"Fragmented Echoes," features a unique combat system where you can equip up to four weapons and switch between them during intense battles. The key to survival lies in creating powerful combos by combining different weapons. Switching weapons restores your stamina, ensuring that
I make fight mechanics more smooth. players can switch weapons anywhere from ground to air to create a unique chain of combo by combining different kinds of weapon
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finally, I have updated to HDRP that is a lot of work because I have to fix every broken shader or find something to replace it. but the result is pretty awesome
for now, I can add a lot of modern graphic technic for example Ray Tracing, etc
👉:
4k :
Happy weekend guys
When you switch weapons the stamina will be restored so to create a longer combo you have to manage to switch weapons during combat but beware each weapon will have its switching cooldown
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Are you ready for a demo of Valorous? we plan to release it on May 18th, 2023 anyone who joins our Discord can test our demo and give us feedback to improve the game
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using Dot ECS and Job brust system to boost performance of my game.
when I try to create an open world of cyberpunk city the performance is a critical issue especially when you target realistic style. you have to put thousands of lights in the scene and render millions of mesh
Improving air combat
you can now be dashing unlimited to keep in the air as long as you still have enough stamina
faster combat speed and also increased movement speed
Discord :
HD :
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we trying to improve Great Sword gameplay. make it faster and more powerful . adding air combat ability and spinning to deal damage around
High quality video :
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to play demo build, it still available
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working on freeze ability of Dual Axe
Now you can dash and leave freezing spikes behind. your slash will have a chance to freeze enemy. and a trigger ability that can freezing enemy instantly
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still sword fights but I added some adjustments to make the combat system better
notice you can switch between third or top-down cameras to get better vision. camera obstructing is never a problem
Discord :
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the Chain Combo system in Fragmented Echoes! Combos are now smoother, more fluid, and can be extended for even longer attacks.
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Combat style like a ninja combines various styles of weapons and uses ninja items (smoke bomb, shuriken) is key to survive in crowd combat
smoke bomb to blind enemy vision and stealth them from behind by using invisible ability
use Shuriken to stun enemies and approach them
#Valorous
working on the subway station scene to convert it to HDRP
add NPC and more life into scene. my plan is to add traffic system, NPC walk around and players can even interact with them
Discord :
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we are working to improve enemy AI to make them more challenging. depending on the role of enemies in a group it can decide the next action. for example, the shooter will harass player from afar to let melee enemies have a chance to approach player and deal damage
4k:
we will release a demo version this May to test our game and collect everyone's feedback to improve our game.
you can join our Discord to get a notification when the demo is ready
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it will be more brutal in Valorous. I'm working on a feature that can be allowed to dismember enemies' body
Our goal with this feature in Valorous is to create a game that provides a heightened sense of realism
4K :
Discord :
we are working on the Inventory system and Character Upgrade system. now players can collect materials to craft weapons and upgrade their abilities for character upgrades, We still considering between exp/level or just buying it like the dark souls series
Discord:
Gameplay Overhaul: Faster Nonstop Action! No Stamina Cost for Normal Attacks
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In response to your feedback, we're making some exciting changes to the gameplay! Normal attacks will no longer consume stamina, allowing for nonstop, fluid
We are overwhelmed by the growing support and are pleased to announce our first 5K followers!
The continued response from the community altogether has helped us reach this far and we’re grateful for that.
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Rework Greatsword weapon feature.
This formidable weapon boasts a wide attack range and deals high damage, wielding the Great Sword comes with its challenges—it has a slow attack speed and requires significant stamina to use effectively.
But don't worry, mastering its unique
Updating new Inventory system 🔥🔥
👉and some adjustments to UI. easier to switch between weapons and you will have 3 consumable slots to be switched during combat.
👉the consumable items would be HP, shuriken, smoke bomb, etc and much more will give you more diverse gameplay
Testing new katana combo.
knock it down > Approach to stun it and finish by throwing it into the air and finish
what do you think? this will be effective in combat? 🤔
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In this video, we're diving into our latest boss fight improvements! The AI is smarter —dodging attacks, countering moves, and keeping you on your toes. These enhancements bring a whole new level of challenge and excitement to the
I'm thrilled to announce that we've hit 10k followers on Twitter! Thank you all so much for your support and for joining me on this journey as an indie game developer.
I can't wait to share more game dev progress with you guys, and I'm excited to see where this journey takes us