Billy Basso Profile Banner
Billy Basso Profile
Billy Basso

@Billy_Basso

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Made @Animal_Well Previously worked @LevelExGameDev @NetherRealm @phosphorgames

Chicago
Joined April 2009
Don't wanna be here? Send us removal request.
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@Billy_Basso
Billy Basso
7 months
After nearly 7 years of development, Animal Well is finally almost ready to be released out into the world. I have made this trailer to commemorate the occasion. I hope you like it. I don't really know what else to say.
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@Billy_Basso
Billy Basso
4 years
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@Billy_Basso
Billy Basso
5 months
Almost done guys
@Billy_Basso
Billy Basso
7 years
Little game I'm making where one of the things you do is light candles
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@Billy_Basso
Billy Basso
1 month
Animal Well was just featured in the Japanese version of today's Nintendo Direct+IndieWorld! They really nailed the atmosphere!
@Nintendo
任天堂株式会社
1 month
恐ろしくも美しい動物たちが棲む、秘密に満ちた洞窟へようこそ。 『ANIMAL WELL』は配信中。 #IndieWorld #インディーワールド
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@Billy_Basso
Billy Basso
7 years
Little game I'm making where one of the things you do is light candles
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@Billy_Basso
Billy Basso
7 months
I got a milkshake to drink while reading the youtube comments
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@Billy_Basso
Billy Basso
27 days
Jasper showed this to me on his laptop at pax last year, and it looks completely nuts
@jasperbyrne
jasper byrne
27 days
new game+ the action rpg i've been working on for 12 years #newgameplus #indiegames #solodev #gamedev #actionrpg #believe
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@Billy_Basso
Billy Basso
4 years
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@Billy_Basso
Billy Basso
3 years
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@Billy_Basso
Billy Basso
3 years
I have been taking great care to program Animal Well with the absolute minimum amount of input lag necessary. At this point, it honestly feels like one of the most responsive platformers I’ve played
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@Billy_Basso
Billy Basso
5 years
Today at @LevelExGameDev I worked really hard on my diarrhea simulation. Also we're hiring lol #madewithunity #gamedev #diarrhea #diarrhoea
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@Billy_Basso
Billy Basso
4 years
working on a new character for Animal Well #screenshotsaturday
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@Billy_Basso
Billy Basso
3 years
desk has gathered a lot of chaotic energy during the past year
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@Billy_Basso
Billy Basso
4 years
You cannot pet the dog in Animal Well, but they will at least play frisbee with you #screenshotsaturday #animalwell #pixelart #indiegames
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@Billy_Basso
Billy Basso
3 years
I may or may not have made a fully dynamic destruction system just to create this effect
@PlayStation
PlayStation
3 years
The closer you look, the more secrets you’ll find in the mysterious adventure of Animal Well. New trailer and details:
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@Billy_Basso
Billy Basso
5 months
@DMann3D Thank you David!
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@Billy_Basso
Billy Basso
3 years
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@Billy_Basso
Billy Basso
2 years
working on a super basic sprite packer that just sorts all the sprites by their width, then for each one scans for the first spot that fits. I am very surprised by how few gaps their are!
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@Billy_Basso
Billy Basso
2 years
Extremely excited about this!
@Animal_Well
ANIMAL WELL
2 years
Animal Well will be one of the upcoming games being shown during next week's @dayofthedevs showcase! It's part of @summergamefest on June 9th, and starts at 11am PT/2pm ET Be sure to watch! We have something very interesting prepared for this🐇 @iam8bit @DoubleFine
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@Billy_Basso
Billy Basso
7 months
@AlexStrook It is easier to jump
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@Billy_Basso
Billy Basso
4 years
#Animalwell running natively at 240p on a Sony PVM
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@Billy_Basso
Billy Basso
4 years
I've been making lots of #animalwell engine changes and along the way restructured it to store multiple tile layers per screen. I've been struggling to find good ways to render the layers so they add depth without being visually confusing. Here's what I've been trying:
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@Billy_Basso
Billy Basso
4 years
I finally took the time and put together a website/development blog for #AnimalWell . I also made a post detailing the process of getting it running at 240p on a CRT!
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@Billy_Basso
Billy Basso
2 years
I spent the past two weeks working on this, and needed to tell someone
@Animal_Well
ANIMAL WELL
2 years
Did you know? Both the PS5 version AND PC version of Animal Well fully support DualSense vibrations
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@Billy_Basso
Billy Basso
4 years
I've decided it's really important that there's at least one fluid sim somewhere in the #AnimalWell code base #IndieGameDev #gamedev #indiegames #indiedev #screenshotsaturday
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@Billy_Basso
Billy Basso
7 years
Look, I’m recompiling my C++ code while the game is running
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@Billy_Basso
Billy Basso
5 months
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@Billy_Basso
Billy Basso
4 years
Just learned @bitinkstudios implemented a similarly cool effect two years ago!
@bitinkstudios
Mario 🔶 Nesrocks
6 years
I think it looks pretty robust now. Testing the rope's bend/stretch/draw using debugging mouse controls. #superhikingleague #indiedev #gamedev #GameMaker
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@Billy_Basso
Billy Basso
5 years
I’ve been spending way too much time noodling around with scanline shaders while making this game, but I think I’ve finally come up with something that is both cheap and decent looking #AnimalWell #screenshotsaturday #indiedev
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@Billy_Basso
Billy Basso
2 years
The latest issue of Edge has a beautiful preview of @Animal_Well ! It is so surreal to see a personal project in print
@edgeonline
Edge
2 years
Inspired by Fez and survival horror games, Animal Well is no ordinary pixel-art Metroidvania. E370 is on sale now:
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@Billy_Basso
Billy Basso
5 years
Hijacked Unity's deferred renderer to render infinite blobby in PBR @LevelExGameDev #madewithunity
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@Billy_Basso
Billy Basso
3 years
Portable gaming
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@Billy_Basso
Billy Basso
5 years
Pretty proud that I managed to get 13 game consoles and 2 TVs hooked up without the room looking completely insane
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@Billy_Basso
Billy Basso
3 years
my favorite file to write code in is "game.cpp" - it is 19,494 lines long, compiles in 1.89 seconds, and really is not a problem at all
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@Billy_Basso
Billy Basso
5 years
I’ve been quietly working on a game in my free time over the past two years, and you’ll be able to play it at the IGDA Holiday Mixer next month! More details coming soon 🎄
@IGDAChicago
IGDA Chicago
5 years
You're invited to the Game Dev Holiday Mixer 2019! Come mingle with Chicago's video game community at @EmporiumChicago on Dec 12. Enjoy delicious food from @kumascorner , play Chicago made games, win raffle prizes, and support Comer's Childrens Hospital!
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@Billy_Basso
Billy Basso
3 years
I just wrote a quick blog post summarizing the events of yesterday's announcement
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@Billy_Basso
Billy Basso
3 months
@TrentKusters Wow, thank you Trent!
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@Billy_Basso
Billy Basso
5 years
Generating texture for in-game map :)
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@Billy_Basso
Billy Basso
6 years
Made a 1bit invert mask for a couple fx, but then got wild and put it on the whole screen. Now I have a completely different unplayable game
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@Billy_Basso
Billy Basso
5 years
#AnimalWell will be playable this Thursday @IGDAChicago 's Holiday Mixer! This is by far the most elaborate personal project I've ever worked on. I made everything from scratch over the past 2 years, including the engine, music and art. I'm excited for people to finally play it!
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@Billy_Basso
Billy Basso
7 years
2D ambient occlusion + colored lights + shadow masks
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@Billy_Basso
Billy Basso
6 years
I'm glad the first game about pulmonology gets to be this weird thing we made.
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@Billy_Basso
Billy Basso
4 years
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@Billy_Basso
Billy Basso
2 years
I talked with @dirigiblebill at the @guardian and he put together a wonderful piece examining @Animal_Well from the angle of game preservation
@guardian
The Guardian
2 years
‘I’m doing puzzles that may take 10 years to solve’: Animal Well, a mysterious video game time capsule
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@Billy_Basso
Billy Basso
7 years
I added those shadows that are in every 2D indie platformer
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@Billy_Basso
Billy Basso
6 years
I built a gameboy 🔆✨
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@Billy_Basso
Billy Basso
2 years
We are at gamescom with @Animal_Well !
@Dan_Adelman
Dan Adelman
2 years
Hey #gamescom2022 folks! Be sure to swing by the @Animal_Well booth in the Indie Games Arena in Hall 10.2!
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@Billy_Basso
Billy Basso
5 years
I've been working on lots of very legitimate things, but the thing I'm posting on twitter is this rendering bug #AnimalWell
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@Billy_Basso
Billy Basso
2 years
I just got my copy!
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@Billy_Basso
Billy Basso
10 years
Rendering 1,000,000 cubes right now
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@Billy_Basso
Billy Basso
5 years
Impulse bought a Twin Famicom and I think it’s my new favorite Nintendo console design ☄️
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@Billy_Basso
Billy Basso
4 years
- lights exist either in the foreground or midground - background is front lit, foreground rim lit - foreground casts blurred drop shadow onto background - background is tinted by a fog color - more foreground lighting effects to brighten overall image ie: caustics above water
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@Billy_Basso
Billy Basso
2 years
Extremely excited that @Animal_Well is at TGS and @famitsu made a preview video about it!
@ntheweird
Mill Yoshi
2 years
. @Dan_Adelman を脅してAnimal WellのTGSデモの映像を撮った。ぱっと見以上にあの手この手が詰まっててディープなのでオススメ。ホール1 インディーコーナー A-60 via @YouTube
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@Billy_Basso
Billy Basso
3 years
It is very easy to do things that add a frame of latency, like updating a characters position after drawing it. With code changing a lot, it is good to double check every once in a while
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@Billy_Basso
Billy Basso
3 years
Do you want to hear @Dan_Adelman and I talk about @Animal_Well in audio form? Then this is the link for you
@indieRift
indieRift
3 years
"I was tired of seeing games do the same things over & over again". Joined by the awesome @Dan_Adelman , @Billy_Basso gets into the creation of Animal Well - an unconventional puzzle platformer that's breaking all the rules. #PlayStation #indiegames #PS5
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@Billy_Basso
Billy Basso
7 years
Asshole AI that's equivalent to a player mashing buttons #screenshotsaturday
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@Billy_Basso
Billy Basso
5 years
implementing subsurface scattering and getting it almost completely wrong
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@Billy_Basso
Billy Basso
7 years
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@Billy_Basso
Billy Basso
3 years
A few things that have helped with this: frames are computed, submitted to the gpu, rendered, and presented all within the same v-blank period. There is no parallelism between the cpu and gpu 😅
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@Billy_Basso
Billy Basso
3 years
I’ve been following this game’s development for YEARS here in Chicago. Very excited for them
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@Billy_Basso
Billy Basso
3 years
I’ve also been very careful to immediately show visual changes upon recognizing input. When you press the jump button, the player is put in the jump state and lifted off the ground all within the same frame
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@Billy_Basso
Billy Basso
5 years
Took some time yesterday to implement the height of realtime fluids circa 2004
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@Billy_Basso
Billy Basso
5 years
Lol don’t look back here
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@Billy_Basso
Billy Basso
4 years
Animal Well live demo tomorrow!
@DanButchko
Dan Butchko
4 years
Heading to the Windy City for this week’s virtual #WorldGameNight ! Meet these games and creators from Chicago on Wednesday! ☑️ ANIMAL WELL - @Billy_Basso ☑️ CODEMANCER - @bobbylox ☑️ SUNRUNNER - @renzumusic ☑️ VAX BRACKET - @sambondcmi FREE RSVP:
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@Billy_Basso
Billy Basso
4 years
Close up of the scan lines 🙂 — also it’s technically running at 320x224p, but since the screen doesn’t have pixels it still scales perfectly
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@Billy_Basso
Billy Basso
7 years
This debug visualization looks more interesting then the effect I was trying to make
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@Billy_Basso
Billy Basso
12 years
@edclef @dkanaga Proteus works PRETTY WELL with three monitors. http://t.co/HN4t2ZzF
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@Billy_Basso
Billy Basso
5 months
@OtherWhiteTofu Korg R3 and Korg MS20
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@Billy_Basso
Billy Basso
7 years
So tiny 😮
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@Billy_Basso
Billy Basso
5 months
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@Billy_Basso
Billy Basso
5 years
I also boost the gain and saturation to compensate for the light taken away by the scan lines and make it feel more like a glowey crt. I was going for a fairly sharp PVM/BVM look.
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@Billy_Basso
Billy Basso
9 years
Congratulations to me
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@Billy_Basso
Billy Basso
3 years
@sktoby I'm sorry, you will have to hold the controller upside down
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@Billy_Basso
Billy Basso
9 years
I'm not writing good code right now http://t.co/VChugnBN61
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@Billy_Basso
Billy Basso
2 years
I am also snapping sprite dimensions to 8x8 tiles - that is probably helping a lot
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@Billy_Basso
Billy Basso
5 years
@werlkjh @IGDAChicago I have a game I’ve been working on for the past two years that I could potentially be ready to show 😅
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@Billy_Basso
Billy Basso
7 months
@RudyBasso so true
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@Billy_Basso
Billy Basso
8 years
Finally had a reason to use a stencil buffer in openGL :)
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@Billy_Basso
Billy Basso
3 years
@werlkjh I would say I'm surviving
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@Billy_Basso
Billy Basso
5 years
The scanline thickness varies based on how bright the color is — that combined with the horizontal filtering makes it seem like the “phosphors” are blooming out when there’s a sudden change in brightness.
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@Billy_Basso
Billy Basso
6 years
@AmazingThew I would try three triangles first
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@Billy_Basso
Billy Basso
3 years
Animal Well is available to wishlist on Steam and PlayStation Store!
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@Billy_Basso
Billy Basso
5 years
Alright it's kind of working now
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@Billy_Basso
Billy Basso
4 years
@BathThief Thanks! Not exactly sure what you mean, but the entire game is rendered at 320x180 then the final render target is scaled up to monitor res. Keeps all the pixels perfectly aligned
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@Billy_Basso
Billy Basso
1 year
@gojirra Not shit looks good!
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@Billy_Basso
Billy Basso
5 years
Everyone should stop what they're working on and go work on fluid sims instead
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@Billy_Basso
Billy Basso
4 years
@khalladay Everyones going crazy in there own little way
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@Billy_Basso
Billy Basso
3 years
@luthyr Congrats!
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@Billy_Basso
Billy Basso
3 years
Also Duel Screens is a a very a prolific podcast! They did interviews with the devs of almost every indie game I played last year
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@Billy_Basso
Billy Basso
1 month
@Creta5164 Thank you! : )
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@Billy_Basso
Billy Basso
2 years
@samred Ah that’s great to hear! I’ve been wanting to test it myself. Thank you for confirming!
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