We proudly present our next English translation patch: Rowdy Princess for the PlayStation 2.
Equal parts irreverent and heartfelt, this is an underappreciated gem in the PS2 library.
If you haven't yet played the Boku no Natsuyasumi 2 English patch, consider starting your playthrough on August 1st. I recommend playing an in-game day every day so your playthrough syncs up with the real calendar. You won't regret it.
I want to highlight a classic pixel artist who doesn't get much recognition. Shunichi Taniguchi accomplished something that few others have: gracefully transitioning their pixel art from 2D to 3D. 🧵
In shocking news, is ceasing operation as we know it. This website has been the nexus for fan-translation and romhacking for many years, and is a huge loss.
Really cool to see Sakurai put Mega Man Legends on such a high pedestal. That art team moved heaven and hell to get a level of expressiveness that shouldn't have been possible on PS1.
[Manga-like Visuals]
Just because you're using 3D models, that doesn't mean everything needs to be realistic. Today, I'll go over some "unreal" visual techniques you can try.
I still feel that Mega Man Legends executed on a style of low-poly PS1 graphics that's never really been matched, even today. We get a lot of homages to it nowadays, but the real deal still blows me away.
My entire body of work only started because I wanted more people to experience how Toriyama's art style really shined in the humble little Dr. Slump PS1 game. Pouring one out for a legend.
My video is finally complete! It's over an hour and a half long and represents years of accrued knowledge in cracking and datamining these games. It will be public on YouTube in one week.
@Leonard85026417
@HilltopWorks
Thanks! This link mentions that it's a property of Aflo, which is a massive Japanese stock photo company dating back to at least the 80s, and after spending hours scrolling through tens of thousands of photos I gave up and just emailed them and got a reply
Last year I translated Harmful Park, a fun little PS1 shoot-em-up that doesn't have a huge amount of text.
If there isn't much text, it must have been easy, right? 🧵1/6
In case you missed it, an English translation patch for PS1 adventure/puzzle game 'Addie's Present' just dropped yesterday from
@EsperKnight
and
@Cargodin
.
Downloadable here:
I'm proud to announce that the colorful and stylish PS1 STG "Harmful Park" will be receiving a full English patch...in one week!
The full patch will be released on April 22nd!
I'm proud to announce the Racing Lagoon English Translation project!
Experience the techno-jazz soaked world of Japanese street racing in this Squaresoft JRPG/Racing classic!
Stay tuned for more updates!
I want to highlight the phenomenal work by
@oldgamebox
and
@blametherobots
to translate the game's graphics, particularly the work to maintain the style of Boku's crayon writing:
Today's the 25th anniversary for Squaresoft's one-of-a-kind street racing JRPG "Racing Lagoon". It's a noir and jazz-soaked fever dream written by FF7 Remake's Motomu Toriyama that still stands as one of the boldest games that Square has ever released.
Rowdy Princess on the PS2 also devotes a lot of attention into making expressive anime-styled faces. Every facial expression is 2D and hand-drawn without reliance on 3D animation. These are one scene's facial animations for one single character:
Really cool to see Sakurai put Mega Man Legends on such a high pedestal. That art team moved heaven and hell to get a level of expressiveness that shouldn't have been possible on PS1.
Boku no Natsuyasumi 2 has 101 insect species to collect, all with diary entry images to translate. Rather than Photoshopping them manually, I wrote a program to auto-print the text with the curvatures and perspectives intact.
Dr. Slump for PS1 was my first game translation. Give it a try if you haven't checked it out yet. The low-poly artwork is simply sublime and only paralleled by the Mega Man Legends games.
I'm proud to announce that our English Patch for "Mega Man Legends 2 Episode 1: Roll's Close Call!" will go live on April 24th.
This is the prologue to Mega Man Legends 2 never released outside of Japan!
I get asked a lot if you need to play the Boku no Natsuyasumi games in order. Not in the slightest! Each game is set in a different universe with different characters. Each of these characters is Boku, but they are not the same Boku!
The disc art for Love-de-Lic's 'UF0 - A day in the life' makes it look like a pre-final development disc filled out with a Sharpie. A very bold choice.
Sony ran a very non-gamey series of heart-felt commercials for Boku no Natsuyasumi 2 where a grown man slowly breaks down and falls in love with the game despite thinking he's too old for video games.
You can watch the whole series subtitled here:
On Racing Lagoon I transcribed over 2000 Japanese characters by hand due to the proprietary encoding scheme seen below. On our next game I was able to incorporate a kanji recognition tool to cut the effort required by about 90%.
I recently helped out a bit with graphics extraction for the Kowloon's Gate fan translation being run by
@Cargodin
. This game has an incredible vibe, please play it when it comes out.
Boku 2 features one foreign character: Simon, a photographer from Australia. He speaks with a strong Anglo accent and to emphasize it, I've added a second font just for his dialogue.
I chose a monospace, serif typeface reminiscent of default Asian Microsoft fonts like MS Mincho.
I'm pretty unhappy about this bootleg version of our work showing up in this
@MetalJesusRocks
video. These illegal discs are being made and sold even after I explicitly forbid them.
I've been working on a pair of Japan-only games for our next translation. One is incredibly highly requested, and the other is criminally underrated and obscure. They're the most ambitious projects I've embarked on, but they'll be well worth the effort.
The trailer for our next English translation patch will be going live in about two hours at 11:00 PT! This is the BIG one, you will want to be there!
Premiering here:
Linda³ Again - English fan translation OUT NOW!
In light of Linda Cube/Linda Cubed's themes, we remember the people who need our help in the Congo, Sudan, Palestine and in our local communities. Do something kind this week with your own hands.
Patch + charity links in thread:
I've been working on a program that can extract, animate, and edit spritework from PS1 games. It will help preserve the artwork and allow more games to be translated in the future.
The Dr. Slump English patch is available...NOW!
Thank you to deeply to everyone who has supported this project. If you want to donate to see future projects I have a Ko-Fi page now at
When NatsumeAtari moved on to the PS1, he thrived in making 3D models with detail far above what you would expect on the platform. His work was almost too detailed for the resolution of the PS1. A feat as technically impressive as it is artistic.