A massive thank you to all those that have purchased Beat Hazard 2!
Makes all the hard work worthwhile.
I hope you’re having a blast and your eyes are ok!
#indiedev
#gamedev
#screenshot
Beat Hazard 2 running on Android!
It's taken 2 weeks to get this far. Progress will hopefully speed up now.
Had problems with fopen, lib includes and make files. But my OpgnGL renderer and shaders worked first time.
#IndieGameDev
#gamedev
@Android
@AndroidDev
BH2 Leaves Early Access to Full Release!
Today BH2 left early access and is now in full release.
Thanks to all that supported the game by having faith and buying during EA.
15% launch discount
#indiegames
#gamedev
#SteamDeals
Here's a work in progress look at Beat Hazard 3 mapping music to a galactic structure.
You can see how an artist maps to a star cluster. An album maps to a planetary system and finally a planets maps to a track.
#steam
#gamedev
#indiedev
#UnrealEngine
See that? That's Beat Hazard 2 listening to music played via an external source in 'Open Mic' mode. So you'll be able to use Amazon Music, Spotify or any other music source you wish!
#RickRoll
#indiedev
#gamedev
To celebrate a decade of Beat Hazard, the BH1 and BH2 are free to play for the weekend on Steam.
I've also added a brand new music track and an unlockable ship, 'Liquid Gold Elite'!
#indiedev
#gamedevelopment
#Steam
@steamgames
First bash at a Beat Hazard 3 music galaxy. Each point is an artist from 2000 - 2001 in Electronic genre. That contains albums which in turn contains tracks.
BH3: Mapping music to a galaxy.
#unreal
#steam
#gamedev
#indiedev
Beat Hazard is 14 years old in April!
To celebrate, I've got a cool update for all 3 games.
Any tips on how I can help promote the update?
Cheers,
Steve
#gamedev
#MarketingTips
#indiedev
#steam
Beat Hazard 2 - Local Multiplayer Party Mode is out now.
- Up to 4 players
- Standard, Survival and Boss Rush
- Co-op or Head to Head
- New Tag mode: Players take turns every 30s
- New Carnage mode: Now you can take out other players!
- And introducing Beat Hazard Football !!
Beat Hazard 3: Major Phase 4+5 Galaxy Gameplay released!
A lot of new features for galaxy play, including:
- A Galaxy Directory: making it easier to publish and find galaxies.
- Galaxy Challenges: Created by the game. 3 active at any time. Can be found in the Galaxy Directory
Less than 48 hours until Beat Hazard 2 launches!
15% discount on launch, but if you own BH1 you'll get 20% off!
Wish list here:
#steam
#indiedev
#gamedev
Party Mode has been added to BH3
Play up to 4 players local multiplayer, co-op or head to head.
Battle in Arcade, Survival or Boss rush.
Try a 'Tag' game where you take it in turns to fight.
#Steam
#UnrealEngine
#gamedev
#indiedev
#multiplayer
@TimSweeneyEpic
@elonmusk
Ever thought of using Unreal Engine to power the store? It would be amazing to see my game collection render in 3D. Trophy rooms etc…
Beat Hazard 2. Procedural Bosses Test 2:
Fixed symmetry problem. Looking really sweet now.
I'm impressed by the variety already. I'm only using 5 base parts. Should look even better when I add more.
Will also add asymmetric bosses too.
#BeatHazard2
#gamedev
#indiegames
First Beat Hazard 2 Dev Blog. No game play, but a demo of the visualiser and 'Open Mic' mode.
All pre-orders will get access to the pre-alpha build!
#gamedev
#indiedev
In 1969 Apollo 11, the spaceflight that first landed humans on the Moon, used these 30 lines of code to calculate transcendental functions like sine and cosine essential for navigation.
The 14th Birthday update for all 3 Beat Hazard games is now live on Steam.
And check out the cool video of Johnny:
Thank you so much for all the support all these years, I love you all!