Matthew Gallant Profile Banner
Matthew Gallant Profile
Matthew Gallant

@Gangles

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Game Director at Naughty Dog • Worked on The Last of Us Part I & II, Uncharted 4 • Accessibility tinkerer • ⚜️QC🇨🇦CA

Santa Monica, California
Joined November 2007
Don't wanna be here? Send us removal request.
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@Gangles
Matthew Gallant
2 years
Excited to share that I got to step into the role of game director on The Last of Us Part I, working alongside @ShaunEscayg . I was a fledgling designer when I worked on the original almost a decade ago, and it's been a delight to revisit this beloved game.
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@Gangles
Matthew Gallant
4 years
10 years ago today I moved from Montreal to Austin to begin my career as a professional game developer. Four games shipped, here's to many more! 🥳
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@Gangles
Matthew Gallant
2 years
Having a legendary game designer do a detailed analysis of the accessibility menus in The Last of Us Part I is an incredible way to close out 2022, thank you for the kind words Sakurai-san 🙇‍♂️
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@Gangles
Matthew Gallant
6 years
Underrated upshot for devs announcing Switch games: they get to take a cool photo of the handheld console in a tastefully arranged setting.
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@Gangles
Matthew Gallant
4 years
Thrilled to reveal all the accessibility features we’ve been developing for The Last of Us Part 2. We strived to remove as many barriers as possible and really push the boundaries of accessibility in games, particularly for blind and low vision players.
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@Gangles
Matthew Gallant
2 years
The Last of Us Part I is officially gold! Passing format requires many hands and a big team effort, my thanks to everyone who helped make this happen 🙏
@Naughty_Dog
Naughty Dog
2 years
Thrilled to announce The Last of Us Part I has gone gold! 🏅✨ Congratulations to the Dogs and our partners @PlayStation who contributed their passion and talent to the growing world of #TheLastofUs !
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@Gangles
Matthew Gallant
2 years
The Last of Us came out 9 years ago today! 🎂 I remember joining a group of ND devs at a midnight launch to sign games and posters, which felt so surreal and exciting. Thanks to all the fans who have been on this journey with us.
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@Gangles
Matthew Gallant
4 years
Found a clicker 😱
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@Gangles
Matthew Gallant
2 years
I'm excited to share a deeper look at the rebuilt art and enhanced gameplay of The Last of Us Part I. I'm extremely proud of what this team has made, their love for this game comes through in every detail.
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@Gangles
Matthew Gallant
2 years
Perfectly timed sunrise 🌅
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@Gangles
Matthew Gallant
3 years
Today I dug through my junk box of random cables and found the exact one I needed, therefore justifying years of hoarding.
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@Gangles
Matthew Gallant
2 years
Figuring out how to take advantage of the DualSense functionality throughout The Last of Us Part I was really fun. Shout out to @GrantHoechst and his great work here 🙌
@Naughty_Dog
Naughty Dog
2 years
No ammo required -- just be sure to save some water for a drink, survivor. Check out more about The Last of Us Part I's water gun and adaptive triggers! Pre-order today for early unlocks and bonuses:
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@Gangles
Matthew Gallant
2 years
Just got to watch the 1st episode of #TheLastOfUs (thanks HBO), and you should all be very excited for 1/15. Absolutely unreal seeing scenes from the game faithfully recreated with live actors, sets, and props. Congrats again to @neil_druckmann & @clmazin !
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@Gangles
Matthew Gallant
4 years
@kurtmargenau Yeah it's an ant.
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@Gangles
Matthew Gallant
4 years
Haven't shared this publicly, but I got a new job title for The Last of Us Part 2. 🙏 Incredibly thankful to @BadData_ @kurtmargenau @thegreatbluebit & @MrCambier for believing in me and giving me this opportunity to grow.
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@Gangles
Matthew Gallant
6 months
It’s a minor miracle that this documentary came together, huge thanks to everyone at Naughty Dog and Area 5 who worked to make it happen!
@Naughty_Dog
Naughty Dog
6 months
Grounded II: Making The Last of Us Part II is now live on YouTube, and will be available directly through #TLOU2Remastered via a downloadable patch coming today! Watch now:
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@Gangles
Matthew Gallant
2 years
"This kid wrote us a letter […] He loved the game […] and then he gets to the part where he says he was stuck in the desert for like four hours. […] he was deaf… and it's an audio puzzle. It crushed me, and I was like we cannot do this ever again."
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@Gangles
Matthew Gallant
4 years
This might sound corny, but an underrated perks of being a game developer is getting to spend time surrounded by people who think video games are as important and meaningful as you do. You’re free to be very genuine about your enthusiasm.
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@Gangles
Matthew Gallant
2 years
"No matter what, you keep finding something to fight for." I hope you enjoy your travels with Joel and Ellie 👋
@Naughty_Dog
Naughty Dog
2 years
The Last of Us Part I is now available worldwide! Thank you to the fans for your support and excitement, and thank you to the studio members and our partners at SIE for your incredible contributions! Have an awesome adventure -- endure and survive 🦒
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@Gangles
Matthew Gallant
2 years
One of the things I love about Naughty Dog is working alongside professionals across every discipline who are at the absolute peak of their craft.
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@Gangles
Matthew Gallant
2 years
For people who are familiar with the accessibility features from Part II, I wanted to highlight a few new additions: 🎥 Cinematic Descriptions 🎮 Speech to Vibrations 💥 Tinnitus Sound toggle 🕹 Input complexity & time limit for a minigame in Left Behind
@PlayStation
PlayStation
2 years
A suite of accessibility features opens up the world of The Last of Us Part I to new players. Full details on PS Blog:
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@Gangles
Matthew Gallant
4 years
We’re gold! ✨✨✨
@Naughty_Dog
Naughty Dog
4 years
Our own @Neil_Druckmann has some exciting news about The Last of Us Part II... (Beware of spoilers in the replies)
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@Gangles
Matthew Gallant
7 months
Wrote a short post about the game design goals of No Return, and how a roguelike structure provides powerful tools for combat designers.
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@Gangles
Matthew Gallant
3 years
Credits rolled on DEATHLOOP. I love how the game's structure gave me permission to have fun in an immersive sim, rather than the painful savescum near-perfect runs I usually can't help myself from trying. Makes me want to revisit previous Arkane games with a sloppier attitude.
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@Gangles
Matthew Gallant
4 years
Thank you so much to everyone who worked hard to make The Last of Us Part II an accessible experience 🙏
@thegameawards
The Game Awards
4 years
The very first Award for Innovation in Accessibility goes to The Last Of Us Part II! INCREDIBLE @NaughtyDog 🎉 #TheGameAwards #TheLastOfUsPartII
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@Gangles
Matthew Gallant
5 years
My talk about combat design & AI in Uncharted 4 is now free to watch on the GDC Vault! 🐾
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@Gangles
Matthew Gallant
4 years
Feeling the love tonight 🙇‍♂️🙏
@metacritic
metacritic
4 years
The Last of Us Part II [PS4 - 95] is a Metacritic Must-Play: God is a Geek: "A genuine work of art, TLOU2 is Naughty Dog's best game, bravest story & proof that games can put players through the emotional wringer. A compelling yet devastating masterpiece."
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@Gangles
Matthew Gallant
4 years
@Neil_Druckmann @PearlJam Can't believe nobody made the connection.
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@Gangles
Matthew Gallant
3 years
Had the opportunity to share some thoughts on accessible design, including anecdotes of how novel solutions & ideas emerged while collaborating with @superblindman @PaulAmadeusLane & @JamesRath on The Last of Us Part II.
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@Gangles
Matthew Gallant
4 years
Omg accessibility feature fan art 😍
@ActionKazimer
Action Kazimer
4 years
Thank you, accessibility options. #TLOU2
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@Gangles
Matthew Gallant
4 years
Barret appreciating the level design.
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@Gangles
Matthew Gallant
10 years
Attention indie game makers, @NASA has just uploaded a huge library of free sounds:
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@Gangles
Matthew Gallant
4 years
Lovely group photo from our first #TheLastofUsPart2 accessibility playtest!
@MistyRayburn
Misty Rayburn
4 years
7/27/18 @Naughty_Dog :) @JamesRath @superblindman @thegreatbluebit @Amadeus2k and more. Please tag people if you know their twitter handles @Beavs and @PortableKingpin and everyone else. I don't have them memorized yet :)
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@Gangles
Matthew Gallant
3 years
Damn these hand-drawn maps in @tunicgame . Instantly pulled back to a childhood of reading SNES instruction manuals and strategy guides.
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@Gangles
Matthew Gallant
2 years
The accessibility features are particularly near and dear to me, and I'm so thrilled about the new addition of cinematic audio descriptions! We’ll strive to continue pushing the boundaries of accessibility.
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@Gangles
Matthew Gallant
4 years
Spotted in the wild! 🚂
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@Gangles
Matthew Gallant
2 years
I'll be speaking at @fbtb_se this May about designing accessible games for everyone. See you in Stockholm! 🇸🇪
@fbtb_se
From Business to Buttons
2 years
Game Director Matthew Gallant joins #fbtb23 ! @Gangles has spent eleven years at @naughty_dog_inc working on all of their million-selling and critically acclaimed hits including the #TheLastofUs series and #Uncharted4 : A Thief’s End". Read more at .
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@Gangles
Matthew Gallant
4 years
After being unexpectedly laid off from my first game industry job, moving across the continent to join the team making it ✈️
@PlayStationUK
PlayStation UK
4 years
7 years ago today, our journey with Joel and Ellie began. 💙 What's your most memorable moment from The Last of Us?
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Matthew Gallant
2 years
Amazing to see the vibe of the games come through 💯 on film. Congrats to @Neil_Druckmann @clmazin & the entire crew, happy #TLOUDay !
@TheLastofUsHBO
The Last of Us
2 years
Save who you can save. The @HBO Original series #TheLastOfUs is coming in 2023 to @HBOMax .
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@Gangles
Matthew Gallant
4 years
Some exciting stuff coming in the next patch! I’ve long been fascinated by permadeath runs, so it was a thrill to help design & develop that feature.
@Naughty_Dog
Naughty Dog
4 years
Introducing our new #TheLastofUsPartII Grounded Update, launching Thursday! It adds: ◻️ Grounded Difficulty ◻️ Permadeath Mode ◻️ 2 New Trophies ◻️ Unlockable Modifiers ◻️ New Features & Improvements Watch the trailer: Learn more:
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@Gangles
Matthew Gallant
2 years
There's so much technical wizardry behind gameplay transitions like this, much love as always to our gameplay animators (🙇‍♂️ @gameplayAnim ), programmers, and systems designers 👏
@Much118x
Much
2 years
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@Gangles
Matthew Gallant
2 years
@Neil_Druckmann @ShaunEscayg It was an incredible honour to step into this role and be entrusted with a game that means so much to so many people (myself included). Thanks again for the opportunity 🙏
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Matthew Gallant
3 years
Had the opportunity to share some of my favourite accessibility stories from fan letters on the @PlayStation blog. I'm thankful to everyone who has written in, nothing makes me prouder as a game developer.
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@Gangles
Matthew Gallant
6 years
When the whole gang rolls out. Cool that they kept this sequence "on the stick".
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@Gangles
Matthew Gallant
4 years
Just saw the segment on #TheLastofUsPart2 accessibility on @CBCTheNational ! Absolutely unreal to see these features discussed on national news 🇨🇦
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@Gangles
Matthew Gallant
3 years
This 🦀 was in our 2019 hands-on press demo. We used this market as a template for new AI tech that improves how NPCs search and clear buildings. The feature was therefore dubbed "crab shack markup"; it's even called "CRAB" in the post selector debug.
@DailyVGCrab
🦀Daily Video Game Crabs🦀
3 years
There is a crab in The Last of Us: Part II (2020, PlayStation 4)
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@Gangles
Matthew Gallant
6 years
My contribution for #Blocktober — here's a very early prototype of the train combat sequence that was later developed for chapter 9 of Uncharted: The Lost Legacy.
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@Gangles
Matthew Gallant
2 years
It's exhilarating to watch @digitalfoundry break down all the minute details that go into making a video game at this level of realism & fidelity. Many thanks to this incredible team 🙏
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@Gangles
Matthew Gallant
5 years
Edge case: handled.
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@Gangles
Matthew Gallant
4 years
Always finding uses for our accessibility features that we didn’t expect! 👏
@gamemakerstk
Game Maker's Toolkit
4 years
Interesting, unintended byproduct of The Last of Us 2’s awesome accessibility options: the “highlight character” feature makes it really easy to mask characters out to put graphics behind them!
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@Gangles
Matthew Gallant
2 years
Congratulations @MissFire4 and the SMS team for winning Innovation in Accessibility! 🔥👏
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@Gangles
Matthew Gallant
4 years
After keeping my old games in storage for the last ~3 moves, decided to get a big shelf for them. Here’s a decade or two of physical media accumulation (parents have my older games) and other junk. About time to go all digital, I think!
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@Gangles
Matthew Gallant
8 months
Master thyself (over lunch). Congrats again to @youtheremehere @brunovelazquez @RobotMeyer and the SMS team! 🎊
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@Gangles
Matthew Gallant
4 years
Excited to reveal the detailed list of accessibility features available in The Last of Us Part 2. My thanks to all the people at ND who made this possible, and our terrific consultants who provided guidance and feedback!
@PlayStation
PlayStation
4 years
60+ settings that make The Last of Us Part II @Naughty_Dog 's most accessible game yet:
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@Gangles
Matthew Gallant
2 years
Always thrilled to see this category get celebrated, congratulations to all the nominees 👏🎉
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@Gangles
Matthew Gallant
2 years
I am constantly in awe of our amazing team of artists, and how much craft and specialization are required to create a world at this level of detail and fidelity 🙇‍♂️ Congrats to the team on their ArtStation drop!
@ArtStationHQ
ArtStation.com
2 years
💥 A new The Last of Us #ArtBlast just dropped!💥 Discover the artistry of the @Naughty_Dog and PSVA teams with this #NaughtyDog #TheLastofUs : Part I Art Blast: Artwork: @JonathanBenaino ... #PSVA #TheLastofUsPartI #TLOU #JoelMiller #ArtStationHQ
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@Gangles
Matthew Gallant
8 years
Emergent gameplay.
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@Gangles
Matthew Gallant
2 years
Going to pretend this is a next-gen Vita
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@Gangles
Matthew Gallant
2 years
So exciting to get this glimpse of what's to come, congrats @Neil_Druckmann & @clmazin ! 🍿
@Naughty_Dog
Naughty Dog
2 years
From a dream to reality — The Last of Us is coming to @HBO !
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@Gangles
Matthew Gallant
4 years
Em & I are giving a (virtual) talk at @GA_Conf on September 29th!
@GA_Conf
The Game Accessibility Conference
4 years
Here it is, final announcement! @thegreatbluebit & @gangles chronicling development of The Last of Us II's #accessibility , including in-depth focus on features designed for blind & low vision players. Schedule & FREE registration at ! #gamedev #indiedev
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@Gangles
Matthew Gallant
4 years
Feeling absolutely overwhelmed & blessed, thank you for all the love at @thegameawards tonight! 🙏🎉
@thegameawards
The Game Awards
4 years
🏆 THE LAST OF US PART II IS GAME OF THE YEAR!! 🏆 Congratulations @Naughty_Dog on an INCREDIBLE night at #TheGameAwards ! #TheLastOfUsPartII
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@Gangles
Matthew Gallant
2 years
Checked out the "dither punk" filter yet? 👀 (Shout out to Barry Evans and the rendering team!)
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@Gangles
Matthew Gallant
2 years
Had a chance to go into detail on why we chose to remain faithful to the original combat mechanics and layouts. Game mechanics are intentionally designed to complement and balance each other, and to evoke a specific feeling and aesthetic in the player.
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@Gangles
Matthew Gallant
6 months
My best at-home #NoReturn Daily Run since launch, thanks Yara 🙌
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@Gangles
Matthew Gallant
2 years
@JanDavidHassel Just played it for the first time late last year. Even having the big twist spoiled, I was blown away at how fresh and original it was, and how effectively it told a story through gameplay. Congrats! 👏
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@Gangles
Matthew Gallant
2 years
Made a resolution at the start of 2022 to pick up a new skill by doing one pencil sketch per week. Halfway there now, hoping consistency & persistence compensate for talent ✍️
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@Gangles
Matthew Gallant
4 years
Thank you for the love 💖
@GoldenJoysticks
Golden Joysticks
4 years
Last but definitely not least, the award for the Ultimate Game of the Year as chosen by you: The Last of Us Part 2! Once more, let's give a round of applause to the teams at @Naughty_Dog and @PlayStation for their massive wins at this year's #goldenjoysticks
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@Gangles
Matthew Gallant
8 months
Congratulations to @youtheremehere & the incredible team at SMS on the announcement, so excited to play VALHALLA!
@PlayStation
PlayStation
8 months
Kratos returns. God of War Ragnarök: Valhalla is a free roguelite-inspired DLC epilogue and launches December 12. First details:
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@Gangles
Matthew Gallant
3 years
Weekend home project. Alignment might need some iteration…
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@Gangles
Matthew Gallant
2 years
Also, we're currently working on The Last of Us Part I for PC! We really want to get accessibility right on this platform. Please drop us a line if there's anything we should consider:
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@Gangles
Matthew Gallant
2 years
Sketching practice: axe head fanart ✍️❄️
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@Gangles
Matthew Gallant
4 years
My toddler, every time she spots the train now: “Daddy they took your game off!” 😭
@Gangles
Matthew Gallant
4 years
Spotted in the wild! 🚂
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@Gangles
Matthew Gallant
2 years
"I feel like we're all at this very early frontier of what is possible [with accessibility]. And it's nothing but potential out there." Really enjoyed our discussion @LilChopShopGal , thank you!
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@Gangles
Matthew Gallant
2 years
Ok I’ve done the math on vibe. Half-Life 2 + NieR: Automata + Untitled Goose Game = Stray 🐈
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@Gangles
Matthew Gallant
3 years
U4 was a huge growth opportunity for me, stepping up as the main design owner of NPC AI, core combat, & encounter scripting. I integrated with other disciplines at ND and got a bigger picture view of gamedev. 5 years feels too long but also a lifetime ago.
@Naughty_Dog
Naughty Dog
3 years
Over the 5 years since the release of Uncharted 4: A Thief's End, it's been an incredible privilege to share Nathan Drake's most emotional journey with you. Thank you to the community and players for your support, enthusiasm, and excitement! #SicParvisMagna
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@Gangles
Matthew Gallant
2 years
Good advice for the plat trophy in TLOU Part I though.
@ericsmithrocks
Eric Smith
2 years
Roses are red, Bad parenting advice is wild,
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@Gangles
Matthew Gallant
6 years
Applying level design to parenting: turning off the lights in a room to make my toddler not want to wander in there.
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@Gangles
Matthew Gallant
6 years
Fun to see our scripting language on display at a museum!
@Neil_Druckmann
Neil Druckmann
6 years
The Last of Us is part of the exhibit. Glad we were able to contribute. (Also, my notebooks are inside a glass case. WTF?!)
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@Gangles
Matthew Gallant
2 years
You know it's a dystopia because ska has been outlawed.
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@Gangles
Matthew Gallant
4 years
Might have finally aged past the “final exam is tomorrow and I haven’t studied” nightmare. Just had the “GDC is tomorrow and I haven’t prepared my talk” nightmare 🤦‍♂️
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@Gangles
Matthew Gallant
4 years
PSA: Hollow Knight is free on PS+ this month and is legit one my favourite games in recent memory. Please go check it out and join me in anticipation of the sequel 🙏
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@Gangles
Matthew Gallant
4 years
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@Gangles
Matthew Gallant
6 years
@bruce_straley I totally agree! The story missions feel epic but they're super fragile. I'm glad RDR2 makes an effort to stay with core controls, but wish they'd tolerate more deviation from the golden path & allow for more player choices.
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@Gangles
Matthew Gallant
11 months
Was fortunate to attend the opening of The Last Of Us at Halloween Horror Nights. Lovely getting to meet the cast and peek a bit behind the scenes, amazing & surreal to see moments from the game recreated in detail with real props & sets.
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@Gangles
Matthew Gallant
3 years
FB reminding me that, 9 years ago, I stretched Noby Noby Boy across to the Texas panhandle. Stay safe and warm, Texan friends 🙏
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@Gangles
Matthew Gallant
6 years
Wrote a new post about applying the book "Thinking in Systems" to game design (using some examples from @Gaohmee 's GDC talk)
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@Gangles
Matthew Gallant
4 years
Shout-out to our NPC animation team, they are wizards 🧙 (Big spoilers in the video!)
@gameplayAnim
Michal Mach
4 years
In case you were wondering what I did on #TheLastofUsPartII here's my Animation / Supervision Reel as a Head of Technical / NPC Animation. It was a blast working with so many talented people! Beware, there are spoilers in the video.
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@Gangles
Matthew Gallant
4 years
I'll be playing The Last of Us on the Naughty Dog Twitch stream in a little bit. Almost 7 years later, let's see if I remember any fun development stories.
@Naughty_Dog
Naughty Dog
4 years
We're streaming The Last of Us Remastered in just a few hours! Be sure to join us at 11am PT as we continue our replay and chat about the making of the game over on and
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@Gangles
Matthew Gallant
2 years
Giving a short talk at @GA_Conf today at 2:30 PM PDT about the new accessibility features in The Last of Us Part I. If the words “descriptive audio pipeline” & “linear resonant actuators” sound intriguing to you, then I invite you to check it out. #GAconf
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@Gangles
Matthew Gallant
4 years
In the spirit of #blocktober , here's a video from 2018 of some of our early accessibility feature prototypes for players who are blind or have low vision. (Hostile Territory layout by @arnaldo42 , WIP art by @Mayday_artist @JeremyHuxley & Alex Harrington)
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@Gangles
Matthew Gallant
8 years
Finished Dishonored 2 this morning; no kills, but lots of save scumming. Damn fine game, smart new ideas built on the classic stealth core.
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@Gangles
Matthew Gallant
5 years
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