If you are confused - this isn't about monetization. This is about getting millions and millions of people to try a fighting game to cast a wide net. We want there to be more than 2,000 people playing the game at once (and even that number is waaaay too high for many franchises).
Thanks for your patience everyone.
#StreetFighter6
#SF6_System
Here is a text document with
#SF6
mechanics information about: Throws/Parry/Drive Impact/Drive Rush/Drive Reversal/Burnout/Building Drive Meter and other stuff. Please read and SHARE!
(1/2)
Basic notes on
#SF6_Cammy
:
Notables:
- Heavy version 236P provides the safest on-block data for the K and 2K followups
- all 214Ps are safe, with HP being plus 3
- the charged specials (236[HP]/236[HK]/623[HK]) are basically free EX moves
#SF6
Notes on wakeup reversals.
MOST characters have a fully invul OD(EX) special move, and two or three supers that are useful as reversals. Various exceptions and notables are listed below.
Feel free to RT/share!
#SF6
#StreetFighter6
Learning multiple fighting games:
- helps you build fundamentals
- broadens your perspective of easy/hard execution and psychological play
- builds connections, helps you appreciate the people in the FGC
BUT:
- some games have trash netcode
- shit, this sucks
- fuck
#SF6_Cammy
notes updated:
Added basic combo exploration, frame kill list, and basic okizeme.
Excellent movement and counter-poking. I understand why some think she's weak, but I definitely think she's FUN. Right now Luke/Cammy are my
#1
and
#2
.
#SF6
Basic notes on Manon:
Notables:
- 236P > K is safe at a distance
- HP can super cancel
- 214HK, although -9, can still be safe in some matchups
- target combos are unsafe, however 4MK>MK can frame trap (the others can't)
#SF6
#SF6_Manon
Drive Impact counters:
- block
- neutral jump/throw
- perfect parry
- regular parry (you'll only be +3 though)
- Drive Impact (best option!)
- hit them 3 times or use a super that armor breaks
All involve readiness. Experience will be important.
#StreetFighter6
#SF6
#SF6_System
How bonus frame advantage works in
#SF6
:
Counter Hit adds +2
Punish Counter Hit adds +4
Burnout adds +4 (block only)
Normals used from Drive Rush get +4 (hit AND block)
These add together. For example a Drive rushed normal used on someone in burnout gets +8 bonus frames on block.
How Damage/Combo Scaling Works
#SF6
#SF6_system
NOT. SIMPLE. AT. ALL.
Lots of exceptions, a good chance there is more to it. Do not take this as proven fact, this is the section most in need of peer-review.
Doc is updated:
Basic notes on
#SF6_Luke
:
- He's basically Ryu, but with spice
- If you aren't using 4HP as a counterpoke... start today
- Popeye
Included in the notes are the previous Sand Blast Gaps info (see earlier tweet) plus a sweep punishment guide.
#SF6
The best one-word description I have for
#SF6
's system mechanics is "Punishing".
Don't whiff
Don't have your EX reversal blocked, you just lost 3+ drive bars
Don't get cornered
Don't under or overspend your meter
Mistakes are mechanically reinforced.
I love it, by the way.
Hoyeon Jung, Squid Game star, reveals in a recent interview to Vogue Korea that lately she’s been obsessed with "KOF XV".
“I just think it’s something the world needs right now. Especially if they add Hinako because Hinako is best girl. It'll truly be a great game."
#KOFXV
#KOF
REALLY GOOD INFO in the web manual!
#SF6
- If you lead a club, you'll be demoted if you don't login for a month!!
- Confirmed "Fighting Pass" rewards structure
- Disconnecting from Ranked matches repeatedly can temporarily ban you!
Harada is extremely sentimental in this video. You can tell that he has great reverence for
#VirtuaFighter
and it's impact on not only games, but his personal career as well. He wants the Sega of old to come back and show everyone how it's done.
Let's do our best.
Short summary of Hinako's playstyle from 02UM:
- 1f command grab
- slow, fully invincible command grab
- hit-grab that switches sides, useful combo ender
- sumo stomp knocks you down if you are standing anywhere (does nothing if you are in the air or crouching) (1/3)
#KOFXV
#KOF
What most of you learning
#KOFXV
need:
- knowing how fight fireballs
- thinking of situations in terms of sequences (A leads to B leads to C, etc)
- knowing how to use throws
- how to properly mixup
- hitconfirms from these mixups (and not dropping them)
- composure
Fighting games are "for everyone", but not everyone will enjoy the continuous self-reflection. I think everyone should TRY as many fighting games as they can. Doesn't matter if the inputs are "simplified" or not. If the game doesn't seem fun, don't stress it!
Basic notes on
#SF6_Marisa
:
Notables:
- Armor and Armor Break all over the place
- 236K is good when opponent is out of 623P range, but it gets DI'd easily
- on hit/on block frames on stance counter are extremely relevant for following up
- mommy
#SF6
There are THREE landing recovery frames if you hit a button in the air. If these frames are hit, they count as a Punish Counter (same as all other recovery frames).
If you don't press a button in the air, there are ZERO landing recovery frames. (1/2)
#StreetFighter6
#SF6
Drive Rush Dash Cancel:
Cancelable normal, then [6, 6]
Neutral Drive Rush:
[6, 6+MP+MK]
Neutral Drive Rush in combos:
hold MP+MK during recovery of previous action, then [6, 6]
#SF6
Thanks to
#KOFXV
I've had my most successful month on Twitch. Ever. Dang, only took about 13 years of streaming but I guess you do eventually get there.
Thank you
@SNKPofficial
, and extra special thanks to everyone who tunes in.
A toast to you all. 🍷
(Artist credit:
@ryutaosio
)
The new features in
#KOF98UMFE
:
- NINE person lobbies (4 matches being played at once)
- lobby ownership transfers if owner leaves
- can jump in and out of spectating any match in the room
- fast-forward while spectating
Probably more too. Either way, OUTSTANDING.
#KOF
Here is my complete list of invulnerable moves. Please RT!
#KOFXV
#KOFXV_System
Note: I did NOT search for moves that are armored or invincible in the middle of their animation, but not on startup. Also many "kinda invul but not really" supers exist.
It's King's birthday. She's my favorite SNK character.
Kicks your ass gracefully, impeccable sense of fashion, and doesn't give a damn what you think about her.
Artists:
@louten
\ \
@click_burgundy
\ JackBoo -
Melee got me started
SFIV got me hooked
KOFXIII got me invested, and showed me more of what I value in FGs
VF pushes me even further to improve mentally, and even physically
I will never stop playing fighting games, but my goals and tastes for them continue to shift.
Characters that seem most improved to me on first glance:
Chizuru
Isla
Krohnen (more hyper hop distance!)
Yashiro
Shermie
K'
Whip (yes, really)
B. Jenet (236B now invul to in-air attacks, just like EX)
#KOFXV
#KOFXV
#KOFXV_System
Having trouble fighting against fireballs and strong zoning? Be careful of your spacing, and make some reads.
Some characters also have long range EX moves/Supers which can be used, but the fundamental way to beat zoning is to stay in threatening range.
#KOFXV
#KOFXV_Sylvie
:
>623D+EX/236236P+EX/climax = full invul
>623B beats air moves
>214C+236D = block advantage
>hop C crosses up, including on the smalls
>close A/close B/2A all link to close C
>power wave fireball
>Athena-style cmd grab = fast but not 1f, none are wakeups
#KOFXV
#KOFXV_Hinako
- two grab supers, one is her climax. both are 'instant' (cannot jump after super flash)
- EX 214P has first-frame armor, but upper body only. This also makes it a much better antiair than reversal
- 214A also has upper armor but not first-frame (1/4)
North American
#KOFXV
Community:
As a unit, we can be more.
The "KOFXV FT10s" server is now open.
Shared this idea with some cool people in the community. So far I have gotten positive feedback. Please read:
//PLEASE RETWEET// !!!
#FatalFury
17 base roster + 5 DLC.
We know 11:
Rock/Terry/Hotaru/Marco/Kevin/Tizoc/Jenet/Preecha/Vox/Billy/Mai
Hoping for most of the MotW cast, maybe cut Freeman and Hokutomaru, put Andy and Joe instead. But they can be DLC later! Hoping for Duck King + an AoF character too
Some
#FatalFury
mechanics info, gathered with the help of
@OlafRedland
. NOTE: THESE MAY CHANGE IN FUTURE BUILDS AND ON RELEASE.
#CotW
- pressing LP+LK while crouching makes you stand and throw. Throw escapes give no one advantage.
The release of
#KOFXV
is imminent and the hype is boiling over! I hope you'll join me in learning, dissecting, and enjoying it in the coming year!
#KOF15
#KOF
Listen to the game's music while you wait:
【KOF XV OBT】
Currently we have confirmed reports of some bugs in the beta test.
We will update with more information when a fix is found.
-Non PS+ users running into errors
-Errors when searching for Casual Matches
#KOF
#KOF15
#kofxvobt
#kof15obt