Today marks the end of my 13 year adventure at id Software. It's been the absolute honor of my life to work at this studio...It's hard to put into words and I'm not going to lie, it's a little emotional.
Lots of posts about blockouts this weekend. Here's Super Gore Nest's blockout.
Mostly simple blocks with a few rough model placeholders. The focus was always gameplay first and I wanted the level to play well before art went in.
Speaking of Doom Eternal modding...IMO, all future official efforts should be put into supplying the community with idstudio and everything needed to mod properly.
The combat mods so far have been incredible...I would LOVE to see what's possible with full support.
The nearly complete Prey / Unreal idtech4 hobby project.
A few bugs remain and quite a few pages of polish notes, but I'm happy with where it ended up.
The new
#Predator
movie from "10 Cloverfield Lane" director Dan Trachtenberg is officially titled
#Prey
and will stream on Hulu in 2022. The film is set 300 years ago and follows a skilled Comanche Nation warrior who protects her tribe against a highly-evolved alien predator.
Oh shit, tomorrow is the release of my last master level.
I hope you all enjoy it!
And by enjoy it, I mean I hope you rage quit and cry yourselves to sleep.
As I was falling asleep last night I thought, "What if an Unreal arcade machine in the Roadhouse led to the Vortex Rikers?"
After messing around with it for a few hours this morning that thought is now a reality.
The last thing
@JunctionEight
did before leaving id Software was make a DOOM Eternal Master level that has an Archvile hidden behind an impenetrable flame wall - forcing you to fight the empowered demons he spawns in.
A guy contacted me about some old mods I worked on back in the 90s. He mentioned one I had completely forgotten about but after digging through the internet archive, I found screenshots.
Prepare for colored light awesomeness.