Applying everything we know about throws, if King does is f+3+4 in heat, Yoshi can punish him pretty heavily. After King's f+3+4 sequence starts, he can do absolutely nothing about Yoshi's follow up:
Josie can land a full combo after f+1+2 without using her rage drive. As far as I know (tested) it only works against bears. Also, after landing a d+2 spike Josie can connect her rage art as well.
Josie can perform her RD without crouch dashing. Input: f~d+3+4. This makes her RD incredibly good and can be used right after sidesteps without risking yourself getting caught during her crouch dash animation
Yoshimitsu had an easter egg in T5 which was removed up until now. If you enter indian stance by holding D+3+4 and releasing D you will remain in indian stance without healing. Now hold 1,2, or 1+2 (while holding 3+4) and start moving around to hear different voice lines.
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TEKKEN 8 Demo - Paul combo video vol.1
Obviously these combos can be optimized further but it's already time consuming to come up with situational combos in Vs. match.
@mixboxarcade
#tekken8
#paul
@BuffGigas
In one of the vanilla versions of TTT this was an unbreakable ground grab. If you didn't finish the grab sequence and let AK just stand up, the game left him in + frames, meaning he could spam this until the timer ran out.
1/2
As far as I tested there are 3 different types of throws: Normal throws, CH throws which have strict frames to escape (8-9f ?) and CH throws on Armor moves which are completely unbreakable.
@daichinobi
@Zettroid
Potential Yoshimitsu infinite. On floor break stages you can fb! with flea rush after spin. 13 hit was the best I could do but couldn't record it.
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#TEKKEN8
#T8_Yoshimitsu
I really dislike the fact that instead of taking time and coming up with a character specific solution to a problem (Jun / Dragunov spike combos) Namco straight up removed a legacy mechanic in a blink of an eye. This type of approach is so lazy (I don't mean to sound rude).
JACK-8 Combo Video vol.4 (The Finale).
My last combo short for JACK-8 for a while. I don't think I'll like any other character more than him in this game. In the future I'll will most definitely lab him further. Time to pick up a new character !
@mixboxarcade
#TEKKEN8
#t8_jack
1/2
As far as I tested there are 3 different types of throws: Normal throws, CH throws which have strict frames to escape (8-9f ?) and CH throws on Armor moves which are completely unbreakable.
@daichinobi
@Zettroid
Thanks to this specific bug fix, now you don't even need Rage to activate the bug they intended to fix. After certain collisions the game just ignores the first hazard activation and let you use a 2nd one within the same combo.
TLDR: bug is easier to execute after fix
#T8_report
TEKKEN 8 DEMO - Jin Kazama combos vol.2
At 0:55 b+3(low wall-hit),2 only works if the 2nd hit is delayed with 1 (maybe 2 ?)frame, otherwise it will whiff.
@mixboxarcade
#TEKKEN8
#JinKazama