@MrChickenRocket
Peter McNeill
3 years
Here's a video of real time occlusion culling in roblox! I had to write some *very strange* polygon fill routines to make this work. The resolution doesn't even need to be very high for this to be pretty useful, even a 40x20 grid works great. #robloxdev
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Replies

@Chadmandudeguy
ChadTheCreator
3 years
@MrChickenRocket That's super dope! Playstation 1 graphics game coming soon???
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@MrChickenRocket
Peter McNeill
3 years
@Chadmandudeguy haha nooo this is just debug tools!
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@EmilyBendsSpace
EmilyBendsSpace
3 years
@MrChickenRocket Why would your fill routines be "strange"? There is nothing tricky about rectangular boxes.
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@MrChickenRocket
Peter McNeill
3 years
@EmilyBendsSpace They're not rectangular boxes, they're convex polygons. One routine does infills - all pixels are completely within the polygon edges and never intersecting them. The other routine does the outfills - the filled pixels always overlap the polygon edges.
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@Coasterteam
ᑕ⚙ᗩᔕ✞ƎЯ✞Ǝᗩᗰ
3 years
@MrChickenRocket waiting on roblox to someday add this in officially
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@Saulcava1
🐶Saul🐶🐢
3 years
@MrChickenRocket This is super incredible man. I wish roblox would have occlusion culling to be considered a real game engine. Maybe that why it lags so much?
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