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0xC0DE

@0xC0DE6502

4,819
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1,026
Following
1,682
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16,288
Statuses

Acorn Electron fanboy | 6502 coder

Joined September 2019
Don't wanna be here? Send us removal request.
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@0xC0DE6502
0xC0DE
1 year
Proud of the free tools and games I make: max65: 65xx cross-assembler Soko-Ban: puzzle game for Elk/Beeb Electrobots 1 & 2: games for Elk/Beeb/PC Donation=❤️
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@0xC0DE6502
0xC0DE
5 months
This had to be done: I really like the 2 colour effect of *only* drawing the simple landscape contouring
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@0xC0DE6502
0xC0DE
5 months
After many optimisations of my 6502 code, a smaller landscape (88x48 wide pixels) runs at 25fps, while a larger landscape (128x48 wide pixels) runs at ~13fps. With this tweet I also want to celebrate passing 4100, 4200, 4300 and 4400 followers at an incredible rate! THANKS! 🥰🥳
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@0xC0DE6502
0xC0DE
4 months
Acorn Electron "not promising a game" WIP. I have expanded the parallax landscape (losing detail, but gaining fps) and added a little spaceship (stolen from Gauntlet). All at 25fps. Also, I can't keep up with celebratory tweets, but here's to 4500+ and 4600+ followers! 😍🍾
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@0xC0DE6502
0xC0DE
10 months
Well hello there! 😍 #zxspectrumnext
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@0xC0DE6502
0xC0DE
4 years
Enemies are in! Cannot harm you yet. I'm proud of the smooth, zero-flicker animation, especially on the Acorn Electron. Enemies (type, location, speed) are also placed in Tiled and then 'Pythonized' into the game source #8bitcoders #acornelectron #bbcmicro #indiedev #gamedev
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@0xC0DE6502
0xC0DE
2 years
Pretty happy with this wireframe raycaster. Still on PC. Slowly working towards a 6502 asm version
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@0xC0DE6502
0xC0DE
2 years
First attempt at shading using ordered dithering in my raycaster on the Acorn Electron #raycaster #acornelectron #8bitcoders
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@0xC0DE6502
0xC0DE
4 years
Play my new 8-bit game Electrobots right now on your Acorn Electron, BBC Micro or BBC Master (or emulator). Download and play for free. Donate whatever you want to support me: #acornelectron #bbcmicro #8bitcoders #gamedev
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@0xC0DE6502
0xC0DE
2 years
For the longest time (decades) I have wanted to code (and understand) a ray casting algorithm. Today is the day! This runs on a PC (C+Allegro)
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@0xC0DE6502
0xC0DE
3 years
Isn't it funny/weird/exciting/nerdy that so many people (at least in my Twitter bubble) are still making new software and hardware for or based on 40 year old 8bit machines? I absolutely love it!
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@0xC0DE6502
0xC0DE
5 months
Experimenting with simple "contouring" to make the individual monochrome green hills stand out more (disclaimer: this is a prototype on a fast PC, not on an Acorn Electron)
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@0xC0DE6502
0xC0DE
5 months
So I'm finally able to show how my Voxel Space experiments on the PC (d)evolved into a first something feasible on the Acorn Electron. This is a 128x48x4 (wide pixels) parallax landscape. Can increase framerate by reducing viewport size and/or landscape details
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@0xC0DE6502
0xC0DE
4 years
As suggested by some of my Twitter friends, here is a rotating Earth where the opposite side is drawn as well. Causing an obvious drop in framerate but I like the extra 3D effect it creates. #8bit #8bitcoders #acornelectron #bbcmicro #indiedev #demoscene
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@0xC0DE6502
0xC0DE
3 years
Poor man level design, turning compile time strings into run time graphics. Works really well!
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@0xC0DE6502
0xC0DE
3 years
I vowed to keep this Twitter feed about retro stuff only, so this is all I will say about it. It's just sad and heartbreaking to see a handful of my retro friends actively spreading anti vaccination messages and global conspiracy theories 😥
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@0xC0DE6502
0xC0DE
4 years
Finally decided on a name for my current game for the Acorn Electron and BBC Micro..... Electrobots. You control 2 Electrobots: R-bot on land and M-bot under water. Designed ~85 rooms so far #8bitcoders #acornelectron #bbcmicro
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@0xC0DE6502
0xC0DE
5 months
Just a quick test to see if wide pixels and a 4 colour palette (mimicking Acorn Electron MODE 5) would work for a voxel space terrain rendering tech demo
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@0xC0DE6502
0xC0DE
5 years
I proudly present my Bad Apple 🍎 demo (v0.1) for the Acorn Electron! Video is not optimal. It looks much better on a real Electron, I promise. Tune by @inversephase , ported by @simondotm . Full video: #8bit #acornelectron #bbcmicro #demoscene #indiedev
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@0xC0DE6502
0xC0DE
3 years
Experimenting with isometric pixel art on my Acorn Electron (MODE 4, 320x256x2)
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@0xC0DE6502
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4 years
Very first experiment for my new game on the Acorn Electron and BBC Micro. What do you think?
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@0xC0DE6502
0xC0DE
2 years
First attempt at a wireframe raycaster in 6502 asm on an Acorn Electron... at ~2fps 🤣 160x200 projection plane (wide pixels in MODE 5). Obvious optimisations: smarter wipe, smaller viewport #acornelectron #bbcmicro #8bitcoders
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@0xC0DE6502
0xC0DE
3 years
Proof that I can make the Trashman game on the Acorn Electron at 50fps with just one screen buffer, thus saving a whole lot of precious RAM. That took some serious head scratching and optimisation to get it right regarding flicker-free sprite plotting 🥵 #trashman #8bitcoders
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@0xC0DE6502
0xC0DE
2 years
More #raycaster experiments on my #acornelectron . There is a crude floor (and ceiling) and objects can have different heights now #8bitcoders
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@0xC0DE6502
0xC0DE
4 years
Starting to feel like a game now. Game stats are all working at the top of the screen. Enemies drain your energy now. Objects can be collected and are also shown at the top of the screen. These are just a few test screens btw #gamedev #8bitcoders #acornelectron #bbcmicro
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@0xC0DE6502
0xC0DE
8 months
I am having fun with improving the classic Acornsoft Meteors game for the Acorn Electron. So far I have optimised countless things to achieve smooth & consistent movement with no sprite flicker at all. The spaceship in Meteors++ (on the right) is temporarily indestructible btw😅
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@0xC0DE6502
0xC0DE
3 years
Remake of Chuckie Egg in e- (Acorn Electron version). Stress test. All enemies. No sprite flicker. The Elk is not even breaking a sweat (okay, maybe a little 😅) #8bitcoders #acornelectron
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@0xC0DE6502
0xC0DE
2 years
Electrobots Going Underground is out now! Play my new game on Acorn Electron, BBC Micro or even on Windows with the self-contained EXE Free to play but your support on is greatly appreciated. Enjoy! #acornelectron #bbcmicro
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@0xC0DE6502
0xC0DE
5 years
It works! I've got this huge basketball bouncing smoothly on my Acorn Electron in high-res screen MODE 1 at 50fps. I had to record straight from my screen because no emulator can handle this 🏀 #8bit #acornelectron #bbcmicro #demoscene #indiedev
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@0xC0DE6502
0xC0DE
5 years
My work in progress on the 10 lines of BASIC challenge by @Basic10L . Pacman-ish ASCII-man whatever 😆 on the Acorn Electron or BBC Micro. Exactly 10 lines at the moment #8bit #8bitcoders #acornelectron #bbcmicro
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@0xC0DE6502
0xC0DE
3 years
Starting a remake of Chuckie Egg in e-, just because I can =)
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@0xC0DE6502
0xC0DE
4 years
Who said you can't have all 8 colours in MODE 5? 😎 #electrobots #8bitcoders
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@0xC0DE6502
0xC0DE
3 years
Single page Frogger (250 bytes) for Acorn Electron. Now with movement, sound, collision detection and level progression (more cars on higher levels). Pretty chuffed with this tiny 6502 asm game #8bitcoders
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@0xC0DE6502
0xC0DE
1 year
I had a great day today together with about 30 other Acorn enthusiasts at a retro meeting in NL. Pictured is my setup for today: an Acorn Electron showing one of my demos and my dev laptop showing a prototype of my latest, unnamed tank game
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@0xC0DE6502
0xC0DE
5 years
Gameplay of @-man. 10 lines of BBC BASIC (max 120 chars each). Works on Acorn Electron and BBC. Features: full-screen maze, up to 4 chasers, highscore, sound, increasing difficulty. This may very well be my very first actually finished game ever! #8bitcoders #acornelectron #8bit
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@0xC0DE6502
0xC0DE
4 years
I'm thrilled to see that more and more people on Twitter still own or have recently bought an Acorn Electron! I would love to create a public Twitter list of all Elk enthusiasts that are ACTIVELY USING IT. Please reply, with a picture if possible. RT is great. I'll go first 😁
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@0xC0DE6502
0xC0DE
2 years
Look at the speed of this thing! 🤓 #raycaster #acornelectron #8bitcoders
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@0xC0DE6502
0xC0DE
3 years
🥳🎉 First release of Python, an 8bit game for the Acorn Electron and BBC Micro, created with my own e- compiler. Source will be published later. Download and play Python now: Please support me: #8bitcoders #acornelectron #bbcmicro
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@0xC0DE6502
0xC0DE
4 years
Progress update on my next Elk/Beeb game. The tile map from Tiled is converted to room data in my 6502 asm source, including room exits (Python FTW). And the little robot can now move from one room to the next. I have a tile system in-game now, including tile collision detection
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@0xC0DE6502
0xC0DE
7 months
To celebrate 4000+ followers (thank you! 🥳), I am releasing the initial version of Meteors++, an enhanced version of Acornsoft Meteors for the Acorn Electron. It features flicker free and smooth animation with consistent speed. Disk/tape images here:
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@0xC0DE6502
0xC0DE
3 years
ASCII Invaders, my third and probably last ASCII BASIC 10Liner game for the #asciibasic10liner competition. Written in BBC BASIC for Acorn Electron and BBC Micro. Aliens move faster on higher levels. Couldn't fit more features in 10 short lines of max 72 chars each 😅 #8bitcoders
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@0xC0DE6502
0xC0DE
2 years
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@0xC0DE6502
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5 years
Acorn Electron #retrosunday (share your retro setup)
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@0xC0DE6502
0xC0DE
4 years
Look at these beauties! Thanks @rhayadercompute ! 👍
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@0xC0DE6502
0xC0DE
3 years
I just released Manic Miner 2021 (v0.06b) for the Acorn Electron #8bitcoders #acornelectron
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@0xC0DE6502
0xC0DE
3 years
The essence of Pacman in 255 bytes of 6502 asm for the Acorn Electron. This is the best I can do. Pretty tough challenge. If I remove the colourful UDGs, I could probably add better ghost movement, a larger maze and sound #8bitcoders #tinyasm #acornelectron
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@0xC0DE6502
0xC0DE
4 years
Hard work is paying off. Masked sprite plotting. Smooth movement @ 50fps: left, right, jump, turbo. Just moving and bouncing the electron (player) around some simple platforms makes me a happy man 🤓👍 #8bitcoders #gamedev #acornelectron
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@0xC0DE6502
0xC0DE
9 months
I hope the kids will like their new Acorn microcomputer! Merry Xmas and Happy Holidays everyone! 🎄🎅🎁⛄️
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@0xC0DE6502
0xC0DE
4 years
First test with full screen (320x256, 50fps) parallax effect (plus sprite overlay) on Acorn Electron
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@0xC0DE6502
0xC0DE
4 years
Electrobots intro screen and attract mode #8bitcoders #acornelectron #bbcmicro
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@0xC0DE6502
0xC0DE
3 years
Always wanted to play Lode Runner on your Acorn Electron? Now you can! All 160 levels... #8bitcoders #acornelectron #gamedev #indiedev
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@0xC0DE6502
0xC0DE
2 years
Next iteration of raycaster (on PC). No more floating point, fixed-point math only. Trig tables. Definitely some accuracy issues, but that was to be expected
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@0xC0DE6502
0xC0DE
4 years
I'm designing and testing my own game world. Couldn't be happier. Can't show much of it though, because I would be spoiling the game for any possible future players (other than myself 🤣). Here are two of the interconnected rooms...
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@0xC0DE6502
0xC0DE
3 years
Step 3B! One can never have too many colours and patterns =) Remember, this is 50fps on an Acorn Electron in slow MODE 2 and all the magic needs to happen during HSYNC! #acornelectron #8bitcoders #demoscene
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@0xC0DE6502
0xC0DE
3 years
Can't break the chain, so here's a BIG THANK YOU to all 2400+ people following my retro shenanigans on Twitter! 🥳🎂🍻(level made in the Acorn Electron version of Lode Runner)
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@0xC0DE6502
0xC0DE
3 years
These are the games I created for or ported to the Acorn Electron: Elementum, Electrobots, Manic Miner and Lode Runner. I'm very proud of myself for not just starting these but actually finishing and releasing them!🦚 Why not give them a go? #8bitcoders
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@0xC0DE6502
0xC0DE
4 years
Brutal! And it's only level 1 🤣 #acornelectron #8bitcoders
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@0xC0DE6502
0xC0DE
4 years
🥳 Celebrating 2100 followers on Twitter in appropriate 8-bit retro style on my Acorn Electron. Thank you everyone! 🍻
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@0xC0DE6502
0xC0DE
3 years
2600 followers! Thank you everyone for taking an interest in my little projects and for sharing this awesome retro hobby with me 🥰
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@0xC0DE6502
0xC0DE
4 years
Look what I found under the tree! 🎄🎁 I couldn't be more proud for having Elementum published on real disks. If this isn't a childhood dream come true, I don't know what is! Available mid-January 2021 from @RetroSoftwareUK for Acorn Electron, BBC Micro or BBC Master 🥰
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@0xC0DE6502
0xC0DE
3 years
Starting to look like a game! #8bitcoders
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@0xC0DE6502
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3 years
Frogger in 256 bytes?
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@0xC0DE6502
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4 years
Bought a new (gaming) laptop. So, first thing to try: does it play Chuckie Egg!? Am I doing this right? 😁
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@0xC0DE6502
0xC0DE
2 years
Faster, faster, faster. I keep finding ways to optimise my raycaster for the Acorn Electron. Less calculations, more interpolation ==> more speed, less accuracy. #8bitcoders #acornelectron #raycaster
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@0xC0DE6502
0xC0DE
5 years
I can't believe it! 1000 followers on Twitter!! 😎👍 A big THANKS to every single one of you. It makes me happy that you are enjoying my little #8bit creations. And I'm glad to be part of this amazing retro community. Cheers! 🍻
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@0xC0DE6502
0xC0DE
11 months
Multi-room levels are working now 👍
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@0xC0DE6502
0xC0DE
3 years
🔊 Manic Miner update (Elk version): correct colours (+ separate colour palette for Air/Score/Lives/Level), hardware key scanning (no OSBYTE), music playing from custom interrupt handler #8bitcoders #acornelectron
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@0xC0DE6502
0xC0DE
4 years
Progress BASIC 10liner...
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@0xC0DE6502
0xC0DE
3 years
Thanking all of my 2500 friends on Twitter for putting up with my Acorn Electron shenanigans! 🍻🎂 Here's a custom "2500" level in Mr. Ee! (on the BBC Micro) to celebrate 😎🔊
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@0xC0DE6502
0xC0DE
2 years
So far Python seems really suitable for writing a 6502 assembler. Lists, tuples, string manipulation, etc come in very handy for a C/asm programmer like myself. I will be supporting all documented and all undocumented 6502 opcodes
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@0xC0DE6502
0xC0DE
4 years
🔥 1900 friends on Twitter! 🔥 ♥️ THANK YOU ALL! ♥️
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@0xC0DE6502
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6 months
Everything up and running at ABUG 2024 👍
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@0xC0DE6502
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11 months
The future is here!
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@0xC0DE6502
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4 years
Elementum v1.00 is now released: This is my first ever 8-bit game for the Acorn Electron, BBC Micro and BBC Master. Enjoy! #8bitcoders #acornelectron #bbcmicro #indiedev #gamedev
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@0xC0DE6502
0xC0DE
3 years
Did someone say colour? No problem! 😁 #trashman #8bitcoders #acornelectron #bbcmicro
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@0xC0DE6502
0xC0DE
2 years
This may be my dumbest or brightest idea in a while: a stand alone Windows 64bit executable that combines a minimal version of my Acorn Electron emulator and my 8bit game Electrobots. Instant play! ALT+ENTER = full screen. Please try and report back:
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@0xC0DE6502
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4 years
You could say I'm all set to do some coding
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@0xC0DE6502
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4 years
I want to thank everyone who played my game Electrobots () so far. I'm overwhelmed by the positive response. And I'm especially grateful to those who donated () to support me. Thank you! Have a great retro weekend everyone!
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@0xC0DE6502
0xC0DE
3 years
Here's my disassembly of Lode Runner (BBC Micro version): Fully commented and with labels that make sense =)
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@0xC0DE6502
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3 years
Always wanted to do one of these 😁
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@0xC0DE6502
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4 years
For more interesting movement possibilities across the Robot World, I implemented these magic energy fields. Which completely coincidentally work exactly like ladders 😜 I get such a Chuckie Egg feeling when jumping from the top of one 'ladder' to the one above it
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@0xC0DE6502
0xC0DE
2 years
A few optimisations and sacrifices later... 8bit wireframe raycaster (6502 asm) Will be using a double screen buffer later #acornelectron #bbcmicro #8bitcoders
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@0xC0DE6502
0xC0DE
2 years
6502 cross-assembler. I have implemented if/elif/else/endif and for/next, both at any desired nesting depth. Here's a simple example:
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@0xC0DE6502
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3 years
I'm tired of 6502 asm and the Acorn Electron. From now on I will exclusively tweet about Z80 asm on the almighty Speccy!
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@0xC0DE6502
0xC0DE
5 years
That kind of took me by surprise this weekend while I was visiting the UK! I am grateful for the 900+ people on Twitter who take an interest in what I am doing on my Acorn Electron. Here's what I quickly made in BASIC. THANK YOU! #8bit #8bitcoders #acornelectron #bbcmicro
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@0xC0DE6502
0xC0DE
3 years
🍻 Celebrating 3100 followers on Twitter with a special update of my remake of Chuckie Egg (written in e- for Acorn Electron and BBC Micro). Thank you all for your continuing interest, support and friendship! ❤ #8bitcoders #acornelectron #bbcmicro
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@0xC0DE6502
0xC0DE
4 months
It's been 5+ years since I rediscovered my love for my childhood Acorn Electron. In those years I slowly expanded my retro bubble and was lucky to get to know many interesting people. Mainly on here, but also in real life. Thanks for making this a very pleasant journey and hobby!
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@0xC0DE6502
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3 years
Very first mockup. Looks familiar?
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@0xC0DE6502
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3 years
🔊 Nameless Snake game at 50fps for Acorn Electron / BBC Micro. Now with suitably annoying ear worm 🍿, sound effects, custom font, etc. All written in e- and compiled to 6502 asm #8bitcoders #acornelectron #bbcmicro
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@0xC0DE6502
0xC0DE
4 years
Day #2 , continuing the positive vibe of 2021... I'm thanking my 2000+ friends on Twitter for taking an interest in my retro shenanigans! 🥳🍻🎂🥰
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@0xC0DE6502
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3 years
I don't know what happened but I've reached 2700 friends on Twitter... a-MAZE-ing!! ❤ THANK YOU ❤
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@0xC0DE6502
0xC0DE
3 years
This is my second game for the ASCII BASIC 10Liner competition (listing at end of video). For Acorn Electron (slow) and BBC Micro (okay). There is still time for you to join the jam! #asciibasic10liner #8bitcoders
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@0xC0DE6502
0xC0DE
2 years
Wireframe raycaster on Acorn Electron. Additional minor optimisations are immediately countered by calculations needed for moving the player around the area. Can now turn left/right, strafe left/right, move forward/backward. Also: double screen buffers
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@0xC0DE6502
0xC0DE
4 years
Shaved a few cycles off so I can now display a larger sphere (47x47 pixels) with more details at an acceptable speed #acornelectron #8bitcoders
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@0xC0DE6502
0xC0DE
3 years
New Acorn Electron emulator feature: live view of the entire 32K of RAM as though it was screen memory. View in different, manually selectable layouts (MODE 0/1/2/4/5). Show what the game dev is hiding: level drawing, sprite data, double screen buffers, and much more.
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@0xC0DE6502
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1 year
Sorry about the poor video quality, but can anybody guess how I did this on my standard Acorn Electron? Fullscreen effect in MODE 1 with 2 layers moving in different directions at different speeds. Spoiler: no colour cycling or other colour palette shenanigans! #acornelectron
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@0xC0DE6502
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2 years
🔊 "Hello Twitter. This is 1bit sampled speech on the Acorn Electron" 🤯🤓
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@0xC0DE6502
0xC0DE
1 year
Found this in one of my boxes: PSP 2000. Replacement battery is on its way. Some pretty cool games on this thing. Also, thinking out loud: how hard would it be to get one of my own games to work on this?
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@0xC0DE6502
0xC0DE
4 months
My CHIP-8/S-CHIP emulator for the Acorn Electron is already twice as fast and I haven't even touched the sprite plotting routines yet! 😎 I was scanning for keys being pressed way too often, which is sloooow. (This is the game Blinky in S-CHIP high resolution mode)
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