Deadfall is a 10x10 km DayZ map with a 'funneled spawn' progression. Players advance through a CQB chokepoint before entering into a high tier, endgame zone.
Thanks to a mountain of private and public testing feedback, and the amazing work done by our partners at
@greenhelldayz
, we have released the official Deadfall mission files and now invite anyone to host their own version of the map 💀💀💀
#DayZ
Big thanks to
@netlogic_tv
and
@greenhelldayz
(and many others) for their huge efforts on making Deadfall a stunning, novel DayZ experience. Stay tuned!
#DayZ
@InclementDab
You're right, anyone can host any mod if they're savvy enough. But this map isn't finished yet, and we'd really like to polish it before we release the mod keys (which we haven't done yet, btw)
Actually, we've already been pretty clear about it.
"Now Summer is gone
And might never have been.
In the sunshine it’s warm,
But there has to be more.
Nothing evil was lost,
Nothing good was in vain,
All ablaze with clear light
But there has to be more."
#DayZ
I started this project about 10 months ago and wanted to share some perspective. This gas station was one of the first things I built and it's gotten quite the facelift since then. Here's to looking forward and hopefully some exciting news this weekend
#DayZ
@camcantrun
Lol I have not updated my followers in a bit, def not the case here. We absolutely hear the feedback and want everyone to access the experience, but we're battling lots of tickets on the single server already and that becomes overwhelming with multiple servers.
In the heart of winter's cruel embrace,
There's a silence that echoes, devoid of grace.
Bare trees whisper in the wind's harsh speech,
Of loss and endings, lessons they teach.
#DayZ
@TheRunningManZ
@scottyb150
@InclementDab
I appreciate the kind words. The server release was labeled 'Beta' and we've been iterating on all the feedback we've gotten so far. The goal was to gather the full-pop data/feedback then do final work to prepare the mod for public release/hosting, which is now being accelerated
@deathbringerttv
Wow this is super information dense, you're really bringing the meta to light. I now feel compelled to share one of the early drafts of the map (
@greenhelldayz
graphic design in action)
Spent some time getting the detailing done for the villages. There's only so many assets left to place before we move on to the next stage of development
#DayZ
After some initial testing we've realized a need for more POIs. First up - military bases guarding some river crossings. What other kinds of locations would you like to explore?
#DayZ
@scottyb150
@InclementDab
Hey
@scottyb150
if I find a server currently taking payments for priority queue access but they're not on the list of BI's approved monetized servers, who should I reach out to? Attached photo is from the bohemia website. Thanks!
It's been a while - but that just means we've been busy! Deadfall is getting a whole set of brand new POIs hidden within its forests. First step is paving some cozy roads and upgrading our wooded terrain
#DayZ
For a long time Deadfall was an extremely empty and lonely place. Now, it's starting to see some signs of life. Probably months to go until public release, but progress is being made!
#DayZ
@MDConX
@TheRunningManZ
@InclementDab
We're trying to finalize development on the mod so that people like dab can have access to official server and mission files. We have submitted 0 DMCA requests and have asked 0 people to take down their Deadfall servers. We have no plans to monetize. What about this is shady?
@KaitiacTTV
@greenhelldayz
It's not 100% finished, but it's past time to get it out there for others to host. Expect (at least) one more major update to the map in the short term
@MDConX
@TheRunningManZ
@InclementDab
12:39: "Cuz what you're actually doing is an extremely thinly veiled attempt to drum up support for what I can only assume is a future monetization opportunity, and that's kind of a dick move" that's a big accusation while
@InclementDab
still has his paid prio link in his profile
@bergthebeard
@MDConX
@InclementDab
That'd be a reasonable interpretation but does disregard that our intentions to continue developing the mod were explained specifically to him when he reached out to me to originally ask permission (over a month ago)
@bergthebeard
@MDConX
@InclementDab
I did clarify the intended use text, and kept the edits transparent.
You're referring specifically to this part thanking the private playtesters and others. This is written with an implication that isn't consistent with our communicated plans, so I will change it
@J_Bomb1115
You and
@InclementDab
must know more than me, cuz I don't understand how you signed the Deadfall PBO since there aren't any keys included in the workshop mod. The only way I know how to do that is against TOS 🤷
@akaKillZoNe
I'd like to do some form of playtest in the next few months, we'll see. It may not be "public" but I may send invites to interested followers 👀 so stay tuned!
@LMithos
I'd like to see an entire map in darkness, where light sources are essential to progression. Caverns, tunnels, subterranean rivers, custom monsters....
@Oeathus
(Puts on nerd glasses 🤓) ackshually tho, use of the US EAS tones is generally restricted to public broadcasts such as TV and radio. Notably the FCC has never taken action against an internet-only provider for use of the tones/signals.
Relevant law blog link below:
@xGeeteex
Thanks for reaching out. We're still finalizing the mod and mission files but fully intend to release those publicly in the near future. I'd like to be more specific than soon™️ but it's all I can commit to right now. Very grateful for the time and support from the community 🙏