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Manuela Malasaña Profile
Manuela Malasaña

@ManuelaXibanya

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1,790
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6,186
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graphics programmer on among us vr, i expect you to die 3, darkest dungeon ii, slay the princess, & more. voice director on NEURODIVER, Kitsune Tails & more

Austin, TX | she/her
Joined July 2009
Don't wanna be here? Send us removal request.
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@ManuelaXibanya
Manuela Malasaña
3 years
finally it's here, the first official trailer for @TeamDogpit 's upcoming interactive theatrical production of THE SEAGULL! Wishlist on Steam 😎👉
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@ManuelaXibanya
Manuela Malasaña
11 months
If you're dumb enough to buy a new engine this weekend, you're a big enough schmuck to come to Unity!
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@ManuelaXibanya
Manuela Malasaña
3 years
gamers don’t deserve games
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@ManuelaXibanya
Manuela Malasa��a
1 year
Please don't apply for a Senior dev position if your Github looks like this...
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@ManuelaXibanya
Manuela Malasaña
5 years
artist twitter: all art is wonderful, keep creating! voice acting twitter: voice acting is the best job ever! you are valid! gamedev twitter: haha, well first of all, welcome to hell,
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@ManuelaXibanya
Manuela Malasaña
3 years
oh apparently "should programmers have a comp sci degree" discourse is back in season. in fact, no one should be making software period. classic beginner's mistake
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@ManuelaXibanya
Manuela Malasaña
5 years
games journo: it's such a shame point and click adventure games are dead indie devs: i just released a point and click adventure game games journo: why dont they make point and clicks anymore? indie dev: tons of my friends shipped one last year games journo: i miss them so much
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@ManuelaXibanya
Manuela Malasaña
1 year
a lot of “how to mak an game” influencers on youtubes have very little experience actually shipping a game but lots of experience tinkering with the cool parts. the irony is that they teach not how to make a game but how to make the same nowhere-bound project they are mired in
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@ManuelaXibanya
Manuela Malasaña
3 years
one of the biggest open secrets of gamedev is that you can look up a voice actor you liked in some other game and shoot them an email like, "hey, will you be in my game if I give you a pile of money?" you can just do that, it's allowed
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@ManuelaXibanya
Manuela Malasaña
4 years
in theatre a “triple threat” is someone who’s good at acting and singing and dancing, cuz those are all hard so if you can do all three you’re hot shit. indie dev has something like that too, someone whose good at programming and game design and dancing
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@ManuelaXibanya
Manuela Malasaña
5 years
you guyssss check it out, I made a shader that does THIS! this was challenging 'cuz I wanted to use world space to make the pattern seamless but it looked like garbo on objects facing the wrong way so I had to account for that
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@ManuelaXibanya
Manuela Malasaña
3 years
so I figured out how to make a video game look like a Sailor Moon background painting
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@ManuelaXibanya
Manuela Malasaña
2 years
you can't do it. fuck you (inspirational message for gamedevs, who run on spite)
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@ManuelaXibanya
Manuela Malasaña
2 years
friends, I was suddenly shitcanned, and having just closed on a home, have zero moneys and am in need of work immediately. I am one of the best in the biz for shaders in Unity, esp in deferred. If you need a graphics nerd or technical artist hmu by DM or info @teamdogpit .com
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@ManuelaXibanya
Manuela Malasaña
5 years
please consult chart
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@ManuelaXibanya
Manuela Malasaña
1 year
Q: what is a shader? A: a kind of instructions we can give the computer to tell it what to make something look like and now, needlessly complicated “shaders for beginners”, a thread
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@ManuelaXibanya
Manuela Malasaña
3 years
your game is too big why is your sprite art dungeon crawler 10GB? what does your visual novel need 20GB for??? 𝚈 𝙾 𝚄 𝚁 𝙶 𝙰 𝙼 𝙴 𝙸 𝚂 𝚃 𝙾 𝙾 𝙱 𝙸 𝙶
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@ManuelaXibanya
Manuela Malasaña
5 years
crypto is the fucking vilest shit, the planet is dying and we’ll all be dead in 20 years if things don’t turn around but cool, burn enough coal for a city’s worth of electricity to make another blockchain funbuck. coming soon: company scrip edition. silicon valley can fuck itself
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@ManuelaXibanya
Manuela Malasaña
4 years
sometimes i like to browse unity answers and pretend that the questions are just about life in general
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@ManuelaXibanya
Manuela Malasaña
2 years
i got an offer where they lowballed me and they said it was cuz they thought i must have been fired for behavior problems and now i gotta know if "offering engineers less than market rate and telling them you think they'll be shitty employees" is a winning strat for anyone
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@ManuelaXibanya
Manuela Malasaña
6 years
In open Q&A at my presentation LITTLE GIRL: what do you do if someone else is making the same game as you? ME: [at eye level] a lot of people feel sad if someone else is making a similar game but you’re a special person and any game you ma- LITTLE GIRL 2: BEAT ‘EM TO THE MARKET
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@ManuelaXibanya
Manuela Malasaña
3 years
In truth, I brought my A game to @DarkestDungeon 2 and I haven't got anything left to prove about my chops as a graphics programmer because I know I have set the bar. Everyone on the team has. We did it. We won video games
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@ManuelaXibanya
Manuela Malasaña
2 years
deeply suspicious of any software engineer who doesn’t believe software is bad
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@ManuelaXibanya
Manuela Malasaña
2 years
i made models of characters from the lord of the amazon rings show but i couldnt think of anything better to do with them than this
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@ManuelaXibanya
Manuela Malasaña
1 year
in tech the job title "senior" is interesting because depending on where you work it's either "has been potty trained" or "grizzled veteran"
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@ManuelaXibanya
Manuela Malasaña
3 years
I've been the graphics programmer on Darkest Dungeon 2 for a little over a year now and I have seen such twisted, evil things, horrors which would drive ordinary mortals mad. But leaving Unity aside, the lores and stuff are pretty cool too
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@ManuelaXibanya
Manuela Malasaña
8 months
im as feminist as they come, but imo we need more stories about men. and now, a thread in which i elaborate upon this provocatively framed thesis
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@ManuelaXibanya
Manuela Malasaña
3 years
boyfriend dungeon arguments have me thinking that the safest thing a tiny gamedev can do is not include any content warning at all so that people don’t bother discoursing at you because they assume you don’t give a shit and are therefore insufficiently juicy to call out
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@ManuelaXibanya
Manuela Malasaña
3 years
one WEIRD TRICK that video game developers dont want you to know
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@ManuelaXibanya
Manuela Malasaña
4 years
look at all these stupid devs making games that aren't successful. they should have made games that were successful, like devs of successful games did imo
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@ManuelaXibanya
Manuela Malasaña
4 years
this morning’s episode of wow gamers are dumb as shit
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@ManuelaXibanya
Manuela Malasaña
1 year
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@ManuelaXibanya
Manuela Malasaña
4 years
the unspoken pact among indie devs is that they must promote the hell out of a friends’ newly-shipped game, but in return that friend must never ask them to play it
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@ManuelaXibanya
Manuela Malasaña
1 year
i love how every time i complain about unity some genius comes up and is like "use godot"/"use unreal" as if im gonna run up to my clients and be like "hey have u considered changing ur fucking engine mid-development so i can do five hours of work???"
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@ManuelaXibanya
Manuela Malasaña
2 years
a lot of devs have told me they wanna have VO in their games and i tell 'em to go for it, and sometimes they're worried that actors will think their little indie game is stupid. like bro, idk what your project is but i guarantee it isn't the stupidest thing they've seen that week
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@ManuelaXibanya
Manuela Malasaña
5 years
Public post: Shaders for People Who Don't Know Anything At All, Part 0 of ? the beginning of a tutorial series on making shaders for Unity for people who really seriously have no idea how to make shaders for Unity
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@ManuelaXibanya
Manuela Malasaña
2 years
I put every VA I happen upon worth remembering into one giant list that I can then filter for whatever I need. I am always on the lookout for new talent with fantastic demos to add. But that's not the only way to end up on my roster
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@ManuelaXibanya
Manuela Malasaña
3 years
if my game gives you pleasure for longer than it takes you to drink a fancy coffee, i dont think you should complain about my game costing as much as a fancy coffee
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@ManuelaXibanya
Manuela Malasaña
2 years
seeing people arguing that that it’s fucked up for devs at a large game studio to criticize another game vs it’s fucked up to criticize them due to their employer and imo it’s fucked up for gamedevs to be at each other’s throats instead of focusing on the real enemy (quaternions)
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@ManuelaXibanya
Manuela Malasaña
1 year
I see a lot of confusion on this topic among Unity devs and other people dealing with fragment shaders, so 👏 let's 👏 talk 👏 about 👏 normals
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@ManuelaXibanya
Manuela Malasaña
3 years
lol at the idea that a gamedev would go through the trouble to code behavior for an object someone bought from someone else intended for use in an entirely different game. balancing both native items and a never ending stream of new items from all the other games that exist. lol
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@ManuelaXibanya
Manuela Malasaña
3 years
lol just found out about the drama on poetry twitter. a poet was cynical about poetry and everyone got mad and she ended up shitcanned from her job at a poetry magazine. if they fired gamedevs for being cynical there wouldn’t be anyone left to make the video games
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@ManuelaXibanya
Manuela Malasaña
4 years
@johnnemann novel coroni, the San Francisco yeet
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@ManuelaXibanya
Manuela Malasaña
6 years
me, coding in C#: i wont be a real dev until i code in C++ me, coding in C++: i wont be a real dev until i code in C me, coding in C: i wont be a real dev until i code in assembly me, coding in assembly: i wont be a real dev until i destroy god & supplant him as creator of all
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@ManuelaXibanya
Manuela Malasaña
2 years
Did you know I write tutorials for beginners on shaders in unity which you can find here? I’ve also created searchable reference for Unity’s built in shader libraries for standard RP and URP pretty cool, huh?
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@ManuelaXibanya
Manuela Malasaña
3 years
I get a lot of cold emails & DMs from VAs. (I’m getting a new crop of them now.) I’m not crazy about them but if you must, here’s some advice. Disclaimer: I speak only for myself, every CD is different. Also cold emailing is not as good as organically connecting. But anyway…🧵
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@ManuelaXibanya
Manuela Malasaña
1 year
every successful senior engineer ive ever worked with had a contribution chart that looked like this
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@ManuelaXibanya
Manuela Malasaña
3 years
related to how, as a wlw, I have also concluded that the safest way to include queer content in your game is to never mention that it exists so that nobody can get mad at you for not solving all problems of thousands of years of queer representation in your jank ass game
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@ManuelaXibanya
Manuela Malasaña
3 years
ya'll have no idea how hard it's been to keep my trap shut about this one. Announcing Team Dogpit's next big thing: THE SEAGULL, an interactive adaptation of the classic play of the same name by Anton Chekhov. Out for PC, OSX, and Linux this winter. Watch teaser with sound on 👀
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@ManuelaXibanya
Manuela Malasaña
5 years
deferred 3d dither shader w/ fresnel rim of different dither pattern
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@ManuelaXibanya
Manuela Malasaña
1 year
tip for unity devs: instead of pressing the "make game bad" button, press the "make game good" button
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@ManuelaXibanya
Manuela Malasaña
3 years
freelancing got me like
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@ManuelaXibanya
Manuela Malasaña
1 year
games journo: holy shit check out this unofficial game made by a fan that has way better graphics than the actual series the game:
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@ManuelaXibanya
Manuela Malasaña
5 years
@TomNookKanada @pixelberserker I feel like most people play up how much they hate clowns because it’s some sort of cultural meme. I have zero opinion of them and roll my eyes when someone who doesn’t literally have a phobia immediately rejects anything clown-looking bottom text
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@ManuelaXibanya
Manuela Malasaña
4 years
I'm not a big account but I have an above average number of followers for gamedev twitter, and I see smaller folks trying to grow their accounts make a lot of the same mistakes, so here are some of my twitter tips, maybe you'll get some use outta them
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@ManuelaXibanya
Manuela Malasaña
3 years
it is with a heavy heart that i must announce that the gamers are at it again
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@ManuelaXibanya
Manuela Malasaña
3 years
Reflecting on how many artists are, with good reason, taking down their old pieces to prevent them from being stolen for NFTs. artists sharing their work publicly provides value to society; its diminishing is yet another form of wealth being siphoned from labor to capital
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@ManuelaXibanya
Manuela Malasaña
3 years
so basically queer people are much kinder and more forgiving towards stuff they think is made by straights than stuff they know to be made by other queers. are you writing this down?
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@ManuelaXibanya
Manuela Malasaña
4 years
the annoying thing about making video games is that half of players think you’re an incompetent moron and won’t pay any attention to anything not shoved in their face, and half of players care and actually try and then get annoyed at everything being shoved in their face
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@ManuelaXibanya
Manuela Malasaña
5 years
CHECK THIS OUT! just with directional light in scene. I'm inverting the normals based on bitangent direction so that the crystal appears to have more thickness, then applying some parallaxing to the texture and lighting function. Is that sweet or what?
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@ManuelaXibanya
Manuela Malasaña
3 years
when I ordered this cat tree I forgot that I have abnormally large cats
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@ManuelaXibanya
Manuela Malasaña
1 year
just as the internet will never get faster because every time it does, sites just add more shit to push it right to people's tolerance for lag, VR headsets will never not be chunky millstones cuz as soon as the hardware gets smaller they'll just shove more hardware in it
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@ManuelaXibanya
Manuela Malasaña
5 years
@aeonofdiscord also games journalist: why aren't there nonviolent video games? indie devs: i made a game about watering flowers games journo: alas. it's an untapped market EA: here is a game where you water flowers between assassinations games journo: omg the first flower watering game ever!
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@ManuelaXibanya
Manuela Malasaña
5 years
what the hell is wrong with all the people promoting C++ as a good first programming language? “It’s how I learned” fuck you “you have to know how computers work to be a good programmer” hahahahajadsh fuck you
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@ManuelaXibanya
Manuela Malasaña
3 years
hot tip for voice actors or anyone else who wants to network with game developers: game developers want to talk about their game. the fastest way to make a game developer remember you and want to work with you is to talk to them about their game
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@ManuelaXibanya
Manuela Malasaña
4 years
Among my more significant contributions to society, the URP Shader Viewer is live! still adding more stuff to the DB, but you can browse most of the builtin URP shader library and have convenient links to definitions and search, yes SEARCH the dang thing
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@ManuelaXibanya
Manuela Malasaña
3 years
unity: use URP it is better than built in me: in what way unity: scriptable renderer features me: can you tell me how to use them unity: no
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@ManuelaXibanya
Manuela Malasaña
3 years
if your stylized cel shaded indie game has 4k textures I WILL PUNCH YOU
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@ManuelaXibanya
Manuela Malasaña
8 years
shower with your sonic simulator 1999
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@ManuelaXibanya
Manuela Malasaña
4 years
getting puzzle gameplay to the place it needs to be may be slow going, but if the game doesn't work out, I at least have an infinite vaporwave wallpaper generator
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@ManuelaXibanya
Manuela Malasaña
3 years
it’s always so funny to be reminded that laypeople’s knowledge of gamedev things is basically snatches of conversation filtered through a game of telephone, where the conclusions can be almost right but off in a way that shows a lack of actual understanding
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@ManuelaXibanya
Manuela Malasaña
2 years
at the beginning of The Great Ace Attorney when they were talking about how Kazuma's katana was his soul, given established precedent with Ace Attorney mentors who get chumped immediately after the tutorial, i was sure this was where we were headed
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@ManuelaXibanya
Manuela Malasaña
3 years
The latest Shaders for People Who Don't Know How To Shader is unlocked for everyone! Learn how to make a self-drawing line effect!
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@ManuelaXibanya
Manuela Malasaña
1 year
should have known a picture of an airplane would fly over people's heads
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@ManuelaXibanya
Manuela Malasaña
3 years
If you like indie projects check out my adaptation of The Cherry Orchard and you might also like a demo called Darkest Dungeon, which is a game about dungeons which are kinda dark
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@ManuelaXibanya
Manuela Malasaña
3 years
nobody understands what a shader is so internet chatter about Darkest Dungeon 2 of course doesn’t mention them 😂 I can at least take pride in the fact that even though I contributed no art, every frame in the game has my filthy mitts all over it
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@ManuelaXibanya
Manuela Malasaña
4 years
there are hundreds of thousands of people who work with excel every day, essentially programming in a terrible IDE, who will never “learn to code” bc they have been told coding is only for geniuses and bc setting up a dev env is a nightmare unless you already know how to do it
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@ManuelaXibanya
Manuela Malasaña
8 months
a lot of stories "about being a man" are actually about being a functioning member of society, who happens to do a job that in that society is only open to men (being a soldier or a breadwinner, etc) these aren't stories about men, these are stories about adults who are men
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@ManuelaXibanya
Manuela Malasaña
2 years
Holy shit! My procedural cat shader made shader of the week on ShaderToy!!
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@ManuelaXibanya
Manuela Malasaña
1 year
my rate of of social media graphics posts that get massive engagement has been inversely proportional to my gain in industry prestige where it actually matters this says a lot about society bottom text
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@ManuelaXibanya
Manuela Malasaña
4 years
many have observed that it seems the market for indie games is just other indie developers, that ordinary people not in the indie dev bubble do not seek out or buy indie games. This may be true. But holy shit there are a LOT of indie developers
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@ManuelaXibanya
Manuela Malasaña
1 year
I wrote with the idea that most people reading have a project of their own that they want to figure out how to make look better NOW. It's not the only correct way to write an introductory text to shaders, but it's the one I wish I had when I was starting
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@ManuelaXibanya
Manuela Malasaña
2 years
in all my casting calls i request no slate because the slates ruin blind casting. there is someone who for six years has slated mid-line in character every time and it infuriates me but i keep sending them casting calls bc im also morbidly curious how theyll do it this time
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@ManuelaXibanya
Manuela Malasaña
2 years
a lot of people ask me my opinion on graphics. personally, i think theyre a good idea
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@ManuelaXibanya
Manuela Malasaña
1 year
this tweet has drawn accusations that i hate hobbyist indies, think devs who dont prioritize profit are fools, and that i want to drag down novices. to see this after all ive done hurts me. i despise ALL game devs. not a single one of u is free from sin
@ManuelaXibanya
Manuela Malasaña
1 year
a lot of “how to mak an game” influencers on youtubes have very little experience actually shipping a game but lots of experience tinkering with the cool parts. the irony is that they teach not how to make a game but how to make the same nowhere-bound project they are mired in
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@ManuelaXibanya
Manuela Malasaña
3 years
my freelancing niche is “the person you hire when you want an Internet Shader Personality but can’t afford Freya or MinionsArt” and i am fine with that
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@ManuelaXibanya
Manuela Malasaña
4 years
I started programming at 24. I sometimes see 24 year olds pretty established in their gamedev careers and think of where I’d be now if I’d had a typical start. But it’s okay because I spent my early 20s refining equally valuable skills, such as how to sneak molly past bag checks
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@ManuelaXibanya
Manuela Malasaña
5 years
markerless mocap can never be 100% accurate, so results always need cleanup. and since all the expressions are from premade configurations, output can only be as good as the artistic work done ahead of time. still a huge time-saver. need to correct some shapes here but I'm tiredd
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@ManuelaXibanya
Manuela Malasaña
1 year
i am retiring from video games to make >1mb software applications that show rotating polygons while bitcrushed german techno plays
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@ManuelaXibanya
Manuela Malasaña
5 years
@mtrc females
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@ManuelaXibanya
Manuela Malasaña
5 years
Hi! I’m making a 1st person puzzle game called Red Star Azimuth about a cosmonaut in the 60s with the power to hack memories who keeps reliving a tragedy over and over, in an alt-history in which the 60s were aesthetically like the early 90s, “the end of history”
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@ManuelaXibanya
Manuela Malasaña
3 years
gamedev protip: don’t do that. just make it seem like you’re doing that
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@ManuelaXibanya
Manuela Malasaña
3 years
Q: how is it feasible for a solo dev to make a game that supports every blockchain item that may potentially exist? A: devs who can’t support every blockchain item shouldn’t make games, they should make blockchain items that other games have to support
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@ManuelaXibanya
Manuela Malasaña
5 years
the most depressing thing about how many gamers think making a game is pressing the “make good game” button in Unity is that they believe basically turning your imagination real is easy and free yet never attempt it themselves. imagine being so disinterested in literal magic
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@ManuelaXibanya
Manuela Malasaña
4 years
just started a part time gig as a graphics programmer for @RedHookStudios (they of Darkest Dungeon) !! heckkkkk is that cool or what?
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@ManuelaXibanya
Manuela Malasaña
3 years
to all you CS kids about to graduate and get snapped up by some dot com, understand that an experienced QA tester who doesn’t code knows more about how software is made than you and you are a fool to sneer at them just because you can do parlor tricks like inverting a binary tree
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@ManuelaXibanya
Manuela Malasaña
5 years
@oxford_bags we lift in a society
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@ManuelaXibanya
Manuela Malasaña
3 years
I made a shader that draws a procedural sailor moon skyline that is dynamically "lit" within its own fake universe. zero textures used
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@ManuelaXibanya
Manuela Malasaña
2 years
the thing about game industry networking at entry level is that you shouldn't focus on the big shots, you should focus on your peers, because in five years time all the friends you make now will be the big shots. and all the enemies you make now too. buy a gun is what im sayin
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@ManuelaXibanya
Manuela Malasaña
2 years
bc im a casting director some VAs are scared to talk to me, meanwhile there’s this guy who keeps sending me emails about how how he wanted to be johnny carson growing up and now he narrates audiobooks and ???? i aint reading all that. im happy for u tho. or sorry that happened
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@ManuelaXibanya
Manuela Malasaña
2 years
at the company that intentionally hires shitty engineers, onboarding resembles a prison commissary line "so what are u in for?" "stabbed a guy" "what are u in for?" "excessive hungarian notation" u have to bring down production on your first day or everyone will think ur a bitch
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