Armin Halac Profile Banner
Armin Halac Profile
Armin Halac

@ArminHalac

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Technical and Character Animator, Published Author. My book "A Complete Guide to Character Rigging for Games Using Blender" is available world wide.

Berlin
Joined February 2020
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@ArminHalac
Armin Halac
2 years
Never touched the gradient tool, until @bclark_cgchar talked about it. Now I can't go without it. It can be aggressive so pair it with vertex selections to isolate areas you want to be affected. #b3d #rigging #gamedev #animation
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@ArminHalac
Armin Halac
2 years
Calling blocking done. Are you liking these frequent updates and seeing the process of should I shut up and post the final once it is done? #b3d #rigging #animation #gamedev
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@ArminHalac
Armin Halac
3 years
The holy trinity of perfect lowpoly deformation: topology, bone placement, weights. There is a lot more to it than straight edge loops, bone in the center and smooth weights. I am writing entire chapters on each of those for my book. #rigging #b3d #animation #gamedev
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@ArminHalac
Armin Halac
2 years
Animation done. I am going back to the rig to finalize the deformations and once all is done I will get it into Unreal and try some cloth physics. I hope you enjoyed seeing it come together. I certainly enjoyed making it. #b3d #rigging #animation #techart #gamedev
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@ArminHalac
Armin Halac
3 years
Here is a small teaser for the article I am publishing in the next couple of days. I will show you a methodical approach to effortlessly and quickly paint perfect weights. #b3d #UnrealEngine #rigtip #rigging #gamedevelopment
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@ArminHalac
Armin Halac
2 years
Haven't shared a book teaser in a while. This is a sneak peek at what I wrote over the weekend. About half a year left to wrap this thing up. #b3d #rigging #animation #gamedev #ue5
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@ArminHalac
Armin Halac
3 years
I guess I will do a pass on everything before I revisit areas to improve them. Here you can see the progress on the wrist and elbow. Will probably go over the fingers next. This turned from a small test into a really fun learning experience. #b3d #rigging #animation #gamedev
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@ArminHalac
Armin Halac
2 years
Some leg correctives made using ActionPoser. A handful of bones can do wonders to the silhouette. Under the hood the pose reading is done using drivers, which are triggering action constraints on bones. #b3d #gamedev #techart #animation #UE5
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@ArminHalac
Armin Halac
2 years
As promised, here is the addon: It is very much a work in progress but the core feature is there. Will also make a proper tutorial soon. Planned extra features: support for shape keys, setup of correctives and much more #b3d #rigging #techart #animation
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@ArminHalac
Armin Halac
3 years
GameRig, my game auto-rigging extension for rigify, is ready! I have just finished adding support for all rigs and metarig types and things are ready for testing. Download now and report any bugs or suggestions. #b3d #rigging #gamedev #animation #techart
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@ArminHalac
Armin Halac
2 years
I developed a super simple setup for an auto foot roll. With almost no math skills required. First constraint rotates at the ball, when it reaches the roll angle, the front bone starts rotating. At the same time it drives the ball bone back. #b3d #rigging #animation #gamedev
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@ArminHalac
Armin Halac
4 years
🎊New rigging tutorial🎊 Check it out to see how I used a Limit Distance constraint and a couple other ones to drive this setup: 👉👈 I would appreciate it if you share it around so more people get to learn this stuff. #b3d #ue4 #rigging #animation
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@ArminHalac
Armin Halac
3 years
Shoulders are by far the toughest area to get right. I've been messing with this for two days. Looks alright but there is, as always, room for improvement. Like with the hips, there is one twist bone in there and no other correctives or helpers. #b3d #rigging #animation #gamedev
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@ArminHalac
Armin Halac
1 year
I just learned we can snap to the average of multiple targets. Just tap "A" to add multiple targets while snapping. #b3d #rigtip #rigging
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@ArminHalac
Armin Halac
3 years
I just made ALL the tutorials on my Patreon FREE, go learn how to rig: A huge thank you to the Patrons, this exists because of you. Consider joining them, and retweet to help share the knowledge. Thank you! #b3d #UnrealEngine #rigging #techart #gamedev
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@ArminHalac
Armin Halac
2 years
Made a tool to streamline action constraint driven rigging. If anyone is interested I will put it on my github once it is finished. Also, the first glimpse at the character for my book, Nnema. #b3d #rigging #techart #animation #UnrealEngine
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@ArminHalac
Armin Halac
2 years
Continuing the mesh topology, no correctives/helpers experiment. Trying to get sharp knuckles and no gap when the finger curls. #b3d #rigging #animation #techart #gamedev #UnrealEngine #Unity3D
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@ArminHalac
Armin Halac
2 years
Fingers crossed Euler filter will know how to solve this one #rigging #animation #b3d #gamedev
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@ArminHalac
Armin Halac
2 years
Almost there. Btw, I rarely use the graph editor. I set all to auto clamped and forget about it. #b3d #animation #rigging #gamedev
@ArminHalac
Armin Halac
2 years
Pro tip, when you switch to spline first do a quick timing pass to tighten things up again. This is exactly the same as the last video plus 15 minutes of experimenting with moving key frames. #b3d #rigging #animation #gamedev
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@ArminHalac
Armin Halac
2 years
I have written more than half of the draft. To celebrate, here is a screenshot of all of the chapters (and sections, in thread). #rigging #gamedev #b3d #ue #animation #techart
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@ArminHalac
Armin Halac
2 years
If you are rigging or animating in #b3d , change this setting and have a better life. #b3d #rigging #animation
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@ArminHalac
Armin Halac
1 year
Added this to my Blender, shortcut buttons to switch between armature Pose and Edit and mesh Weight modes. Also basic armature controls in Weight Paint mode. Can totally recommend it. #rigtip #b3d #rigging #animation
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@ArminHalac
Armin Halac
2 years
Bones can have a different axis orientation for location and rotation. Just disable the Local Location property and the bone will use its parent's orientation. Useful for having clean, world aligned, location curves on IK controls. #rigtip #b3d #rigging #techart #gamedev
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@ArminHalac
Armin Halac
4 years
Another Monday = another rigging tutorial! This time tackling the arm. Twist bones setup included. One using a Damped Track and another using a b bones twist. Going live later today: 👉👈 #b3d #UE4 #rigging #animation #rigtip #techart
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@ArminHalac
Armin Halac
2 years
Felt like animating tonight, and I need a test animation for Nnema, so I started blocking out something based on a video by @all_F808Z . This is about 2 hrs in. Very rough posing to get a feel for it. #b3d #animation #gamedev
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@ArminHalac
Armin Halac
2 years
Pro tip, when you switch to spline first do a quick timing pass to tighten things up again. This is exactly the same as the last video plus 15 minutes of experimenting with moving key frames. #b3d #rigging #animation #gamedev
@ArminHalac
Armin Halac
2 years
Initial look after switching from stepped to spline. Could be worse #b3d #animatio #rigging #gamedev
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@ArminHalac
Armin Halac
3 years
I made a tutorial that will get you started with auto rigging for games using my GameRig add-on. Here: #b3d #rigging #rigtip #techart #animation #gamedev #ue5 #unity3d
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@ArminHalac
Armin Halac
2 years
I have released an update for GameRig. Biggest change is the addition of the new modular face components. And the fact that GameRig works in the latest Blender versions. Get it here: #b3d #rigging #animation #gamedev
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@ArminHalac
Armin Halac
2 years
Added support for correctives. They allow you to trigger an additional action when two other are mixed. Correcting correctives isn't implemented. Will add that in another update. #b3d #TechArt #rigging #animation #gamedev #UE5
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@ArminHalac
Armin Halac
3 years
The GameRig UI update is done. Next up, parent switch system overhaul. Rigify has all of parent switching hardcoded and no way of adjusting things. I will strip that out and make something customizable. #b3d #rigtip #gamedev #animation #techart
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@ArminHalac
Armin Halac
2 years
Some custom UI work. Will probably reuse it for future rigs. Clicking toggles visibility, shift clicking selects the layer and ctrl click deselects. Will probably add keying as well. #b3d #rigging #animation #gamedev
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@ArminHalac
Armin Halac
4 years
This might be the most important tutorial for any new rigger, the "why" of creating a skeleton. I go over every bone and explain my thought process and give you some tips for laying a strong foundation for a natural looking motion and good deformation. 👉👈
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@ArminHalac
Armin Halac
1 year
What do we think about elbow pole automation, yay or nay? #rigging #animation #techart #gamedevelopment
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@ArminHalac
Armin Halac
3 years
Hey all! I'm continuing my quest of sharing rigging knowledge that is hard to find elsewhere, so here is a guide for easily adjusting the bind pose. And as a bonus, how to apply modifiers to meshes with shape keys. 👉👈 #b3d #rigging #rigtip #gamedev
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@ArminHalac
Armin Halac
3 years
🎊New tutorial 🎉 "Rigging for Games" What is a game rig? How is it different from other rigs? What can you do and what is not supported? Why do my stretchy limbs break in engine? Find the answers to those and more here: 👉👈 #rigging #animation #techart
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@ArminHalac
Armin Halac
1 year
I wrote a tutorial for this new feature to explain how to use it for rigging. Just need to polish it a bit and upload. Will be up tomorrow very likely, so stay tuned. #b3d #rigging #rigtip #techart #gamedev #animation
@nrupsis
Nate Rupsis 🔶 ([email protected] 🐘)
1 year
Mine and @bclark_cgchar 's feature made front page #b3d 3.6 release notes!
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@ArminHalac
Armin Halac
3 years
I am back with a new tutorial everyone! This time I am kicking off the one thing that will change your whole rigging world, scripting. Come join me: #rigging #animation #b3d #Python #rigtip
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@ArminHalac
Armin Halac
1 year
Live shape keys using geometry nodes. I posted a tutorial for my subscribers on Patreon, which includes some theory, a demo file and a video in which I make the entire setup. #b3d #rigging #animation #techart
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@ArminHalac
Armin Halac
10 months
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@ArminHalac
Armin Halac
2 years
Procedural weighting using #geometrynodes experiment. It uses mesh shapes to block in areas of influence. Not sure if it is worth pursuing further as I am getting some mixed results. I can make a tutorial if you want to learn how to make this. #b3d #gamedev #rigtip #techart
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@ArminHalac
Armin Halac
3 years
My Blender Python tutorials could use a little more love, maybe this little sneak peak at where the series is heading will help 🙂 Come learn rigging and scripting with me, or just became an early supporter of Rigify GameRig 👉👈 #b3d #rigging #animation
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@ArminHalac
Armin Halac
1 year
Here is a teaser for the next tutorial. We will build on top of the live shape key setup and add support for UV based matching, which allows blending between completely arbitrary topologies. #b3d #rigtip #techart #geometrynodes
@ArminHalac
Armin Halac
1 year
New tutorial on my Patreon. Learn how to use vertex masks and selections in Geometry Nodes for rigging: #b3d #rigging #rigtip #animation
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@ArminHalac
Armin Halac
4 years
Robotic inverse foot. Check it out This one is a freebie again, just follow the link and see how this foot was made. No coding, drivers or fancy math, just a handful of bones and a few constraints. #b3d #rigging #animation #rigtip #techart
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@ArminHalac
Armin Halac
2 years
ActionPoser 1.0 addon is out. Action constraints play animation clips on bones. This add-on allows you to quickly set those up to drive anything, like a facial rig, corrective shape or complex mechanics. Grab it here: #rigging #b3d #techart #gamedev
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@ArminHalac
Armin Halac
3 years
(1 of 3) The announcement for this tutorial created way more hype than what I expected. Thank you all for the likes and shares, much appreciated. So without further ado, here is the weight painting tutorial you have all been waiting for: [in the thread] #b3d #rigging #animation
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@ArminHalac
Armin Halac
4 years
I am starting a game rig course on YouTube for #UnrealEngine in #b3d . I will cover the whole process, and make the rig compatible with existing UE animation assets. Coming soon! Here is a small teaser/intro: Sharing and subscribing is much appreciated!
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@ArminHalac
Armin Halac
4 years
Hey everybody👋 Here is the new video in the Countess Shogun rigging series, enjoy: 👉👈 The focus is on the Transformation constraint and how well it works as a pose driver. #UnrealEngine #b3d #animation #rigging #techart #gamedev
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@ArminHalac
Armin Halac
11 months
I can't live without this add-on anymore. One of the greatest time savers ever. #b3d #rigtip #gamedev #animation
@moonstringanim
Wayne Dixon ( @[email protected] )
3 years
I just made some big updates to the Bone Widget Addon (for Blender 3.0+) Better Quality video links: Download from Github #b3d
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@ArminHalac
Armin Halac
3 years
Working on a UI overhaul for GameRig. Mainly cleaning things up and making info easier to process. And migrating everything to the 3D view sidebar. Will be ready for the next release. #b3d #rigging #animation #gamedev #ue4
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@ArminHalac
Armin Halac
4 years
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@ArminHalac
Armin Halac
2 years
This entire facial rig is set up using ActionPoser. The video shows a combo that triggers a corrective action when the blink and squint are both activated. You can even set up combos driving combos. It is free but you can support me on Patreon:
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@ArminHalac
Armin Halac
1 year
New tutorial on my Patreon. Learn how to use vertex masks and selections in Geometry Nodes for rigging: #b3d #rigging #rigtip #animation
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@ArminHalac
Armin Halac
2 years
Passed the 100 page mark. These include chapters explaining 3D space and how location, rotation and scale work, all about armatures and bones, deformation skeletons, mesh topology, constraints, space types and more. Still much to cover. #rigging #b3d #animation #gamedev
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@ArminHalac
Armin Halac
2 years
Not being able to work for months made me go rusty. Took me a few days to get back in the zone. Here is Nnema again. Really looking forward to doing some test animations soon. (Cloth is not done, hence the wonkiness) #b3d #rigging #gamedev #techart #animation
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@ArminHalac
Armin Halac
4 years
Just a small teaser for the spine rig. Full tutorial is coming soon. #UnrealEngine #b3d #rigging #animation
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@ArminHalac
Armin Halac
4 years
IK stiffness By messing around with the Stiffness parameter you can get a drastically different behavior with the same setup. I most often do this on mechanical rigs to emulate different parts of limbs having different spring tensions. #b3d #rigtip #techart #gamedev #animation
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@ArminHalac
Armin Halac
2 years
Starting a 🧵for a new idea: Weight Paint Layers. The plan is to store layers in attributes and assemble them using #b3d #geometrynodes , but I need some custom overlays and lots more helper functions that move data between vertex groups and attributes. This is a early prototype:
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@ArminHalac
Armin Halac
9 months
Had the pleasure of chatting with Pierrick and get his review of my book. Thank you so much @pierrick_picaut for the good time! Can't wait to hang out at BCON. #rigging #b3d #techart #rigtip #gamedev
@pierrick_picaut
Pierrick Picaut
9 months
📖🦴 A book about #rigging ! In #b3D !!! Discover more about it in this review video and get to know the great @ArminHalac , who wrote the book 🦴📖 ▶️ #blender #blender3D #animation #p2design
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@ArminHalac
Armin Halac
3 years
Excited to announce that I am starting work on a book! Y'all are getting a complete guide to character rigging for games! When I say complete, I mean COMPLETE #b3d #rigging #animation #gamedev #techart
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@ArminHalac
Armin Halac
3 years
On a scale of zero to full biped (with bonus tail), here is how much progress I have made with my rigify GameRig feature set. Few more details in thread. #b3d #rigging #rigtip #ue4 #techart #gamedev #animation
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@ArminHalac
Armin Halac
2 years
Learned a hack in my own tool. Needed a way to combine mouthClosed with jawOpen. Solved it by making an empty pose and used it to trigger a corrective with jawOpen. Download ActionPoser here: It's free. #b3d #rigging #techart #ue4 #animation
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@ArminHalac
Armin Halac
11 months
I unpublished my Patreon. Thank you all for the support you gave me over the last few years. All the tutorials are saved and I will think about how to migrate them to my website. And I will keep sharing cool rigging and animation stuff here.
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@ArminHalac
Armin Halac
2 years
How is @mistercoo_game not getting more attention? I haven't seen something this impressive in a while. #animation #gamedev
@mistercoo_game
The Many Pieces of Mr.Coo
3 years
No idea where’s Mr. Coo going to find all his pieces. But we know where you will find him for PC 🧩 Ad #TheManyPiecesOfMrcoo to your whislist in Steam! ➡️⬅️ #Steam #2Danimation #gamedev #indiegames
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@ArminHalac
Armin Halac
4 years
The 3D cursor is your friend. Here is how I use it to quickly snap bones to geometry. Shift+S is the shortcut for the snap menu #b3d #rigging #rigtip #techart
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@ArminHalac
Armin Halac
2 years
I think this demonstrates why I have put "Complete" in "A Complete Guide to Character Rigging for Games Using Blender"
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@ArminHalac
Armin Halac
4 years
First video of my new rigging course for #UnrealEngine in #b3d is live! 🎊🎉 👉 👈 As always, if you don't mind, show your support by sharing, subscribing and donating.
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@ArminHalac
Armin Halac
3 years
More of the low poly rig and topology dev. I added a twist bone in the thigh but other than that I'm keeping things simple and focusing on topology. Definitely reaching the limits of this setup when at extreme angles... #b3d #rigging #gamedev #animation
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@ArminHalac
Armin Halac
3 years
Next installment in my Blender scripting series. The most artist and beginner friendly scripting tutorial you will find, with a focus on rigging tools. 👉👈 #rigging #animation #b3d #UnrealEngine #rigtip #techart
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@ArminHalac
Armin Halac
3 years
The second part of my introduction to Python scripting in Blender is out. Check it out here: With this we made a small utility script from start to finish and learned some important Python basics. #b3d #rigtip #animation #rigging #gamedev
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@ArminHalac
Armin Halac
3 years
If you are thinking "I wish he would zoom out and show the rest of this character", I got you covered:
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@ArminHalac
Armin Halac
1 year
As promised, here is the Parent Space tutorial: #b3d #rigging #rigtip #techart #animation #gamedev
@ArminHalac
Armin Halac
1 year
I wrote a tutorial for this new feature to explain how to use it for rigging. Just need to polish it a bit and upload. Will be up tomorrow very likely, so stay tuned. #b3d #rigging #rigtip #techart #gamedev #animation
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@ArminHalac
Armin Halac
4 years
Already time for the next one everyone🎉 Tune in later today to learn about this neck and head setup, including a simple space switch demonstration. 👉 👈 #b3d #ue4 #animation #techart #rigtip #gamedev #shogun
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@ArminHalac
Armin Halac
4 years
Duplicated a bone for the jaw that had some constraints on it and accidentally created a muppet. #rigging #animation #b3d #rigtip
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@ArminHalac
Armin Halac
3 years
I'm looking to hire a 3D Character Artist for games to create the character for my book. If you are one, or you have someone to recommend, message me with some details. Ideally someone who can do semi-stylized models, similar to the Apex Legends style.
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@ArminHalac
Armin Halac
4 years
🎊NEW VIDEO!🎊 Learn how to make a spine that looks like spline IK but has neither a spline nor IK constraints. I make use of bendy bones to make a fully featured and fast game spine rig. ✅IK ✅FK ✅Stretchy ✅Game ready 👉👈 #b3d #UnrealEngine #rigging
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@ArminHalac
Armin Halac
4 years
Second rig tip: Snap bones to center of geometry In the video, I set the snapping method and use Shift+E to extrude from previous bone and I hold Ctrl to temporarily enable snapping. This makes skeleton creation super fast. #rigging #animation #rigtip #techart #gamedev
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@ArminHalac
Armin Halac
2 years
Feels good to be back to "normal". I got sick in July and this week was the first time I was able to sit at my PC again. Due to this, my rigging book release will be delayed. In the meantime, I will try my best to put out some tutorials. Gamerig update for 3.3 is almost complete
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@ArminHalac
Armin Halac
3 years
(3 of 3) And part 2 is all about the weight painting method. This is something I've been using for years and it makes the process incredibly simple. I hope it will work for you too. 👉👈
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@ArminHalac
Armin Halac
10 months
My book drops today and I planned to post some screenshots and a nice message but I am visiting my home country and don’t have a computer or the book. I hope I did a good job in passing on my knowledge, and you enjoy reading the book. It is available at most big retailers.
@ArminHalac
Armin Halac
10 months
My game rigging book launches in a bit more than a week. Here’s a discount code that will knock 20% of the price: LLJM20 Order from here: #b3d #gamedev #rigging #techart #animation
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@ArminHalac
Armin Halac
1 year
@pierrick_picaut made a great in depth video explaining how to use this in your rigs. Go check it out:
@ArminHalac
Armin Halac
2 years
Bones can have a different axis orientation for location and rotation. Just disable the Local Location property and the bone will use its parent's orientation. Useful for having clean, world aligned, location curves on IK controls. #rigtip #b3d #rigging #techart #gamedev
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@ArminHalac
Armin Halac
2 years
I started this guy a while ago with the intention to rig and share him but he has been collecting dust since I started the book. Will start texturing him as soon as I find time for it. Until then, here is a quick preview render. #TMNT #3dmodeling #animation #rigging #gamedev
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@ArminHalac
Armin Halac
3 years
(2 of 3) In part 1 you will learn all the tools and settings you need for my weight painting method. There isn't much really but it is important to prepare the scene and understand the tools needed. 👉👈
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@ArminHalac
Armin Halac
3 years
My GameRig feature set got showcased here. Thank you @ToshiCG !
@ToshiCG
Todor (CGDive)
3 years
It's a bit of a hidden feature but #b3d Rigify can be extended through so-called "feature sets". 📺Just uploaded a video on where to get such extensions, and how to install and use them.
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@ArminHalac
Armin Halac
3 years
I got featured here among some other fantastic people. Thanks for including me @ToshiCG
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@ArminHalac
Armin Halac
3 years
A couple of insanely generous people reached out and asked if I have a way to accept single donations instead of the Patreon subscription. I have now set up a thing on Gumroad. Check it out if you too are feeling generous.
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@ArminHalac
Armin Halac
1 year
Decided to make a video this time. Jump into my Patreon to watch me talk about barycentric coordinates as I explain a shape key setup for meshes with different topologies for 43 minutes. #b3d #rigging #techart #rigtip
@ArminHalac
Armin Halac
1 year
Here is a teaser for the next tutorial. We will build on top of the live shape key setup and add support for UV based matching, which allows blending between completely arbitrary topologies. #b3d #rigtip #techart #geometrynodes
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@ArminHalac
Armin Halac
4 years
And here is the setup. Just a couple of constraints to get the pose reading going and to have something to drive the Action
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@ArminHalac
Armin Halac
2 years
An annoying part of working with action constraints is that transformation can come from all kinds of places. The Edit Action mode removes all of it and only displays the action assigned to pose. When finished, it restores the original state
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@ArminHalac
Armin Halac
1 year
Keep an eye on this to see the future of Blender rigging and animation being formed in real time. #b3d #rigtip #techart
@sastuvel
Sybren A. Stüvel 🔶 🐈‍⬛ ([email protected])
1 year
I just wrote some docs for PowerShip, my little node-based control rig prototype for Blender. #b3d #blender3D #rigging #nodes #prototype #add -on #devfund
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