I added a few new HUD indicator stuff.
Also I'm messing around with levelling up, Trying to base it on progression. As in finding new items and completing missions gives XP rather than how many reps you do.
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I finally got the objects the player is holding to collide with the world.
This is one of those things that sounds like it shouldn't take too long but actually took 3 days and the code is a hot mess and my house is on fire.
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This is just a little small thing I was working on, I added a *quest indicator* when you enter a level of how many quests there are and how many are done.
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I made some scene transitions. And it doesn't crash anymore.
I've been trying to stitch all the bits of the game together like the menus and levels into one coherent experience. Next up is getting the pause menu to actually function!
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Instead of working more crucial stuff i've been trying to make my pause menu look cool. This is the early stages of it but so far I like it.
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I wasn't sure what to do next for my game so I started work on the level select menu. It ain't functional but it looks pretty.
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