Super Mario Kart November 1991 Prototype!!
After 9 long months, my repair of this prototype can now be experienced! This build contains a TON of really cool, unused, and never before seen features!
Download and check out the repair here:
Have fun! :D 💚
WELCOME TO THE WORST THING I HAVE EVER CREATED! >:D
Super Mario Kart with Old-School Resident Evil Style Perspective Shots!
Test your skills from a brand new perspective and experience the horror of forgetting how to drive with my new hack: Resident Evil Kart!
Download below!
ANNOUNCEMENT TIME!
@ScouBsmk
and I are officially collaborating on the most ambitious SMK hack ever: Super Mario Kart Deluxe!
We intend to give this project our all and provide the greatest Super Mario Kart experience ever!
We hope you look forward to
#SMKDX
!
#SuperMarioKart
"So how DOES the AI work in Super Mario Kart?"
Episode 1 of "Super Mario Kart: Under the Hood" is in progress. Here's a little teaser!
(Keep in mind this is a suuuper rough draft)
Hope you enjoy! I'm really excited to work on this series!
BooView, my Super Mario Kart data visualization tool, is finally publicly out! Interface with the game and view data in a new perspective! Includes Time Trial Ghost live replay mode, and SRM file upload capabilities.
Download:
AHA! Notice anything different? No? Exactly! I've successfully freed up 2048 bytes of Super Mario Kart's RAM which can now be used for anything you want, AND at no cost to the functionality of the game! It's FREE RAM!
This begins my SMK major technical improvement project!
Super Mario Kart's "3D-like" effect is created by combining Mode 7's Affine Transformation abilities, and the SNES's HDMA ability to update the Mode7 matrix parameters per scanline.
This creates the *illusion* of a projective plane in 3D space that works very well for the SNES!
Super Mario Kart Freecam?? Nahh, I'm making a DSP1b demo/training cartridge! I'm hoping it will be helpful to anyone who wants to learn about or use the DSP1b in any way, or replicate its effects. It will also help me write a guide on how to use it and fix/create documentation
A spiky friend has found his way onto the race track!
Try not to run in to Pokey's prickly body, not only will you get hurt, but you'll harm the poor fella as well!
Why not just let them dance to their heart's content while you have a nice fun race? :)
Here's a look at some of the new features for BooView:
- Camera View
- Live Momentum and Camera Offset Angle Tracking
- Heading angle Tracking
It's pretty cool seeing how the physics of this game work under the hood visually!
Did you know:
There is a single misplaced pixel in Toad's spritesheet. This error is across all versions, including prototypes as far back as April 1992. That shade of red doesn't appear on any Toad head sprites, and is too out of place on his head to be part of the ovals.
People always say Super Mario Kart is "fake 3D", so how about I make it "fake 4D" for you instead? :D
(Yes this is all in one take! Tracks are being hotswapped live mid-race, warping you to a different track each time!)
PROJECT Y is officially live! Build Yoshi's Island directly from the original source code! Hack to your heart's content! Go crazy! (and remove that damn crying while you're at it!)
Build support:
Windows
Mac
Linux
WSL
Download:
(Please like and rt!💚)
ITS WORKING!!!!!!! I need to do some final look-overs for any bugs that might be super deeply hidden, but this is built directly from the source code!!
Once I get everything how it should be, I will upload the new assembler and instructions on how to build Yoshi's Island!
ITS WORKING!!!!!!! I need to do some final look-overs for any bugs that might be super deeply hidden, but this is built directly from the source code!!
Once I get everything how it should be, I will upload the new assembler and instructions on how to build Yoshi's Island!
HUH?!? Alrighty then... Well, I'm getting really close. This is built directly from Yoshi's Island's source code (Ver_0 to be exact) using my recreation of as65c.
So weird. The left screen is the actual output, the right is a sprite viewer screen. Still got a couple bugs to fix
Attention All Karters!
We will be releasing a NEW teaser trailer for Super Mario Kart Deluxe (
#SMKDX
) on Sunday, March 19, at 4:00PM EST!
This teaser will showcase updates on the project since our initial teaser. We hope you will enjoy!
💚 💚
We hope you enjoyed the premiere of our second trailer for
#SMKDX
!
If you weren't able to make it, you can watch the video here:
💚 💚
Let us know what your thoughts are on the project, we would love to hear your feedback! Happy Karting!
"So how DOES Super Mario Kart work???"
Welcome to "Super Mario Kart: Under the Hood", a video series where I dive deep to explain the neat inner workings of SMK!
Today, let's discuss the interesting system that controls SMK's AI!
>>>
Hope you enjoy!!💚
IT'S FINALLY HERE! Project L v1.0 is now officially released!
With full custom control over source material, customize your Super Mario Kart experience like never before!
Download here >>>
I look forward to seeing the things you create! 💚
#ProjectL
Happy Kartsmas, from the
#SMKDX
team to you!
Check out what we’ve been working on in the past few months!
(And go give Dorrie all the love in the world 💚)
This is it, your Kartsmas present has just been delivered :
🎁
We hope you'll enjoy it as much as we enjoy developing this game.
Feel free to watch it as many times as you want to see all the details of what's happening on screen.
#SMKDX
Here it is: My disassembly of the Super Mario Kart SPC700 Sound Driver Code is now publicly released!
I'm very happy to share my work with you all, hopefully it is of some use. I learned quite a bit working on this project!
Check it out here:
No, this is not an edit. This is running completely in game 👀
Thank you so so much to
@ScouBsmk
for the Shine Sprite sheet!
I hope you're all looking forward to Shine Thief in Super Mario Kart!!!
Top-Down Hack (WIP) vs Data Visualization Tool (WIP)!! 💚
These two projects have coexisted in my mind for a long time, and came from the same basic idea. Both are turning into two very different really fun Super Mario Kart projects!! Looking forward to the future of these!
What's this??? The track is... SINKING?!
That's right! In Fiery Volcano, portions of the track will gradually disappear, closing off certain paths for you to take! What works for you in one lap may be closed off next time around. Plan ahead, and careful not to fall in!
#SMKDX
[Sound On!]
After making advancements in tooling and doing a LOT of background work, it's now much easier to modify all of the sounds and songs!
Here's a mock-up version for Birdo's victory jingle playing in-game! (this is not final song, just a test of our new tools for now)
Made a flowchart of how the rubber banding system works for Super Mario Kart’s AI. I’ll be going over how this system works in better detail (and higher quality) in episode 2 of Under the Hood, so keep an eye out for that!
I also discovered some interesting bugs in the system 👀
UNUSED SMK DEMO: Searching through the code, I was able to find a fully-functional debug demo screen. I'm not exactly sure what it's for, but it looks pretty awesome! The call to this is overwritten by a call to "map_check" rather "demo1"
#NintendoLeaks
#SuperMarioKart
While I'm on an obscure SMK trivia kick, the Super Mario Kart manual has a very odd misprint, where Mario Circuit 1's track image is rotated by 180 degrees!
Check out the manual here:
Which of the CPU items have you always wanted to use for yourself?
Bowser's Fireball? Yoshi's Egg? Peach and Toad's Poison Mushroom perhaps?
Well in
#SMKDX
you'll be able to use these items and many more! Check them out in action below!
(HUD icons are placeholders for now :P)
Unused Battle Mode from
#SuperMarioKart
!!!!
Hideki Konno in a developer interview mentions "a standard 'machine gun'-like rapid-fire ball attack"
We finally are able to play this mode, thanks to the Nov'91 Prototype from the
#NintendoLeaks
!
#SNES
as65c update!!! I have successfully managed to compile the final english ROM for Super Mario Kart, directly from the source code! I have decided to name this Project L (for Linker). Editing Super Mario Kart code is now easier than ever! (check replies)
#NintendoLeaks
FINALLY!!!! I've made a dream of mine come true:
Super Mario Kart plays itself on physical hardware!!
Data is read from the SNES and fed to my computer, my computer processes the data and sends button inputs to the controller to play the game!
Shine Thief in Super Mario Kart update!:
- Added sounds for drop/pick-up
- Cleaner dropping animation (more soon)
- Split timers
- Dropping shine with less than 15 seconds resets timer to 15 seconds
Functionally, Shine Thief is complete. Now time for lots of polish!
(sound on!)
As a major test of the as65c linker remake, I decided to assemble VERY old files together (they were labelled as experimental) and now I can officially present: Super Mario Kart circa July-November 1991 (old assets files still need to be located, for polish)
#NintendoLeaks
BooView v1.1 is now available!
Load your favorite ROM Hacks and experience them like never before!
Analyze your best races live with SRAM uploading!
Cheat your way to the top by moving racers and other objects with just your mouse!
(Downloads and RT's are much appreciated!💚)
BooView, my Super Mario Kart data visualization tool, is finally publicly out! Interface with the game and view data in a new perspective! Includes Time Trial Ghost live replay mode, and SRM file upload capabilities.
Download:
IT'S BACK!! The Blue Shell has officially been added to the item roster for
#SMKDX
!
Let those pesky 1st-placers get what they deserve, with a high-powered explosive turtle of pure vengeance!
(* sprite/palette work is not finalized, and it still needs an explosion effect)
As the resident SMK expert here:
Yeah around half of the tracks have this n shape, the remaining have an O or are MC2 which has the only figure 8.
Within such a limited space, that’s some of the only solutions you can do that don’t feel horrible to drive on. (More info below)
Training throughout the galaxy, one ghost is on a mission to become the best racer in the universe!
Challenge the [Spooky Speedster] Boss to a very special race in Super Mario Kart Deluxe!
Think you can outrun the dead?
Watch in HD here:
#SMKDX
Meet the rowdiest speed demon in the galaxy:
[Spooky Speedster]
This Boo will do anything to ensure victory! Theft? Teleportation? All's fair in spook and kart!
They don't call you "Koopa the Quick" for nothing, right? Do you have what it takes to outpace the undead?
#SMKDX
@MarioBrothBlog
Thank you for featuring my research!!
Another cool tidbit about that menu is the “BATTLE OBJ” value, which toggles between two prototype battle modes, one of which has a large group of bouncing coins/balloons, and the other similar to the historic “machine gun” mode!
DOWN WITH [PETEY PIRANHA]!!
In this special Boss Battle, Feel the Sunshine and Stop Petey's Rampage using your Kart's brand new FLUDD Upgrade!
Can you take down the flying plant before it's too late?
Watch the Reveal Trailer Here:
> <
🌻 💧 🏎️
#SMKDX
This is a very good thread on why we can't have F-zero sized maps in Super Mario Kart! I highly recommend giving it a read!
I have some more points to add to this, and some of the technical details, so I'll discuss these below! (Thread 🧵)
L'histoire de la création de Super Mario Kart SNES et sa "filiation" avec F-Zero est relativement connue. Par contre, la façon dont on raconte cette histoire est au moins partiellement fausse et debunkable sous l'angle de la technique. THREAD ⬇️
#Retrogaming
#SNES
#MarioKart
Well, that's a pretty good start to Mission Mode for Super Mario Kart Deluxe I would say! Still a lot of work to do, but having a proof of concept is really nice!
#SMKDX
COMING SOON to Super Mario Kart Deluxe (
#SMKDX
)!
Join us on August 29 @ 1:30P EST (5:30P GMT) for a very special Boss Mission reveal you wont want to miss!
We've put a lot of work into this one, so we hope you enjoy!
Click here to join the premiere
> <
Decided what I'm going to show off! Here's the last sneak peek before the official showcase of the new mode!
Think you've figured out how the new mode works yet? Give it a guess!
#SMKDX
EMERGENCY! EMERGENCY! Incoming Announcement for
#SMKDX
!
Welcome to our newest addition to the karting crew, you know him from the team that brought you StarFox: EX! Welcome
@kandowontu
to the SMKDX Crew!
With this addition, SMKDX will really be out of this world!
🌟💚🚀
Looks like the SFX-DOS has the ability to communicate over a keyboard interface, an RS232C port, memory disks, a printer interface, and emulate a text display. And all this code is just sitting there like no big deal in the back of Super Mario Kart.
Hey hey! Just wanted to clear a couple things about
#SMKDX
up! First off, regarding the new characters:
@ScouBsmk
and I have deliberated back and forth a lot about about who to include in the roster. If you don’t see your favorite character in there, there’s a good reason. 🧵
Attempting to revive the Feb'92
#SuperMarioKart
prototype from the July
#NintendoLeak
. There is so much to unpack in this clip alone. However, progress is running smoothly! There's just something so therapeutic about this.
They're all having fun especially Bowser and DK Jr. 💚
So remember when this happened a month ago? While fighting this boss I noticed a weird smell in my room so I decided to turn everything off for a bit.
Turns out that during this damn fight, the cooling fan for my switch literally burned out.
This fight is cursed.
@CometObservator
hehehe glad people seem to be enjoying this, was pretty cool figuring that out! The Mario Kart Tour boulder also uses the same base model:
To add on to this: Mario Kart Tour uses the same exact model as Mario Kart 8 Deluxe! Only uses a different less detailed texture (plus smaller texture image, and all that other 3d texture related stuff)
Super Mario Kart’s sound binary has been held in mystery for far too long. I think it’s time to fix that :)
Finally going to be doing a fully notated disassembly of the sound driver for SMK, as we’ll need it for SMKDX, and it unlocks like 4 other projects as well
29 years ago on this day is the date of the earliest fully built version (that includes full asset data) of Super Mario Kart we have to date! This beta showed us unused maps, unused layouts, and so much more!
Happy birthday mkart!
Ohoho!! Back to work on
#SMKDX
again, I'm setting up the framework for NEW ITEMS! As a test of the framework, I've added Yoshi's Egg as a useable item by the player, but pretty soon you'll be seeing some new things 👀
The era of new items starts here!
To add on to this: Mario Kart Tour uses the same exact model as Mario Kart 8 Deluxe! Only uses a different less detailed texture (plus smaller texture image, and all that other 3d texture related stuff)
Welcome to the new way to play: BATTLE RACE!!
Race to the finish head to head with your rival! But watch out: lose 3 lives and it's game over for you!!
Can't keep up with your opponent? THWACK 'EM!!
(Oh and check out that Rainbow Road in blazing 300cc!)
🏎️💨
#SMKDX
I am absolutely thrilled to finally announce that I was able to assist in the creation of this lovely analysis of the history and story of Super Mario Kart!
I hope you all enjoy video, it’s absolutely fantastic, so go give it a lot of love! 💚
NEW VIDEO | The Story of Super Mario Kart
A 50-minute documentary on the making of Super Mario Kart and its impact on the industry. How did a failed experiment become one of the most influential games of all time?
HUH?!? Alrighty then... Well, I'm getting really close. This is built directly from Yoshi's Island's source code (Ver_0 to be exact) using my recreation of as65c.
So weird. The left screen is the actual output, the right is a sprite viewer screen. Still got a couple bugs to fix
Join us Sunday, January 29, 2023 at 2:00PM EST for a VERY special announcement regarding Super Mario Kart Deluxe!
We hope you will be able to join us for this exciting premiere!
Be notified about the premiere here:
> <
#SMKDX
This took way too much work to do but it was worth it lol
RANKED OUT -> YOU DIED
GAME OVER -> YOU ARE DEAD
a nod to both the classic and modern Resident Evil death screens :)
So it looks like there's more control in this menu than I thought. You can increase and decrease the character's sizes. And well, uhhh......... just wait for it.
#NintendoLeaks
#SuperMarioKart
Oh no! The Poison Swamp is infested with Goombas! It might be a nice day for a little goomba stompin', but try not to run them over! It won't end well for you...
Watch out for their little hops, they're getting ready to move! Only they know which way they'll move next
#SMKDX
I’m saying this as sincerely as I can:
Please understand there is a very big difference between “two people working on a passion project in our free time, with no budget and no financial incentive” and “multimillion dollar corporation with employees who create as their job”
Finally got hardware to mess with, and I’m writing a Python module to communicate with the FXPAK Pro via usb2snes!
Here’s a small demo where I change the timer and Mario’s X position on the physical SNES via my computer!
Beware the QUICKSAND!! Don't be fooled, this nasty fella will slow you down and pull you towards it's center, only to snatch you up when you get too close!
Drive around it? Hop through it? The choice is yours... good luck, driver. Don't fall in!
#SMKDX
Watch for rolling rocks!
Well... more like "falling rocks"...
We're bringing the boulder back to where it belongs in the Hazy Caverns! Careful not to get squished!
#SMKDX
(I still have a lot of things to fix with this, so this is a mini demo/proof-of-concept for now)
A prototype version of Super Mario Kart contains a debug menu with some standard options and one separated from the rest, called simply "MARIO". Selecting "MARIO" will display all the racers looking at something off-screen and lock up the game.
Project L can now build the full debugging + SFX-DOS versions of final Super Mario Kart builds from source!
Took a tiny bit of editing to make sure it's functional, but now it is! Project L v1.0 is officially ready for release soon!
#ProjectL
#NintendoLeaks
LETS. FUCKING. GOOOO!!!
It's absolutely bonkers to me that 1000 of you are interested in my work! THANK YOU for all of the support you have given me up to this point. I wouldn't have been able to get to this point without you all! 💚
Keep looking forward to more cool projects!!
Up is down? Down is up? Which way am I going??
Today we're taking a deep dive into Angles and Coordinate Systems in the newest episode of Super Mario Kart: Under the Hood - "Angles and Devils!"
> <
I hope you enjoy, this was a blast to make! 💚
And it’s official!! Returning from Mario Kart DS is the beloved Mission Mode! Test your skill and learn new racing tech in 81 mini missions taking you all around the karting kingdom and new lands! Think you’ve got what it takes to 3-star them all? Special awards await! 🏁
#SMKDX
As always,
@LF_MrL314
got it to work 😎🫶
So here is our first draft version of the Mission Mode menu for
#SMKDX
And yes at some point there will be music there...
Thank you SO SO much to
@CometMedal
for this character sheet you'll be seeing in the coming videos!! These turned out AMAZING!
Look at mah lil gremlin!! 💚💚