Samuel Villarreal Profile Banner
Samuel Villarreal Profile
Samuel Villarreal

@SVKaiser

4,130
Followers
63
Following
131
Media
1,584
Statuses

Lead engine developer at Nightdive Studios and head developer of the Kex projects. Cooking/baking enthusiast

Porter, TX
Joined December 2012
Don't wanna be here? Send us removal request.
@SVKaiser
Samuel Villarreal
1 year
Source code for the Quake 2 rerelease is now up on GitHub, including the reverse engineered code from Quake 2 64
31
613
2K
@SVKaiser
Samuel Villarreal
1 year
Happy to finally announce that other thing I've been working on. Turok 3 Remastered is coming soon.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
86
318
2K
@SVKaiser
Samuel Villarreal
1 year
@XboxP3 Just letting you know, having a long running history and extensive knowledge with Heretic and Hexen, just want to point out that me and my team are very well suited for the job. Just saying.
@kinsie
The Kinsie
1 year
flipping three switches scattered across seven different podcasts #Xbox
4
11
115
95
241
2K
@SVKaiser
Samuel Villarreal
26 days
More work in progress shots. Artists are doing wonders.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
39
140
1K
@SVKaiser
Samuel Villarreal
1 year
*slurp*
Tweet media one
11
227
1K
@SVKaiser
Samuel Villarreal
16 days
| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄| | Play DOOM 64 | |_____________| \ (•◡•) / \ / —— | | |_ |_
@FittingDoomIMGs
Media with 𝐃𝐎𝐎𝐌 Music
16 days
| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄| | Play DOOM | |_____________| \ (•◡•) / \ / —— | | |_ |_
11
340
2K
25
108
1K
@SVKaiser
Samuel Villarreal
10 months
With Turok 3 Remastered coming out in 3 days, I figured I share some technical tidbits of how the game works. For animated characters, every 'joint' of the model can be collided with projectiles. To do this, a collision box is computed. In the remaster, these boxes are
Tweet media one
Tweet media two
20
148
912
@SVKaiser
Samuel Villarreal
4 years
W I D E
Tweet media one
19
38
706
@SVKaiser
Samuel Villarreal
1 year
Rated 'E' for everyone
33
71
712
@SVKaiser
Samuel Villarreal
2 months
Here, have a spikey tomato
Tweet media one
11
134
593
@SVKaiser
Samuel Villarreal
3 years
Finally someone noticed
@starshipwaters
starshipwaters
3 years
wow, the quake revitalized update added the cut section at the beginning of 'the dismal oubliette' back onto the level officially #quake
Tweet media one
9
30
192
13
27
486
@SVKaiser
Samuel Villarreal
3 years
Back in 2011 I was reverse engineering Turok out of sheer curiosity and for fun. I never expected that I'd get to this point.
Tweet media one
12
31
473
@SVKaiser
Samuel Villarreal
6 months
"LET NIGHTDIVE REMAKE ALIENS VERSUS PREDATOR 2" I totally agree.
Tweet media one
23
70
470
@SVKaiser
Samuel Villarreal
3 years
Levels will be remastered in their own way, combining elements from both Saturn and PSX versions. Saturn content will all have fixed UV mapping and geometry holes as seen in the original. Lighting is also redone with baked-in ambient occlusion. #RD2021 #realmsdeep2021
Tweet media one
Tweet media two
Tweet media three
Tweet media four
13
78
396
@SVKaiser
Samuel Villarreal
6 years
Say hello to BloodEX And yes, for real this time.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
@NightdiveStudio
Nightdive Studios
6 years
1997 horror shooter Blood is coming back
135
453
1K
30
106
353
@SVKaiser
Samuel Villarreal
3 years
Quake EX.. I mean Quake remastered has just pushed its first major update
12
47
337
@SVKaiser
Samuel Villarreal
7 months
If I am forced to remaster this, there better be a huge raise to my salary.
@pagb666
Peter
7 months
What I'm doing with my life...?
Tweet media one
35
11
222
35
33
335
@SVKaiser
Samuel Villarreal
3 years
Here's a picture of Brian McNeely showing the cast used for the Cobra Staff
Tweet media one
Tweet media two
5
35
317
@SVKaiser
Samuel Villarreal
11 months
Nothing's better than failing PS4 certification one week before a game is shipped because it crashes when loading a specific level, only on a PS4 Pro, only on 4k resolution, and only when a debugger is not attached. Yup, I sure do enjoy that.
10
11
320
@SVKaiser
Samuel Villarreal
6 months
A special announcement is coming soon ™. Stay tuned. 👨‍🍳 #nightdivestudios
44
29
320
@SVKaiser
Samuel Villarreal
4 years
Expect more news coming soon, but for now, enjoy these teaser shots
Tweet media one
Tweet media two
Tweet media three
Tweet media four
24
25
274
@SVKaiser
Samuel Villarreal
4 years
Source code to SNES Doom has finally been made public
4
63
271
@SVKaiser
Samuel Villarreal
2 months
It's surreal seeing episode 4 on the SNES! Curtosy of the talented @RandalLinden
Tweet media one
9
32
278
@SVKaiser
Samuel Villarreal
3 years
SOUL / SOULESS
Tweet media one
13
26
251
@SVKaiser
Samuel Villarreal
11 months
Shit happens but I appreciate everyone waiting a bit longer.
@NightdiveStudio
Nightdive Studios
11 months
Turok 3: Shadow of Oblivion now has an updated release date of Nov. 30 for Xbox One, Series X|S, PS4, PS5, Nintendo Switch, and PC! 💫 Nightdive Studios thanks everyone for their patience and understanding as we work to deliver the best Turok 3 experience possible 🙏
Tweet media one
178
525
3K
15
10
255
@SVKaiser
Samuel Villarreal
3 years
What the shadow actually looks like in the Saturn version of Powerslave
Tweet media one
1
34
240
@SVKaiser
Samuel Villarreal
10 months
Turok 3 Remastered launches today. Have fun
Tweet media one
13
35
238
@SVKaiser
Samuel Villarreal
3 years
Once again, having nothing to do on Memorial Day, decided to revisit a special project of mine..
Tweet media one
14
23
203
@SVKaiser
Samuel Villarreal
7 months
Already made a fix for the stuttering issues on the Switch and music timing should now more or less be the same as TFE's output. Will try to get this patched into the Steam build asap. No word on how long console patches will take.
@dark1x
John Linneman @dark1x.bsky.social
7 months
We have the first look at Dark Forces Remastered! It’s extremely good overall with just a couple nitpicks. Truly an important piece of gaming history.
45
81
904
9
7
211
@SVKaiser
Samuel Villarreal
3 years
Just FYI, there's another surprise.
20
18
195
@SVKaiser
Samuel Villarreal
5 years
Hmm...
Tweet media one
10
33
178
@SVKaiser
Samuel Villarreal
1 year
There are more announcements happening later this year. It's been a busy year.
15
15
183
@SVKaiser
Samuel Villarreal
7 months
Still working on improving DarkForces Remaster. The two big ones are better mod support and improving the MIDI music player, particularly the timings of the notes. Here's a demonstration showcasing the music in the current release, versus the new one
21
21
180
@SVKaiser
Samuel Villarreal
4 years
Apparently, I fucked up with reverse engineering the Baron of Hell's melee damage formula for the Doom 64 remaster In other words, it was suppose to deal way more damage, with the highest being 88 damage. There's always the patch right? Oh.. nevermind.
Tweet media one
10
18
175
@SVKaiser
Samuel Villarreal
10 months
Original composer for Turok 3 discusses some tidbits about this thought process on remastering the soundtrack. Worth checking out
7
36
175
@SVKaiser
Samuel Villarreal
4 months
Work in progress of the new lighting system for The Thing: Remastered showcasing the new normal mapping and specular+gloss highlights. Things are now more fleshier than ever. #NightDiveStudios
11
28
175
@SVKaiser
Samuel Villarreal
1 month
My guess to the input lag on the latest release of Doom 1 & 2 is due to the Vulkan swap chain being tripled buffered. Changing it to be double buffered instead should hopefully greatly reduce this lag whenever the next patch rolls around.
14
20
172
@SVKaiser
Samuel Villarreal
3 years
NOW WITH 50% MORE BROWN
Tweet media one
13
15
156
@SVKaiser
Samuel Villarreal
5 years
Blood Ex... I mean Blood: Fresh Supply is now out! And now I am going to run off and hide.
18
42
141
@SVKaiser
Samuel Villarreal
1 year
Common DOOM enjoyer
Tweet media one
3
17
150
@SVKaiser
Samuel Villarreal
3 years
Fun fact about Quake 2021's renderer - iterating the BSP in Arcane Dimensions and Machinegame's new episode was a huge CPU bottleneck on the Switch. Instead, the entire level is rendered with all unique textured surfaces batched as individual draw calls.
8
13
141
@SVKaiser
Samuel Villarreal
3 years
For those who are getting performance issues on the hub level in the new episode of Quake, can someone try setting r_gpuCulling to 0 in the console? I am curious to see if that is the culprit or not.
26
31
138
@SVKaiser
Samuel Villarreal
5 years
@RiseoftheTriad Don't worry, I am
Tweet media one
10
21
132
@SVKaiser
Samuel Villarreal
11 months
Hardest part of remastering an old game is making it user friendly for modding. Especially when there was no actual modding scene for the game back in the day.
3
13
134
@SVKaiser
Samuel Villarreal
5 years
I am taking every feedback, comment, and harassment seriously and will address every problem for Blood: Fresh Supply and I appreciate every single one of them. Except for those who say its inferior to BloodCM. They can just fuck right off
29
12
125
@SVKaiser
Samuel Villarreal
2 months
Showcasing new in-game PBR materials for The Thing Remastered courtesy of our talented art team #screenshotsaturday #nightdivestudios #thethingremastered
Tweet media one
Tweet media two
3
16
131
@SVKaiser
Samuel Villarreal
2 months
Getting drunk with Hissy after a long week at Quakecon!
Tweet media one
Tweet media two
Tweet media three
6
21
131
@SVKaiser
Samuel Villarreal
7 years
Say hello to Forsaken EX
Tweet media one
Tweet media two
Tweet media three
Tweet media four
17
25
117
@SVKaiser
Samuel Villarreal
3 years
Patch for Powerslave Exhumed is finally out I'll be writing up some docs soon on how to use the level editor.
8
18
120
@SVKaiser
Samuel Villarreal
2 months
Might as well while the meme carcass is still fresh
Tweet media one
3
16
112
@SVKaiser
Samuel Villarreal
1 year
WTF
Tweet media one
9
3
112
@SVKaiser
Samuel Villarreal
6 months
Don't get mad, get PO'ed
@NightdiveStudio
Nightdive Studios
6 months
We know you’ve been hungry for the return of another 90s classic, so we cooked up something extra special that should help satisfy your appetite... 🍳 PO'ed: Definitive Edition 🍳 It's just like you remember it, but ✨ ENHANCED✨
101
252
1K
6
8
112
@SVKaiser
Samuel Villarreal
1 year
Every time I am reminded about this project
Tweet media one
21
9
108
@SVKaiser
Samuel Villarreal
2 years
Kinda surreal seeing my levels featured at the end
@NightdiveStudio
Nightdive Studios
2 years
First Person Shooters? Chainsaws? Satanic Panic? Let's talk Doom64!
Tweet media one
14
52
373
3
6
102
@SVKaiser
Samuel Villarreal
11 months
As stated by Nightdive, Turok 3 has been pushed back to November 30th, however to make matters even more confusing, Nintendo Europe and Australia still has November 14th set as the release date, which was NOT intentional. So that means European and Australian Switch users will be
3
15
107
@SVKaiser
Samuel Villarreal
2 months
While waiting for Quakecon to start, I took a quick trip to visit friends at ID. Hope to see you at Quakecon!
Tweet media one
Tweet media two
Tweet media three
2
11
109
@SVKaiser
Samuel Villarreal
1 year
I am finally happy to announce that Rise of the Triad Ludicrous Edition is finally out. Huge thanks to @Apogee_Ent and @NewBlood for giving us this opportunity of a lifetime.
@RiseoftheTriad
Rise of the Triad
1 year
It's time to GET LUDICROUS! Rise of the Triad: LUDICROUS EDITION - the DEFINITIVE remaster of the original CULT CLASSIC '90s FPS is🔺OUT NOW🔺 EAT LEAD!
30
236
735
4
18
104
@SVKaiser
Samuel Villarreal
6 years
Could be better but I am mostly happy with the results..
Tweet media one
Tweet media two
Tweet media three
Tweet media four
10
21
100
@SVKaiser
Samuel Villarreal
4 years
Having worked on Aliens: Colonial Marines has been both a curse and a blessing. It may have ended my level design career and forcing me to switch roles to stay afloat, but if it wasn't for that, I wouldn't have ended up at Nightdive Studios doing stuff that I enjoy.
5
4
102
@SVKaiser
Samuel Villarreal
5 years
I am extremely disturbed by the lack of decent Rise of the Triad source ports. And every existing source port out there renders ceilings and floors incorrectly. Its even worse when you see it in motion.
Tweet media one
14
6
98
@SVKaiser
Samuel Villarreal
4 months
When remastering, its always a huge treat gaining access to the original source code of the game, because it provides a lot of neat insights on what the developers had to overcome and what references/research they used in their code. PO'ed has about 7 mentions in the source code
0
9
96
@SVKaiser
Samuel Villarreal
3 years
Fun fact (Part 1) - lighting in Shadowman Remastered uses forward-clustering as documented in . Colors represents the number of overlapping lights, ranging from blue (no lights) to red (lots of lights).
Tweet media one
Tweet media two
3
10
90
@SVKaiser
Samuel Villarreal
1 year
If you don't know who the Dopefish is, you're not a true boomer.
6
9
88
@SVKaiser
Samuel Villarreal
1 year
@PoweredbyidTech There's more to come soon
9
3
86
@SVKaiser
Samuel Villarreal
9 months
Happy new year everyone. Can't wait to reveal all of the unannounced projects in 2024, especially this one project I am developing that has a special place in my heart. Definitely can't wait to reveal that one. You guys will love it.
7
8
88
@SVKaiser
Samuel Villarreal
4 months
I am thinking about starting a Youtube channel on how various things work in the games that I've worked on, but I lack the knowledge (and patience) on video editing software. I also thought about just using Wordpress or something instead.
16
3
85
@SVKaiser
Samuel Villarreal
1 year
Decided to do something different for screenshot Saturday and post a historical relic instead. This is DEX, the level editor that was used for constructing the levels for Doom 64 at Midway. This was also mentioned in the Doom Depot Interview as well. #screenshotsaturday
Tweet media one
Tweet media two
Tweet media three
Tweet media four
4
29
81
@SVKaiser
Samuel Villarreal
3 years
:-)
@PCGamesN
PCGamesN
3 years
A remaster of '90s FPS classic PowerSlave has been teased by the specialists at @NightdiveStudio .
28
107
519
3
2
80
@SVKaiser
Samuel Villarreal
3 years
Tweet media one
2
13
79
@SVKaiser
Samuel Villarreal
2 months
Rectabus and Pain Elemental looking gorgeous 😍
Tweet media one
Tweet media two
Tweet media three
4
13
81
@SVKaiser
Samuel Villarreal
4 years
Fun fact, in the original Shadowman PC game, if you create a folder called 'Ziggy' and then inside, put a blank file named 'stardust' (no extension) will enable debug mode where you can spawn enemies, enable invincibility, warp to different positions, and possibly more.
Tweet media one
4
9
77
@SVKaiser
Samuel Villarreal
4 months
I've been grateful being able to work on a game that held a special place in my heart many years ago. It was very fascinating learning about how the game worked and looking at its data structures. I thank the original AnyChannel devs for giving me this opportunity! Oh, by the
Tweet media one
5
7
71
@SVKaiser
Samuel Villarreal
4 years
Something, something, Turok
@Wario64
Wario64
4 years
Turok is coming to PS4, trophy list:
Tweet media one
45
139
725
2
5
63
@SVKaiser
Samuel Villarreal
1 year
Currently some users are experiencing micro stutters from the recent Quake 2 remaster patch. I am already aware of it and already addressed it. No word on when this fix will go live.
1
1
64
@SVKaiser
Samuel Villarreal
5 years
Tweet media one
4
10
61
@SVKaiser
Samuel Villarreal
2 years
New video by decino showcases the Doom64 monster behavior differences Though the blue player bot palette wasn't part of the original game, it was actually added by me for the original Doom64 EX back when its cooperative mode was somewhat functional.
2
14
57
@SVKaiser
Samuel Villarreal
11 months
@ModernVintageG its already fixed. The problem is the damn turnaround time
0
0
59