Literally all u need to do is just to add the lensing effect triggers in your old space art then place a black dot in the middle and you just made a black hole or a worm hole
#GeometryDash
"THE SURVIVOR"
A remaining human in the year 17099 trying to escape an exploding star hitting their star system.
19k objects.
9 hours work.
#geometrydash
@wyvy64
1080 mobile screenshot quality. In order to have a better image you need to at least have native 1.5k screen on mobile or native 2k screen. (Im a mobile creator)
@girl_kisser82
Yes i used shaders there but i cant add it twice for the second layer with another lensing effect to make it more accurate. I just hope it can overlap with different layers but it doesnt work
@024______
@_Kirkster_
You can prevent object disappearing by adding less objects on each layer. Because too much objs in one layer is what makes it glitching. I also added many random objs at the end to make a lenght so it wont crash
@iISpaceDustIi
Also when it comes to a visual representation of art in gd, i dont think optimization does matter depends if youre gonna use it for a level or just an visual image appeal. To maintain its detail quality especially for an "image" only, object count doesnt matter