me talking to you about development details and goings on.
People are talking about how much playing
#flash
games meant to them. I'm on the other side - Flash shaped my entire career as games developer. Thank you, you beautiful, laggy bastard. Godspeed.
(1/2)
I've created a SUBMACHINE CARD GAME. A real, physical, tabletop card game that you play with your friends or family. It's not a computer game. It's completely developed, playable and tested on friends who never played Submachine and they still loved it. This is promising.
(2/2)
Each play session will be unique, there's no game board, your exploration takes you in different directions each time you play.
Long story short - I'm attacking new market with Submachine! Keep your fingers crossed and let me know if you're interested in it.
"Submachine: Legacy asks a lot of the player: a lot of attention, a lot of time, a lot of thought, and a lot of travel. In return, though, it has an incredible amount to offer."