We're over the moon to have been named Indie Studio of the Year at last night's
@MCV_DEVELOP
Awards for the second year running 🎉🏆
It was an amazing night of celebration surrounded by the best in the business 💙
1. TRUTH BOMB: if you want to see the bells and whistles sequel to
#Velocity2X
that we have been working on in secret for years, you need to go out and buy
#Velocity2X
on Switch.
@PowerWashSim
@gawrgura
Perms sent:
We FuturLab, the IP owners and developers of
@PowerWashSim
grant express permission to Hololive and Cover Corp affiliated streamers to:
1. Stream gameplay of PowerWash Simulator to YouTube.
2. Monetize live streams and VODs featuring PowerWash Simulator gameplay.
🚨 Here's our BIG NEWS! 🚨 We are beyond excited to have partnered with
@Thunderfulgames
on our exciting new IP, a high-intensity sci-fi adventure that is the spiritual successor to Velocity. Read all about it here:
#Velocity2X
is out today on Switch!
Buy it because:
- There’s no other game like it
- It’s the ultimate version, making use of Nintendo’s beautifully designed hardware
- It’ll help us make Velocity Supernova, the sequel that will blow your mind
Thanks in advance! :-) xxx
A huge thank you to all who took part and played on the Research Edition 🙏
We hope this study will make valuable data available to researchers and, in the coming months, provide insight into how video games affect player wellbeing.
Read more 👉
Researchers at the University of Oxford and Tilburg University have collaborated with game developer FuturLab to create a unique open online data resource to study the effects of playing video games on the well-being of players.
Find out more:
1. A few years ago we discovered that Sony Corporation had launched an early access hardware programme to road test innovative products which they’d called The Future Lab Program.
Super excited to announce a partnership with our besties
@Roll_7
, bringing our two beloved IPs together in one universe! All the twitchy fun you love from both worlds, brought together in fluid style by Kai riding a Hoverboard!
#olliolli
#velocity
#velocollie
Coming 2020.
13. Everything leads to something. This is a giant poster on our studio wall. It includes all the games we've worked on, and all the games we had shit-canned. The point being that it communicates to our team that life goes on after a canned game, and canned games can be reborn.
10. Finally, talking straight like this is very risky because - well, loads of reasons - but it’s clear from your replies that
#Velocity2X
fans appreciate the honesty and wish us the best of luck. Thank you for your encouragement and support <3
5. We could have published
#Velocity2X
on Switch ourselves, but we chose to give it to Curve as a carrot because we want them to publish Velocity Supernova (title confirmed). We like Curve :-)
It has been one incredible year since PowerWash Simulator went live in
@Steam
Early Access! 🎉
We are honestly humbled by the overwhelmingly positive response and amount of feedback we've received. It's exciting to get so many community requests into Update 0.9! 💙
It’s party time!🎉 Our birthday update is now live!💦
0.9 brings:
🗺️ 3 Community Jobs
🔫 Aim Mode
✨ Revamped Levels
👩🏫 Tutorial Prompts
💰 Earning Beyond Career
🐞 Bug Fixes
✅ More
Full changes:
We are honoured to have won 🏆 Indie Studio of the Year 🏆 at the
@MCV_DEVELOP
awards last night!
People and patience are a the heart of FuturLab's success: happy teams make great games!
Here it is!
We'd like to share the news that our founder, James Marsden, has decided to retire to focus on his passion for music, with Kirsty Rigden becoming our sole CEO.
We wish James all the best for this exciting next step 💙
Read James' full statement:
Amazing, PowerWash Simulator has been nominated for Best Indie Game and Most Surprising Game! Thank you all for your nominations! 🎉
Voting in the announcement below! 💙
We had an amazing turnout for our nomination voting phase. NOW you can vote for
#THESPAWNIES
winners!
Head over to
and get your votes in before midnight on Nov 14th!
Spread the word and get your votes in!
8. So, this is probably your last chance to see a fully deserving sequel happen. I wouldn’t be doing this if not. Show
@CurveDigital
how much you want it.
We are delighted that
@PowerWashSim
has been named Best Casual Game 🏆🎉
The exciting news was announced at last night's
#TIGAawards
ceremony, and some fabulous FuturLab employees went along for a night of glitz and glam 🥂
Find out more 👉 👈
🚨Hey! Everyone!🚨 We are growing our Marketing team at FuturLab and currently looking for a Community Manager. We're a lovely bunch, so get your applications in here 🔗
ATTN: FuturLab is hiring for its first dedicated Community Manager! If you'd like to become the face of FuturLab, representing our games to our growing fan base, apply here:
3. Your goal should be to sign the next game before you finish the current one. Never rely on game sales. Ever. If sales revenue shows up, bonus. Welcome to the 1%. Put it in the bank for a shitty day, because it’s out there circling you like a comet.
Remember this? It's been a while in talks but it came in to land today. Absolute unit of a project that puts FuturLab in a different ball game. Very exciting :-)
Note that being Good is very different to being Nice. You can be nice to someone's face and still harbour ill-intent fuelled by envy or insecurity. Being good means genuinely wanting the best for others. Get your emotional intelligence buffed by doing good to others.
Let's take a moment to appreciate the most on-point game logo. Elegantly balanced, and effortlessly reminiscent of high technology amongst primitive mark makers. Just perfect.
This November marks the 20th anniversary of FuturLab 💙
Our latest blog looks at 20 highlights for 20 years as we reflect on our journey, and how we grew to a team of over 100 employees 🤩🙌
➡️ ⬅️
We've spent the last month trying to figure out the best time to reveal
#MiniMechMayhem
. At the moment it looks like we'll be doing it within the month. Will confirm that soon!
7. Cultivate a split personality of extreme optimism & worst case pessimism. You’ll miss great opportunities without the former, and you’ll get burned without the latter. You need to grow a thick skin whilst keeping your heart vulnerable. But also bullet proof :-)
7. Pretty much any publisher you can think of has seen it. Sequel to a 90 Metacritic? Wow. Does it look great? Yep. Does it play great? Yep. Does it do new things? Hell yes. Ok, we’re interested. How many players of the previous game? Over a million. Great! How did it sell? Oh...
PS4 has had a blistering second half. GoW, Spidey, Stranding, TLOU2 & Ghost. Clearly a winning strategy putting serious investment into big games. PS5 is going to be bonkers.
2.
#Velocity2X
on PS4 and Vita was released for free on PS Plus. Great for downloads (well into the millions) and so there’s a big playerbase, but publishers for a sequel want to see actual unit sales.
We've received a message from the future! 💦
The Back to the Future Special Pack for
@PowerWashSim
will launch precisely three weeks from now on November 16th 2023! ⏳👏
We're so proud of our dev team for all their hard work bringing this special pack to life 🩵
We’re deep into designing a new kind of combat game from the ground up. Prototyping began in 2019 to prove out basic ideas. A second prototype explored visual flair and style, and we’re now on a third prototype which is mechanically sophisticated and nearly ready to pitch. Hype.