tuur gevers Profile
tuur gevers

@GeversTuur

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49
Following
51
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130
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UEFN Developer

Joined February 2014
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@GeversTuur
tuur gevers
4 months
This is an exciting one! i figured out a way to get hitboxes on Npc's like headshots. i'll explain in the thread Below (0/5)
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@GeversTuur
tuur gevers
3 months
Man, this side project is getting out of hand! 😂 Still a long way to go, but here’s a fun sneak peek 👀. What do you think? Drop your thoughts in the comments! 👇 (code is way to messy to share at the moment)
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@GeversTuur
tuur gevers
3 months
Figured it out! 🎉 Here’s the code: . Got any cool ideas for implementations? 💡 Drop your suggestions in the comments! 👇
@GeversTuur
tuur gevers
3 months
Does anyone now how i can detect whicc build a player places? i have a really cool idea but i can't figure it out
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@GeversTuur
tuur gevers
4 months
Created a simple Ranged NPC using my NPC utils library. It's not perfect, but making good progress: Separated hit detection and prop moving 🎯 Added projectile functions 🚀 next up: optimizing + docs What would you like to see next in the NPC library?
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@GeversTuur
tuur gevers
3 months
Discovered a cool raycasting setup 🎯 using FCC_Trace_Weapon as the trace channel on my quest to detect player builds. It detects builds and players. If I can filter out players, it’s perfect! 🛠️
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@GeversTuur
tuur gevers
2 months
🃏Some progress on my card game mechanic🃏
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@GeversTuur
tuur gevers
4 months
🛠️ Expanded @maestro_shark 's raycasting project to include dynamic prop spawning with raycasting! The key? Using Tags and disabling prop collisions in the blueprint, what use cases would you like to see with this? check my github for the setup!
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@GeversTuur
tuur gevers
4 months
🚀 Just launched the first demo of my NPC library! The goal is to simplify behavior scripting using flags, allowing the creation of multiple NPCs without extra coding. Check out the code and contribute your ideas! 🌟
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@GeversTuur
tuur gevers
2 months
🌟Playing around with this enter the gungeon type mechanic🌟
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@GeversTuur
tuur gevers
3 months
ust built a quick localization tool for a friend! 🎉 Supports unlimited languages and works with buttons, billboards, HUD messages, and conditional buttons! Check it out: 🌐🔧
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@GeversTuur
tuur gevers
4 months
Here is our dungeon generator V4.5 now working with a blueprint based approach instead of full generations adding to that it also supports infinite floors. next steps will probably be making actual good assets
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@GeversTuur
tuur gevers
4 months
Just returned from vacation and to shake off the rust, I implemented a casting system that lets our NPC only fire when the player is in its line of sight. I'm also beginning on the state machine but thay, will need a bit more time to fully abstract! 🚀🎮
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@GeversTuur
tuur gevers
4 months
🌟🌟Here is my state machine V0.1, it feels decent and is functional but i would love some feedback/suggestions from people that are a bit more familiar with the concept 🙂 behvior: state:
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@GeversTuur
tuur gevers
4 months
Here's a quick demo on making a custom NPC interactable (without using the wildlife preset). Use an input trigger device and check the distance. It's basic but offers many possibilities! 🤖✨
@Adoc24300807
Adoc Creates
4 months
@GeversTuur @TeamRakkers maak een npc waarmee je kan interacten, ik maak bv een police tycoon en ik zou graag boeven als npc's willen maken en als je met ze interact dat je ze daar prison kan sturen. En dan misschien met een zwevende balk boven hun hoofd zodat je kan zien hoe gevaarlijk ze zijn. Bijvoorb
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@GeversTuur
tuur gevers
2 months
🌟Playing around with some heartstone/mtg like mechanics 🌟 i'vr spent so many hours playing mtg both offline and online and want to create a similar experience in uefn as a fun weekend project
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@GeversTuur
tuur gevers
4 months
🌌🦄No NPCs today! I was working on Niagara for my mage's primary attack and had issues combining the beam module with collision. Found a workaround though! Did you know you can set Niagara variables using the 'set new or existing parameters directly' module?
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@GeversTuur
tuur gevers
4 months
🚀 Today I'm giving NPCs custom vision with dynamic FOV and distance! 🕵️‍♂️ Logic is mostly done. Now let's find some fun implementations! 🎉 Shoutout to GPT for the vector math assist! 🤖✌️(1/3)
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@GeversTuur
tuur gevers
4 months
☀️Sunday Funday☀️: After all this time working with raycasting, I finally got to use one of the coolest features - the HitNormal property. 🎯✨ Game-changing!
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@GeversTuur
tuur gevers
3 months
Progress update with @strongzgamez ! 🚀 I'm developing a persistent stat tracking system that can be used with any weapon included in the device. Might release it post-project! Meanwhile, Strongz is cooking on map design! 🎮🔥
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@GeversTuur
tuur gevers
4 months
1/3 🚀 Working on a more advanced way to control NPCs! The cool part? NPCs receive commands directly from the main device, similar to SSE in backend programming. 🖥️ also this full game i will be making eventually can be found here as a learning project
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@GeversTuur
tuur gevers
3 months
🚀 Progress update on the AI🎉 I confirmed that the results of the Verse code using the trained AI matched 100% with the original model. It's definitely a viable option! Currently training a simple food-finder AI that needs to avoid enemy squares and reach food squares.🤖🍕
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@GeversTuur
tuur gevers
3 months
🚨 Exciting News! 🚨 @strongzgamez and I are teaming up to create a game for FORTNITE’S TEAM TAKEDOWN CALLOUT! 🎮 Our game will be an infiltration/VIP escort PvP game. 🎯 First up for me: developing the VIP NPC! 👤 Have any suggestions? Drop them in the comments! 💬
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@GeversTuur
tuur gevers
3 months
🚨🚨 @hausplayer and I were discussing getting a soccer AI in Verse, which gave me the idea to try exporting a trained ML model from Python into a Verse map. Starting out with Pong! Thoughts/tips/suggestions? 🎮🤖
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@GeversTuur
tuur gevers
3 months
🚀 First test a success! Just trained a simple grid-based pathfinding AI in 5 minutes and wrote a script to turn the output into verse maps for easy querying. currently i know about 40% how it works XD. going to work on visualizing somewhere this week!
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@GeversTuur
tuur gevers
3 months
🚨🚨 @hausplayer and I were discussing getting a soccer AI in Verse, which gave me the idea to try exporting a trained ML model from Python into a Verse map. Starting out with Pong! Thoughts/tips/suggestions? 🎮🤖
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@GeversTuur
tuur gevers
4 months
💡 Quick Tip: You can attach a player to `fc.damage()` so in the `onDamageEvent` the instigator isn't itself but the player. This is helpful if you need to know the instigator across different devices or behaviors. 🕹️🔗
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@GeversTuur
tuur gevers
3 months
This is so cool! I’m thinking about starting a “morning warmup” all about scene graph open sourcing everything ofcourse! How should i call it?
@Dylan_Loney
Dylan Loney
3 months
I'm back with another #UEFN #Scenegraph experiment! This time, a small framework for a simple tactics strategy game. Hope you like it :) #CreatedinFortnite #FortniteCreative
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@GeversTuur
tuur gevers
3 months
Spent some time away from the pc with the fam today 🙂
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@GeversTuur
tuur gevers
4 months
Talking about dynamite 💥 (also here you can beautifully see the reason why I'm a developer and not a modeler XD) sketchfab models: "TnT barrel_Low poly" () "Cartoon kids" ()
@hik21
Surprise Hik21
4 months
@GeversTuur that's dynamite!! 🤯
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@GeversTuur
tuur gevers
3 months
It's so awesome working with someone this talented! @strongzgamez is doing an amazing job on the map design. Are you guys excited to play some VIP extraction soon? 🎮✨
@strongzgamez
JoshStrong
3 months
Environment Design getting close to complete, @GeversTuur and me are cooking up a something dope. #UEFN
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@GeversTuur
tuur gevers
4 months
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@GeversTuur
tuur gevers
5 months
For the verse devs out there here is a utils file with a bunch of nice helper functions have a look if you want (don't mind the lack of documentation XD)
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@GeversTuur
tuur gevers
3 months
Just arrived in berlin for the we are developers world congress! I’ve been coding for way monger then i’ve been doing uefn, so i always look forward to this week of the year. to bond over some code with dad!
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@GeversTuur
tuur gevers
4 months
Final Thoughts 🤔 This example focuses on headshots, but multiple hitboxes could be added. However, the lack of animation tracking may cause issues in advanced scenarios. This can be fixed with additional development. Let me know what you think! thanks for reading :) (5/5)
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@GeversTuur
tuur gevers
4 months
🔍 Deep dive into NPC vision: IsPointInVisionCone uses vector math to check if a point is within view. It calculates distance with Euclidean formula and angle with dot product & Arccos. (2/3)
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@GeversTuur
tuur gevers
4 months
Step Four: Writing the Raycast Code 🔥 Upon fire, spawn a raycast at player's location with their looking rotation. Launch a check function to detect the closest NPC to the hit location, spawn a hitbox, and check distances between hitbox and hit location. (4/5)
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@GeversTuur
tuur gevers
3 months
Day #1 of we are devs. Man this thing is huge🤯
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@GeversTuur
tuur gevers
4 months
Step One: Making The Raycasting Rig 🛠️ 1️⃣ Proximity control for detection output 2️⃣ Radius control for raycasting radius 3️⃣ HitLocation control for hit location 4️⃣ Distance_ctrl to set max distance 5️⃣ VisualControl(optional) for editor display 🎮 (1/5)
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@GeversTuur
tuur gevers
3 months
Such a cool project to be working on! and we are only getting started! very big shout out to @strongzgamez bro put in some crazy hours to get this all done!
@strongzgamez
JoshStrong
3 months
Coming off an all nighter we finished our map in a couple days of work, now hoping publishing goes through before 12pm est.😅 @GeversTuur #UEFN
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@GeversTuur
tuur gevers
4 months
Step Two: Making the Blueprint 📘 Get the control rig and create 2 inputs: Radius_ctrl and Distance_ctrl for setting radius and distance. Outputs should be HitLocation, and Proximity_ctrl linked to their tag. Disable all collisions of props. (2/5)
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@GeversTuur
tuur gevers
4 months
step Three: making the 'hitbox' 🎯 create a building prop blueprint and add a small sphere prop-> no collision set the prop to where you want the hitbox to be and subtrack half the npc's height from it to get an accurate z location (3/5)
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@GeversTuur
tuur gevers
3 months
@FNCJulianxd @FNCreate Waiting for doom inside UI XD
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@GeversTuur
tuur gevers
4 months
I’m on a small family vaction till monday, won’t be posting till Tuesday then i hope to finish a basic state machine!
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@GeversTuur
tuur gevers
4 months
Been posting a bit less since i got invited to participate on a super awesome project! But i will get back to it soon.
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@GeversTuur
tuur gevers
4 months
So I spawned particles with high velocity and a short lifetime to simulate the beam effect also adding the collision module. I used the 'set new or existing parameters directly' module to extend their lifetime and assign them a new random velocity After collision.
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@GeversTuur
tuur gevers
4 months
Also, for those wondering, I’ll still be sharing all the code on GitHub. I'm just working on a better template for my repository to avoid confusion and provide more comprehensive tutorials. 📚💻 💖(3/3)
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@GeversTuur
tuur gevers
5 months
made a fully working time-managing library:
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@GeversTuur
tuur gevers
3 months
Just had this awesome talk about how games shape ai/ general technological progress!🔥
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@GeversTuur
tuur gevers
4 months
To do this, create a `?fort_character` which extends the internal `game_action_causer` and `game_action_instigator` classes. Then, you can use `FC.Damage()` with `damage_args` like this: FC.Damage(damage_args{Instigator:=Causer, Source:=Causer, Amount:=1.8*(1.0+TimeOnTarget)})
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@GeversTuur
tuur gevers
4 months
I need help with my raycasting rig. The distance control works perfectly in the editor, but changes during gameplay have no effect. It might be because I use a blueprint and can only get the prop by tag. Any ideas? 🤔💡
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@GeversTuur
tuur gevers
5 months
@maestro_shark i managed to get timed quests running, will try an item shop next. awesome work on your part!
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@GeversTuur
tuur gevers
3 months
So fun seeing people make progress so fast! Give my man @Link_XyX a follow!
@Link_XyX
Link_X
3 months
So I made a few types of npcs with custom npc behaviors, including this one. The Npc Will attack if you look at it, Otherwise it will just watch and taunt you. I will share my verse once i have it polished! Thanks to some useful information from @GeversTuur #Fortnite #UEFN
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@GeversTuur
tuur gevers
3 months
First event of the week: intel ai summit!🔥(can’t get around ai these days XD)
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@GeversTuur
tuur gevers
5 months
i'm working on an open source real-time utils library which includes basic timing framework timed-quests and much more in the future! it's fully open sourde have a look if you want:
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@GeversTuur
tuur gevers
3 months
Does anyone now how i can detect whicc build a player places? i have a really cool idea but i can't figure it out
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@GeversTuur
tuur gevers
3 months
@DummblondGaming I also called it lmao
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@GeversTuur
tuur gevers
5 months
@maestro_shark Awesome project! I created a basic version and am currently working on a datetime/timer-based quest library. I'll make it open source so everyone can check it out. . although I’m facing some issues with the transform having a random offset sometimes.
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@GeversTuur
tuur gevers
4 months
@CompleFN little john tycoon would go absolutely viral lmao
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@GeversTuur
tuur gevers
4 months
@RayBenefield @chrisp_games this is so cool! i wonder, can you change the material params inside verse without cinematic sequences?
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@GeversTuur
tuur gevers
3 months
So cool!
@strongzgamez
JoshStrong
3 months
Part of our VIP Escort sequence. @GeversTuur and me are pushing for the Call Out Deadline ! #UEFN @FNCreate
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@GeversTuur
tuur gevers
3 months
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@GeversTuur
tuur gevers
4 months
@strongzgamez appreciate it!
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@GeversTuur
tuur gevers
4 months
@maestro_shark Feel you, for me it helps sharing small progress with friends if i don't feel it's worth to post yet!
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@GeversTuur
tuur gevers
3 months
@RayBenefield Appreciate it!
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@GeversTuur
tuur gevers
4 months
@maestro_shark hey, that's me! XD
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@GeversTuur
tuur gevers
4 months
Does anyone know a good way to either get the mouse position from ui or get the characters rotation with a fixed-point/fixed-angle camera? i'm trying to move a camera when i press left click and move my mouse
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@GeversTuur
tuur gevers
2 months
@strongzgamez Looks sick!
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@GeversTuur
tuur gevers
4 months
@RayBenefield @TryH4rd_Gaming Awesome, thanks for explaining!
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@GeversTuur
tuur gevers
3 months
@RayBenefield Happy birthday!!! 🥳🥳🥳🥳
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@GeversTuur
tuur gevers
4 months
@strongzgamez The crawlers are awesome!
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@GeversTuur
tuur gevers
4 months
Thanks to @EvDevTX for all the help, gave me a lot of good advice for optimization strategies!
@EvDevTX
UltraMegaChicken
4 months
@GeversTuur Ok cool, I was thinking that but wanted to make sure. I've done a crazy amount of optimization in UE before UEFN. For this I'd use a volume attached to an npc for any distance checks and instead of destroying npc, raycast to get hit location, spawn vfx, and then move/hide npc.
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@GeversTuur
tuur gevers
4 months
@DummblondGaming For me it froze months ago 😭
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@GeversTuur
tuur gevers
2 months
@strongzgamez @ImmatureGamerX We make a great team fr! 💪
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@GeversTuur
tuur gevers
4 months
@thomasjanky Wow! A repost by the real janky himself 🤯
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@GeversTuur
tuur gevers
4 months
@chrisp_games @RayBenefield damm, very cool! so you set the frame on the health percentage of the player, to change the fulness?
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@GeversTuur
tuur gevers
4 months
@UEFNZmakattack @the_sun_pirate Ofcourse the one thing i didn’t try XD. Thank you so much man i’ve been looking way to long for this!
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@GeversTuur
tuur gevers
2 months
@strongzgamez Bro is a genius🔥
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@GeversTuur
tuur gevers
3 months
@RayBenefield Yeah, just the idea of someone running in a suit seemed way funnier XD
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@GeversTuur
tuur gevers
4 months
2/3 🤔 Here’s what happens when I left-click with no NPC selected: Left click 👉 Send raycast Raycast 🔍 Find NPC in range NPC found 🕹️ Set NPC as selected
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@GeversTuur
tuur gevers
4 months
Does anyone know a clean way to get all alive npc's from inside npc_behavior? I found a way using persistence but it makes me feel really dirty XD. (1/2)
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@GeversTuur
tuur gevers
3 months
@GeertjeTv de eerste uefn BN'er lmao
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@GeversTuur
tuur gevers
5 months
@AnnyanSwarnkar_ looks great, could you show how you would control it using verse?
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@GeversTuur
tuur gevers
3 months
@the_sun_pirate Hmmm if you usa a niagra and don’t use a collision component they shouldn’t interact? I always use niagras in my raycasts for debugging
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@GeversTuur
tuur gevers
3 months
@RayBenefield Bro’s cardio has to be insane if he recorded them himself😝
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@GeversTuur
tuur gevers
3 months
@toastermrvl Will do! Thanks for the advice 🤝
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@GeversTuur
tuur gevers
4 months
3/3🚀 And when an NPC is already selected: Left click 👉 Send raycast Raycast 🔍 Fetch NPC location Get NPC key 🗝️ Create GoTo command with parameters 📜 Load command into persistence 💾 NPC detects and executes new event 🔄
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@GeversTuur
tuur gevers
4 months
@bbiagdc this is super cool, maybe like a small "bounce/shake" of the ship would make it feel even better!
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@GeversTuur
tuur gevers
3 months
@toastermrvl I've been wanting to get in to anime for so long but i just can't focus on the subtitles when i've been coding the entire day XD
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@GeversTuur
tuur gevers
3 months
@chrisp_games The first map i made had a super smash mechanic, i feel this tooo hard XD
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@GeversTuur
tuur gevers
2 months
@RayBenefield Same here! Although I’m extremely bad at them lol
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@GeversTuur
tuur gevers
4 months
@UEFNZmakattack awesome! how do you get the mouse and it's position? I've been searching so long for this XD so i can make a cool camera for a city builder type game
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@GeversTuur
tuur gevers
4 months
So apparently @GitHubCopilot doesn't let you generate docs if you have the project as public lmao
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@GeversTuur
tuur gevers
4 months
@thomasjanky Thanks! it's just a small helper function that stops the animation controller in case a MoveTo is happening when the dispose should happen, sometimes it bugs if i don't do it.
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@GeversTuur
tuur gevers
4 months
@RayBenefield @TryH4rd_Gaming Is there some sort of license to say it's free to use for any purpose? i would gladly add it but i have no clue how :)
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@GeversTuur
tuur gevers
3 months
@toastermrvl Yeah i wanted to start one piece but the first episode on netflix was 1920 lmao. Might have to give demon slayer a try!
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@GeversTuur
tuur gevers
3 months
@strongzgamez This is looking soooo goood!🤯
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@GeversTuur
tuur gevers
4 months
@the_sun_pirate @UEFNZmakattack Ah that makes sense, do you know which one by chance? I,ve tried most of them but i must have looked over it
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@GeversTuur
tuur gevers
4 months
@mrwingnit That transition is awesome!
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@GeversTuur
tuur gevers
6 months
@ThisPotatoGuy if you overlay a prop with a transparent breaking material you can get real minecraft breaking effect :)
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@GeversTuur
tuur gevers
3 months
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@GeversTuur
tuur gevers
11 years
@PMinecraftia Q&A hoe ben je eragter gekomen dat Sinterklaas. Nep is
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