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Steve

@ColdBeamGames

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UK solo Indie developer of Beat Hazard 1 & 2. Now working on Beat Hazard 3!

UK
Joined March 2010
Don't wanna be here? Send us removal request.
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@ColdBeamGames
Steve
4 months
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@ColdBeamGames
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1 year
@Tesla Software licenses should belong to the owner, not the car. Image if you had to re-buy all your software when you change PC. Crazy.
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@ColdBeamGames
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5 years
Beat Hazard 2 - Gameplay Powered by YOUR Music. Check it out on Steam
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@ColdBeamGames
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11 years
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@ColdBeamGames
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4 years
Create new product: Beat Hazard 3 #IndieGameDev #gamedev #Steam
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@ColdBeamGames
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2 years
Had the weirdest dream last night, I did something I didn’t want to do. @beansaladpod . It was a dream right?
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@ColdBeamGames
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5 years
Please RT Can the gaming world show some love for #TeamTrees ? Want to plant a few? @steam_games @PlayStation @Microsoft @Apple @GOGcom @MarkRober
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@ColdBeamGames
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1 year
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@ColdBeamGames
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1 year
@UnrealEngine Hi to all the new Unity developers here 👋
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@ColdBeamGames
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5 years
A massive thank you to all those that have purchased Beat Hazard 2! Makes all the hard work worthwhile. I hope you’re having a blast and your eyes are ok! #indiedev #gamedev #screenshot
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@ColdBeamGames
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5 years
Beat Hazard 2 - Gameplay Powered by YOUR Music. Check it out on Steam
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@ColdBeamGames
Steve
5 years
Beat Hazard 2 running on Android! It's taken 2 weeks to get this far. Progress will hopefully speed up now. Had problems with fopen, lib includes and make files. But my OpgnGL renderer and shaders worked first time. #IndieGameDev #gamedev @Android @AndroidDev
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@ColdBeamGames
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3 years
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4 months
Beat Hazard 3 is New & Trending on Steam! Hello to all the new players, and thank you for your support! #steam #gamedev #indiedev
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@ColdBeamGames
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3 years
Beat Hazard 3 Procedural Planet. #gamedev #unreal #indiedev
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@ColdBeamGames
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5 years
Beat Hazard 2 working on @Android using a PS4 controller via Bluetooth! #gamedev #gamedevelopment #indiedev
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@ColdBeamGames
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4 years
More fun with Music Galaxies. Beat Hazard 3 will map your music collection to an explorable galaxy. #unreal #steam #gamedev #indiedev
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4 years
Beat Hazard 3 galaxy creation screen is shaping up. #steam #UnrealEngine4 #indiedeveloper #gamedev
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@ColdBeamGames
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2 years
Home from #GDC2023 . A huge thank you to @indieexchange for letting me demo Beat Hazard 3! I had a great time. So nice to meet some other indie devs in the flesh. #indiedev #gamedev
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@ColdBeamGames
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7 months
Getting ready for the Reddit AMA soon! #askmeanything #solodev #indiedev #gamedev
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@ColdBeamGames
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3 years
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@ColdBeamGames
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7 years
Today I created a development folder called BeatHazard2! I'm all excited. #indiedev #gamedev
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@ColdBeamGames
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5 years
BH2 Leaves Early Access to Full Release! Today BH2 left early access and is now in full release. Thanks to all that supported the game by having faith and buying during EA. 15% launch discount #indiegames #gamedev #SteamDeals
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5 months
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4 years
Here's a work in progress look at Beat Hazard 3 mapping music to a galactic structure. You can see how an artist maps to a star cluster. An album maps to a planetary system and finally a planets maps to a track. #steam #gamedev #indiedev #UnrealEngine
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@ColdBeamGames
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6 years
Beat Hazard turns 9 years old this week! Can you believe it? Seems like yesterday. To celebrate, BH1 & BH2 are now on sale on Steam.
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@ColdBeamGames
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2 years
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7 years
See that? That's Beat Hazard 2 listening to music played via an external source in 'Open Mic' mode. So you'll be able to use Amazon Music, Spotify or any other music source you wish! #RickRoll #indiedev #gamedev
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@ColdBeamGames
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5 years
To celebrate a decade of Beat Hazard, the BH1 and BH2 are free to play for the weekend on Steam. I've also added a brand new music track and an unlockable ship, 'Liquid Gold Elite'! #indiedev #gamedevelopment #Steam @steamgames
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4 years
Beat Hazard 2 to Unreal 4 porting. Doesn't look like much, but this took some time! #UnrealEngine #IndieGameDev #gamedevelopment
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@ColdBeamGames
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4 years
First bash at a Beat Hazard 3 music galaxy. Each point is an artist from 2000 - 2001 in Electronic genre. That contains albums which in turn contains tracks. BH3: Mapping music to a galaxy. #unreal #steam #gamedev #indiedev
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@ColdBeamGames
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2 years
Beat Hazard 3 : Popular Upcoming on Steam 🥳 #steam #gamedev #indiedev #Excited
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@ColdBeamGames
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8 months
Beat Hazard is 14 years old in April! To celebrate, I've got a cool update for all 3 games. Any tips on how I can help promote the update? Cheers, Steve #gamedev #MarketingTips #indiedev #steam
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4 years
Progress with Beat Hazard 3 planet rendering. #UnrealEngine #Steam #gamedev #IndieGameDev
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3 years
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5 years
Next month marks 10 years of Beat Hazard! Got a few things lined up. #gamedevelopment #indiegames #celebrate
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4 years
Beat Hazard 2 running in Unreal. Got a lot of things working now and the game is playable. From being frustrated last week, I'm very happy with my progress. #UnrealEngine #Epic #gamedevelopment #indiedev
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@ColdBeamGames
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5 years
Wow, a big thank you to all the players enjoying Beat Hazard 2. Makes all the hard work feel worthwhile. Cheers!
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4 years
Beat Hazard 2 in Unreal: 300 fps with a screen full of particles. Looking very promising! #UnrealEngine #gamedevelopment #indiegame
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@ColdBeamGames
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7 years
Happy Birthday to Beat Hazard. 9 years old today! In celebrations it's now 80% off on Steam!
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@ColdBeamGames
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7 years
Not much to look at yet, but here it is, Beat Hazard 2 right at the start of it's life! #BeatHazard2 #gamedev #indiedev
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@ColdBeamGames
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1 year
The development phases for Beat Hazard 3: #Steam #UnrealEngine #gamedev #indiedev #solodev
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@ColdBeamGames
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8 years
Getting everything ready to announce my new game next week. Exciting!
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2 years
The development phases for Beat Hazard 3: #Steam #UnrealEngine #gamedev #indiedev
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7 years
I'm loving getting back to work on Beat Hazard 2. Only problem is I keep stopping to listen to my music. #gamedev #indiedev
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4 years
Beat Hazard 2 running on Xbox for the first time! #xbox #gamedev #epicgames
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2 years
Beat Hazard 3: Phase 2 code is complete. Update should be ready next week! #Steam #UnrealEngine #gamedev #IndieGameDev
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3 years
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@ColdBeamGames
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3 years
@SebastianLague So cool! I took inspiration from your planet videos when adding them to my game. Thanks!
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3 years
Beat Hazard 3. With unreal I can turn the lights out. Playing a level in the dark is pretty neat. #UnrealEngine #steam #indiegaming #gamedev
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@ColdBeamGames
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5 years
Beat Hazard 2 - Local Multiplayer Party Mode is out now. - Up to 4 players - Standard, Survival and Boss Rush - Co-op or Head to Head - New Tag mode: Players take turns every 30s - New Carnage mode: Now you can take out other players! - And introducing Beat Hazard Football !!
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5 years
Beat Hazard 2 for #ios has just passed review and is ‘Pending Developer Release’! #indiegame #gamedev
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@ColdBeamGames
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5 years
Beat Hazard 2 it now tweeting!
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4 years
Beat Hazard 2 running in #UnrealEngine ! Slowly making progress. #indiegame #gamedev #Epic
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8 months
Beat Hazard 3: Major Phase 4+5 Galaxy Gameplay released! A lot of new features for galaxy play, including: - A Galaxy Directory: making it easier to publish and find galaxies. - Galaxy Challenges: Created by the game. 3 active at any time. Can be found in the Galaxy Directory
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3 years
Added stars to the planetary systems in Beat Hazard 3. #Steam #unreal #indiedev #gamedevelopment
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5 years
On this day 1 year ago Beat Hazard 2 entered Early Access. All going to plan so far. Looking at full release later in October.
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@ColdBeamGames
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10 months
Less than 20 hours to pick up Beat Hazard 3 in the Steam sale. Just look at the cool procedurally generated ships the game makes! #indiedev #gamedev #music #NewYear2024
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@ColdBeamGames
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7 years
Playing with explosions! Beat Hazard 2. #gamedev #indiedev
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3 years
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5 years
Beat Hazard 2 just crossed over to 'Overwhelmingly Positive' rating! Awesome! Thanks guys.
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6 years
A wise man once said, why make a 2 player mode when you can make 4! Welcome to Beat Hazard 2 - 4 player party mode. Coming soon! #BeatHazard2 #indiegames #gamedevelopment #steam
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@ColdBeamGames
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6 years
Less than 48 hours until Beat Hazard 2 launches! 15% discount on launch, but if you own BH1 you'll get 20% off! Wish list here: #steam #indiedev #gamedev
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@ColdBeamGames
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4 years
I wrote a generic algorithm that tries to paint. This is a go at a seascape. 1500 brush stokes. 155,000 iterations.
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5 years
10 years of Beat Hazard! A thanks from me and some thoughts on where to take Beat Hazard next... #indiedev #gamedevelopment #steam @steamgames
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@ColdBeamGames
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6 years
Coming soon to Beat Hazard 2! #steam #gamedev #indiedev
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@ColdBeamGames
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2 years
Party Mode has been added to BH3 Play up to 4 players local multiplayer, co-op or head to head. Battle in Arcade, Survival or Boss rush. Try a 'Tag' game where you take it in turns to fight. #Steam #UnrealEngine #gamedev #indiedev #multiplayer
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7 years
Beat Hazard 2 supports Unicode! #beathazard #gamedev #indiedev
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2 years
I improved the boss firing system today. They’re a lot meaner now! #UnrealEngine #Steam #gamedev #indiedev
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2 years
Beat Hazard 3 development phases. Lots of cool stuff incoming! Re-tweet to see if the power of the blue tick really has any clout. #steam #UnrealEngine #indiedev #gamedev
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5 years
A plethora of music generated ships! #gamedevelopment #indiedev
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3 years
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5 years
Zen - A new level of difficulty for Beat Hazard 2. Out now! #steam #indiedev #gamedev
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1 year
@TimSweeneyEpic @elonmusk Ever thought of using Unreal Engine to power the store? It would be amazing to see my game collection render in 3D. Trophy rooms etc…
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6 years
Beat Hazard 2. Procedural Bosses Test 2: Fixed symmetry problem. Looking really sweet now. I'm impressed by the variety already. I'm only using 5 base parts. Should look even better when I add more. Will also add asymmetric bosses too. #BeatHazard2 #gamedev #indiegames
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5 months
Just got BH3 working in VR! The 3D ships look so cool. #gamedev #gamedevelopment #indiedev #vr
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@ColdBeamGames
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6 years
New Beat Hazard 2 Dev Blog. This time I talk about motion blur and some new ships. Hope you enjoy! #BeatHazard2 #indiedev #gamedev #indiegames
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6 years
Beat Hazard 2. New perk weapon under development: Crusader Auto Turrets. #gamedev #indiegames #steam #pewpewpew
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5 months
Beat Hazard 3 - Phase 6 is done. Will be releasing soon. Lots of new toys to play with! #gamedev #indiedev #gamedevelopment #steam #UnrealEngine
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2 years
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2 years
Getting the mothership to orbit a moon has been kicking my ass all day! Finally, got it working. #UnrealEngine5 #gamedevelopment #indiedev
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5 years
Beat Hazard 2 @steam trading cards are now live! #IndieGameDev #gamedev
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6 years
Just had to share this. My first test of the decoy perk. It's really good fun having twice the firepower! #BeatHazard2 #steam #gamedev #indiewatch
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7 years
First Beat Hazard 2 Dev Blog. No game play, but a demo of the visualiser and 'Open Mic' mode. All pre-orders will get access to the pre-alpha build! #gamedev #indiedev
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2 years
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5 years
Fancy some football in Beat Hazard 2? Well you can now! #steam #football #indiedev #gamedevelopment
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4 years
@fermatslibrary
Fermat's Library
4 years
In 1969 Apollo 11, the spaceflight that first landed humans on the Moon, used these 30 lines of code to calculate transcendental functions like sine and cosine essential for navigation.
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3 years
More progress with the Beat Hazard 3 planet shader. #UnrealEngine #steam #gamedev @elonmusk :)
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7 months
The 14th Birthday update for all 3 Beat Hazard games is now live on Steam. And check out the cool video of Johnny: Thank you so much for all the support all these years, I love you all!
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