Let's do a giveaway.
I'll ship a brand-new, in-shrink copy of Pax Viking to somebody tomorrow. To be eligible, here are the rules:
1. Like this tweet.
2. Please don't already own Pax Viking.
3. Please play it. Don't just sell it or something.
4. Those are the rules.
For those who haven't made it through
@Charlie_L_Hall
's interview with Travis Worthington on the use of generative AI illustrations in More Terraforming Mars!, here are ten takeaways from the conversation.
Today is the birthday of my personal hero, Helmuth Hübener.
If you'll permit me to be personal, I'd like to share some notes on him and on the faith tradition we share. 1/
Arcs by
@colewehrle
and
@LederGames
feels like the fulfillment of a promise. This is a civilization game writ large, spoken into being via trick-taking, interpersonal relationships, and the development of entire cultures. My review:
This is an interesting question for a few reasons. There's the obvious, in that it presumes a critic holds a duty of care first and foremost for designers and publishers and not for, say, the people who actually engage with art — or even for the critic's own conscience. 1/x
#4
Travis is quick to note that FryxGames has not personally plagiarized the artwork of any other artists. Rather, FryxGames used a machine to plagiarize the artwork of other artists.
Since folks are asking, Space-Biff! does not and will not cover games that use generative AI in place of human craftsmanship. Art and play are human endeavors and that's where my interests lie.
I'm happy to discuss or clarify this position.
Are board games Just Math?
Sure. In exactly the same way that books are Just Words, movies are Just Frames, music is Just Notes, and video games are Just Pixels.
#5
Travis is aware that there are more ethical models of generative AI that could be trained on the work of consenting artists. For this project, FryxGames opted for the unethical option.
#7
Travis clarifies that these decisions weren’t only intended as a cost-saver. They were also intended as a time-saver to bring a product to market faster, thus saving on costs. Travis requests that all readers disregard the transitive property.
#6
Travis is very clear that Stronghold obeyed the disclosure rules of Kickstarter. When asked by Kickstarter, “Do you have consent to use the artwork that generated your illustrations?”, Stronghold responded “Nope.” At which point Kickstarter said, “Cool.”
#2
Travis says generative AI can produce things no human has imagined. There were no board games about terraforming Mars before AI produced the ideas contained in More Terraforming Mars!, the 43rd entry and sixth crowdfunding campaign in the popular Terraforming Mars line.
#8
Travis notes that prohibitions on generative AI will be impossible to enforce in the future. Like all norms and rules will be impossible to enforce in the future, FryxGames and Stronghold have decided to get ahead of the curve by breaking them as soon as possible.
#1
Travis wants to emphasize how unfortunate it is that everybody is focused solely on the capabilities of generative AI to produce illustrations. The reality is that it can do so much more. FryxGames, for example, used generative AI to produce illustrations.
Because sports are shut down, my local news station is running a board game bracket. It's a total shitshow. Look at these ridiculous contenders in the final 8.
Feels good to be outraged about something other than the government, at least.
#9
Travis reminds us that Stronghold was once criticized for using Kickstarter. Because every complaint about Kickstarter has been resolved to everybody’s utter satisfaction, people’s complaints about Stronghold's current behavior are also without merit.
In today's Talking About Games, we're discussing the difference between portrayal and endorsement in board games! If that sounds dry, don't fret: it's even drier than you'd expect! Read here:
Over the past few weeks, I've played Oath by
@colewehrle
and
@LederGames
at least ten times. Every play resembles a single pivotal turn in a larger civilization game. Even as a prototype, it's terrific. This is what modern design is accomplishing. Preview:
Happy Birthday, Helmuth Hübener. God bless you for obeying your conscience instead of your stepfather, mentors, and church leaders. You have found peace and justice through the judgment of your heavenly parents and history. You have been vindicated. /x
Congratulations to the fine folks at Leder Games for crashing past their funding goal! I did everything in my power to halt Arcs in its tracks, but it continues to garner the attention it deserves. I love watching good board game projects succeed.
#3
Travis is very excited about the many ideas, innovations, and mechanisms produced by generative AI. However, because he is not involved in the game’s development, he must decline to name any of them.
John Company by
@wehrlegig
and
@colewehrle
is powerful not only because it presents the horrors of the past without flinching, but also because it proposes that we can enjoy the experience. Review here:
Goodness. This is the most impoverished response to anything ever. "Games can't mean anything! Not to me and not to you, either! They are light entertainment and nothing more!" Like, think of doing that to any other medium. "Books aren't for thinking about and discussing!"
Earthborne Rangers is a quietly revolutionary game, an improvement on the adventure card games of years past, one that invites us into a wild and vibrant world. My review:
Trying to decide if anyone would appreciate a piece on how
@colewehrle
's Pax Pamir 1e and 2e argue very different things about the history they're exploring based on minute mechanical changes.
Once more, my policy at Space-Biff! is that I don't cover board games that use gussied-up autocomplete to skip an essential part of the creative process, aka "AI art."
Dismayed at the idea of Awakened Realms using AI generated illustrations AND dismayed at the convo in this post in which multiple people defend AI images as “art for the little guys”. Just cuz you’re indie doesn’t mean you should stand the hands of artists to get your sliver.
If I've said it once, I've said it five or six times: I will never pivot to video.
Yes, I know it's where the views are at. Yes, I know it would make me more appealing to publishers. Yes, I know text is a fossil of the ancient past.
Don't care. I'm a writer. I write.
My daughter is 8. She's loving her last two weeks of school. I think I'll let her go on believing that school is fun and safe.
I'm sick to death of watching craven, self-interested, sheltered politicians offer thoughtless thoughts and godless prayers rather than solutions.
There aren't many games that impress me as fully as The Cost from
@ulible
. It's moral without moralizing, enjoyable yet relevant, and intelligent both in part and in sum. This is a rare treat. Review here:
I've spent the past day mulling over that (fantastic) SUSD review of JC2e, and I have to say, it's frustrating to want to discuss how the review displays our hangups with the way we conceptualize both critique and board games, when I don't want to come across as hating.
So... I don't get why deluxe board games are such a terrible thing. Are they really crowding out innovation? Seems like we see more innovative games every year. Pushing up prices? I don't think that's due to deluxification. Putting off newcomers? I doubt newcomers ever see them.
Board games are infamous for how they use the imagery and language of H.P. Lovecraft without delving into the more troubling aspects of cosmic horror. Today, I investigate whether there's anything worth preserving.
Today on Space-Biff!, I discuss Unfathomable, Battlestar Galactica, Homeland, and post-9/11 alienation and paranoia. What's it like to be an infiltrator in your own society? Certain board games tried to help us understand.
Votes for Women by
@torylynn
and
@fortcircle
offers an approachable and uncompromising look at the struggle for women's suffrage in the United States. This is reflective of the new wave of historical board games, and I'm here for it. Review:
I've been delaying writing about John Company 2e . After writing a preview plus reviewing the first edition plus penning an economic comparative piece, I wasn't sure I had anything left to say.
Now I'm pretty sure something must be said. So. Deep breath. Let's give it a try.
Continuing last week's piece on Arcs by
@colewehrle
and
@LederGames
, today we look at the version of Arcs that contains actual arcs. While it remains incomplete, the short version is that it feels like Arcs coming home.
Publishers and designers:
Please please please put a high-res box image on BGG. And please lay it flat. Angled boxes are impossible to use as header images.
I gave a guest lecture on board game criticism at BYU today. The students were attentive and in tune with many of the relevant issues and concepts. Their questions were spot-on. My goodness, it's a relief to meet with students face-to-face again.
Arcs by
@colewehrle
and
@LederGames
is two games. The first is a single-session game — aka an ordinary board game — that uses trick-taking to tackle the unwieldy bulk of a galactic empire. Preview here:
Stonewall Uprising by
@Drawnonward
and
@CatastropheGam2
covers three decades of the gay civil rights movement. It is a challenging game that takes big risks and places great trust in its players — all of which pay off by producing an empathetic and important work. 1/2
A heartfelt thank you to everyone who sent encouraging messages while I was in the hospital. A terrible stomach bug gave me and my oldest daughter severe dehydration and bruised one of my ribs. Your words of kindness were genuinely the bright spot in a very tough day.
Bloc by Bloc by
@tlsim0ns
and
@blocbybloc
is one of those rare board games that not only makes a point, it also understands its point's contradictions and is willing to grapple with them — and in the process, advocate for something better. Review here:
There's apparently a "Monopoly: Socialism Edition" thing doing the rounds. It's blatant outrage marketing. And hey, I'm fine with that, provided everybody gets straw-manned equally. Which is why I'm proud to present MONOPOLY: BABY BOOMER EDITION.
While trying to write about Root's Marauder expansion, I accidentally outlined an entire article on the Foucaultian and Marxist assumptions underlying every one of Root's factions.
Send help.
My 9yo invited over some friends. Suddenly my quiet home was overrun with screaming children. They asked to play a board game. We wound up playing Men at Work and Rhino Hero Super Battle multiple times. Today, board games saved my sanity.
There are so many things to say about Wyrmspan. The real draw, however, is the dragons — their personalities, their interactions, the way the game invites you to walk among them. My ten-year-old is smitten. So am I. My review:
I can't stop laughing about this. Protip: if you're determined to bribe a game critic, (1) maybe don't use a throwaway email that puts you across as a troll, (2) write like you'd actually have $500 in your checking account, (3) make an offer I could believe for even one second.
John Company's second edition (via
@colewehrle
and
@wehrlegig
) refines nearly everything about the original. Such a description is too bland for what it accomplishes, which is a fuller realization of both its play and its thesis. Review:
I get the whole argument. Not every game is for everyone. This game is hard. Blah blah blah.
But being able to pause the game is an accessibility issue. Have nobody at FromSoftware ever been, like, sick? Had IBS? Been disabled? Had even the barest obligations?
Over the past few months, I've been playing dozens of trick-takers, trying to answer the question, "Why do people like these things?"
Today, I love trick-takers. Here's part one of my exploration of the genre.
Took my girls to the park to ride bikes this morning. Unfortunately, my two-year-old became discouraged and began crying. As I walked her around to calm down, within earshot (I think deliberately), one of the nearby moms said, "That's why fathers belong at work."
Sigh.
To the person who commented that everything I write is "pretentious waffle,"
You might want to refrain from reading the piece I'm writing tonight. I have truly out-tickled my pretentious bone.
Thank you,
Dan Thurot
Today I wanted to highlight the work of two of our previewers who looked at Arcs before the campaign and say a little about the role of previewers in our KS generally. 🧵
Whenever I write about mercantilism, colonization, or Christianity in board games, I'm asked one question: why not these other problems?
Today, I take a stab at answering that question as clearly as possible.
Well, I lost my job yesterday. Hard to believe that after 150 hours this month alone and countless chores nobody else apparently knows how to do, I will no longer be assembling the elden ring.
Ever wanted to read a comparative analysis of
@colewehrle
's An Infamous Traffic and John Company, and how they make separate economic arguments that complement one another?
Now you can!
Medieval history is much misunderstood. Nevsky by
@Volko26
and
@gmtgames
covers a conflict that was a hiccup to one side and a foundational myth to the other — and gets medieval warfare right in the process.
Review:
Saw Furiosa last night, and the instant the credits rolled one of my co-viewers turned to me and said, "Where does this fit with the other movies?" and I can't think of a more boring way to experience something.
It's infuriating watching fellow Mormons make excuses — again — for another LDS Church abuse report.
I was sexually abused as a child. My bishop covered it up. It wasn't until a few years ago, when I finally opened up about my experiences, that I discovered this is the norm.