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festivity Profile
festivity

@festivizing

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festivizing @gmail .com

Joined November 2018
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@festivizing
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10 months
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3 years
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3 years
So apparently Kuki has a dagger/kunai and that reminds me of Wraith from Apex - she fits so well with Wraith's animations! I know the motion blur's horribly scuffed but I've spent too much time on this already 🤷‍♂️ #原神 #Genshin #GenshinImpact #KukiShinobu
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3 years
Arataki Itto. Special thanks to an "anon" and @Ubatcha1 for providing Itto and the new claymore's models respectively. #aratakiitto #Genshin #GenshinImpact #原神 #Blender #bnpr
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1 year
Introducing StellarToon, a Honkai: Star Rail shader for Blender #HonkaiStarRail #blender
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2 years
I think Heizou has the best animation moveset in the game so far 👌 #shikanoinheizou #Heizou #Genshin #GenshinImpact #原神 #Blender #bnpr
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2 years
thanks again to my guy NickOfficial for providing the environment background some errors here and there kekw music: love song by LamazeP model: miHoYo animation: SEGA // FlyingSpirits-P shader: me! omg full vid: #Faruzan #原神 #GenshinImpact #Genshin
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2 years
i think i've finally found a character to relate to...
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@festivizing
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6 months
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2 years
The Wanderer I've rewritten my Genshin Impact shader for Blender with heavy emphasis on compositing - here's a quick little cinematic project I put together in a day to showcase what it can achieve. #GenshinImpact #原神 #wanderer #b3d #AfterEffects #vfx
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2 years
Layla // Sword Turntable rendered with: 😘 #GenshinImpact #原神 #Genshin
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@festivizing
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3 years
Yun Jin. Special thanks to the same "anon" as before for providing Yun Jin's model. #YunJin #Genshin #GenshinImpact #原神 #Blender #bnpr
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@festivizing
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2 years
like forgive me for being rlly salty about this repost but swear to god next time i will put an even bigger watermark =D
@GenshinImpactOC
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@festivizing
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7 months
i would like to shill STELLARTOON... it is free to use, and doesn't require any attribution whatsoever so pls use it.. very good BLENDER shader for honkai: star rail characters 😊 good luck to everyone participating!!! contest prizes these year r CRAZY
@honkaistarrail
Honkai: Star Rail
7 months
Honkai: Star Rail's Annual Creator Competition 2024 "Multiverse Vistas" The competition has commenced! ▼ Event Website This competition features four submission categories: art, music, video, and cosplay, divided into eight competition sub-topics. Art:
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11 months
LIGHT AND SHADOW This is my final entry for the 2023 Honkai Impact 3rd Fanwork Contest. #HonkaiImpact3rd #hi3fanartcontest #factionblooms #hi3video #xvzOS1BEULUVPvxz
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@festivizing
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3 years
Happy New Year to all! 🥳 I've met some really nice people, made renders I'm quite proud of myself, and overall had some experiences that made this agonizing year somewhat more bearable. Here's to 2022 - thank you all! 😁 #Genshin #GenshinImpact #原神 #Yoimiya #Blender #BNPR
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@festivizing
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11 months
I've got something coming up in 1-2 weeks 😊 #b3d #aftereffects
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2 years
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2 years
A shader for Unity replicating the stylish look of Genshin Impact characters — this is PrimoToon. Made for compatibility with the Built-in Rendering Pipeline and VRChat. #genshinimpact #genshin #原神 #unity #shader #vrchat #vrc
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3 years
@genshinBLANK did you know that this was rendered with the free, open-source 3D suite called Blender? Please use my shader thank you
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2 years
sussy! the foreground containing Layla is actually a Unity render layered on top of in-game footage with the camera modded to play custom animations. thanks to my good friend for helping out with this <3 animation and music by 泠鸢yousa
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2 years
obligatory unity screenshot
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3 years
[2.7 Beta] Kuki Shinobu - Model Showcase For some reason she really resembles Yoimiya, don't you think? #原神 #Genshin #GenshinImpact #KukiShinobu /s?
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11 months
Light and Shadow This is my tentative entry for the 2023 Honkai Impact 3rd Fanwork Contest. I'm posting this now to guarantee my spot in the contest - I'm resubmitting later with a longer video! #HonkaiImpact3rd #hi3fanartcontest #factionblooms #hi3video #xvzOS1BEULUVPvxz
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2 years
i'm burning out =)
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2 years
Congratulations miHoYo, finally you started skinning your characters' front hair bangs 💀
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@festivizing
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3 years
Here's with fixed motion blur
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2 years
Obligatory update tweet since I lost dozens of followers thanks to my inactivity - I'm working on something 😊 I'm also somewhat looking for animators & compositing artists to *collaborate* with, hmu! #blender #b3d #blender3d #aftereffects #vfx #genshin #原神
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8 months
Parallax anime eyes Thanks to @jared_nyts and Wuthering Waves for the idea! This is part of my character lookdev for an ambitious hobby project yet again ^^ #bnpr #b3d
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2 years
Here's a handy script that I'm sure will be useful! This lets you have proper directions for your outline shader to use. This works specifically for models that have split normals (i.e. Genshin, Guilty Gear). dl: credits to author #Unity3D #Unity #VRChat
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1 year
scrapped the project until my passion for genshin reignites once again (never). in the meantime, here's a full-resolution render of parts which I think are polished enough. what a waste of time this was, lol
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2 years
Fake hair contact shadows! Based on this short explanation by DillonGoo Studios: @ 1 hour and 35 minutes and now I die again for another indefinite timespan goodbye 🤭 #blender #blender3d #b3d #bnpr
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2 years
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10 months
It's a bit late but I just wanted to thank all of you for the support ^^ There are a lot of flaws I can improve on for the next art projects to come so I appreciate all the feedback I've gotten from my friends and peers.
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2 years
As expected, progress on my personal project has quite literally slowed down as soon as I got into the actual fight scene... Thought I'd share a bit of it in an attempt to keep me motivated 💀 #blender #b3d #blender3d #aftereffects #vfx #genshin #原神
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2 years
Nahida looks fantastic!!! miHoYo's really outdone themselves this time #Genshinlmpact #Genshin #原神 #kusanali
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@festivizing
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1 year
Hi #PortfolioDay ! I'm primarily a hobbyist VFX artist and motion designer who's also into programming and animation. I also write shaders imitating popular games for fun.
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1 year
bonedynamics pro神
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3 years
Commission ^^ I'm trying out something I just learned a while ago. I hope you notice the exaggerated hand LOL #Genshin #GenshinImpact #原神 #Blender #BNPR
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2 years
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3 years
i saw this vtuber avatar being sold on booth with this cute finger heart pose and knew i had to make my repo's preview image inspired from it
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2 years
After months of waiting, the new Separate Color node has finally arrived to Blender! This means that my outline node setup is semi-automated now - you just have to specify the vertex colors and materials. This is for 3.3 alpha, but it will soon work on 3.2 too. #Genshin #b3d
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1 year
see you around
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3 years
胡桃とYONA YONA DANCE! 元モーション(ちょっと調整しました):@DIBU_BUUU #原神 #GenshinImpact #胡桃
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3 years
squish
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1 year
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1 year
see you around
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3 years
holy shit guys just found yae
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3 years
Happy Hu Tao rerun everyone! Here's a Chibi Tao model I made in #Blender a few months ago following MapleStory 2's artstyle. Base mesh from MapleStory 2. Some parts of the clothing borrowed from her official MMD model. #GenshinImpact #HuTao #原神 #胡桃 #Blender3D
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1 year
I don't know how this was possible honestly but both the Genshin and Star Rail shaders are *virtually* real-time now thanks to Geometry Nodes LOL This is thanks to 小二今天吃啥 and @BonnyTweetsOFF !
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2 years
now i sleep zzzzz
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2 years
👀
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2 years
I think we've pretty much achieved accuracy for the most part... minus the bloom... and the rimlight... and the ambient lighting system that they use. There's honestly a lot out of the scope for the shader. test render by @TheyCallMeSpy
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2 years
Bloom experiment - because Blender's EEVEE bloom doesn't give you that much control, custom bloom nodegroups are really the way to go! this is just an experiment i swear! i'm not posting 4k reference renders of an unreleased character!! #GenshinImpact #Genshin #原神 #Candace
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2 years
model please model please model please model please model please model please model please model please model please model please model please model please model please model please model please model please model please model please
@GenshinImpact
Genshin Impact
2 years
Faruzan ‧ Enigmatic Machinist Haravatat Household Name #GenshinImpact #Faruzan
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3 years
Experimenting with compositing "constant-width" rim lighting for Genshin Impact shading. This starts by rendering a view layer with only the main mesh visible, doing "edge detection" on it, then adding the result of that on top of a view layer with both the main and outline mesh.
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2 years
miHoYo just introduced normal maps to their character shading. It's pretty self-explanatory with more detail being added without having to worry about polycount. My Blender shader has been updated to keep up with most of the changes. #GenshinImpact #原神
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3 years
We have a script now for importing textures into the shader all in one go! Again, this will only work with both models and textures extracted from the game files. Huge thanks to Zekium from Discord for contributing this!
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2 years
@Facio_Leaks Hey guys, I'm deleting my account, after seeing what miHoYo is doing I'm pretty scared for myself, family and friends. Thanks everyone for the memories. I left a folder on my cdn server being served with nginx with all my collected files throughout the time I've been on the commu
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1 year
I didn't like how flat Elysia's crystal texture looked, so I improved on it. #shader #blender
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2 years
hello i would like one Faruzan .fbx file please with material files and textures thank you 🤗
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11 months
Hi everyone, if you think this video's worth the Fan Choice award - feel free to vote for it here!
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11 months
LIGHT AND SHADOW This is my final entry for the 2023 Honkai Impact 3rd Fanwork Contest. #HonkaiImpact3rd #hi3fanartcontest #factionblooms #hi3video #xvzOS1BEULUVPvxz
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3 years
The Traveller except if they were cool and could actually use all their elemental powers at will 😔 Thank you @Mordex_tw for my first ever commissioned render! (I cannot wait for Ayato's model to drop ^^) #Genshin #GenshinImpact #原神 #Traveller #Lumine #Blender #BNPR
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2 years
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2 years
obligatory unity screenshot good night besties <3 KIRARA MODEL DOWNLOAD IN
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2 years
soooo real-time compositing is a thing now! This pretty much allows for a setup imitating Genshin Impact's constant-width edgelight. Blender just keeps on giving and I literally can't keep up 🥺 cryptomatte's still not ported btw (blender, pls fix) #blender #b3d #blender3d
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1 year
it's currently semester break and I couldn't resist myself from touching Blender lol shader for Star Rail soon... unfortunately only in Goo Engine #blender #b3d #bnpr #HonkaiStarRail #崩壊スターレイル #崩坏星穹铁道
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3 years
@genshinBLANK JUST one because why not - you don't really see it because of his hair bangs but his left eye winks lol
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2 years
Thanks for 500 stars on GitHub! 😊 I made a short video to make it more appealing for potential users of the shader. Thank you to @ivyyplush and @TheCrypticLight for their assistance. please let me shill for once: #b3d #blender #原神 #genshin
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3 years
nice now i don't have to buy her skin in-game 👍
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2 years
My Blender port of le pog Reimu rig has been upgraded as well! This update took a while to bring into Blender as the highlights use a separate mesh with different UVs! (pain) Oh, and I still have to port her accessories... but that's for another day :p
@mega_bubu
Megabubu 🪷🪨🌠
3 years
Reimu rig also get an upgrade and she is still free ⛩️ If you ever want to try how Sanae rig function, you can always try Reimu rig first! #touhou #rigging #animation
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2 years
osyakasyama clips: @ivyyplush
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3 years
@nitrog0d ratio + where’s herobrine smh
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3 years
Sangonomiya Kokomi. #GenshinImpact #原神 #kokomi
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9 months
🥰
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@HonkaiImpact3rd
Honkai Impact 3rd
9 months
2023 Honkai Impact 3rd Fanwork Contest Recap Both Blooms & Blades represent the most brilliant side of Valkyries! Let's check out the recap of the contest~ >> #HonkaiImpact3rd #SymphonyBloomsandBlades #hi3fanartcontest #factionblooms #factionblades
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2 years
Got some free time recently so I decided to make a quick guide for using my Genshin Impact shader for Unity, PrimoToon. It's long overdue, apologies 😅 Video: Thanks to @Just_ScaasI for the quick render and @lunatic1911 for the logo! (merry christmas!)
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2 years
dissolve and weapon VFX is a thing now yes i hope you enjoy #Unity #Unity3D #VRChat #原神 #GenshinImpact
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2 years
WIth some help and references found online, I got to implement Gran Turismo tone mapping in Blender. This works so good for NPR - I'm betting Genshin uses it! Compare here: Release soon ref: #blender #b3d
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10 months
My 2023 VFX/compositing/animation/shader/environment (LITERALLY INDECISIVE) compilation! #artsummary2023
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3 years
I'd like to share that this method applies to Genshin models as well! Here's an evident example with Kokomi which probably isn't ideal, but it shows how inverted hulls act on single-sided faces and this is a good way to work around it. Fantastic work from Aerthas 😊
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@AerthasVeras
Aerthas Veras
3 years
Finally got around to doing the outline thing for blender. No more compositing to fix outlines for me! Significantly cuts down on render time as well. The outlines are shifted away from the camera based on a vertex group made from the Vertex Alpha channel. #Blender3d
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8 months
Here are the nodes - take note that the mask doesn't have to be a texture. If your eye mesh already has bounding box UVs, you could probably just sample a radial gradient texture with it!
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3 years
The Sobel filter looks really great! I wonder if it’s possible in Blender 😓
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1 year
i miss the energy i had in eagerly waiting for beta model leaks and then making goofy renders out of them 🤪
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what is y’all most liked tweet?
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2 years
hello besties
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2 years
Goo Engine's out, and I knew I had to try it out for Genshin shading - the new Curvature node is powerful! Of course, I wanted some control for non-uniform scaling so I modified the source code and added them in. I hope my PR gets accepted! #blender #blender3d #b3d #bnpr #3DCG
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2 years
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3 years
Behind the scenes - long arm Dainsleif!
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1 year
Genshin added this nose blush channel in the face lightmap texture around 1-2 patches ago, they don't seem to be using it yet in the game though (not sure???) Updated the shader here:
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2 years
we got her...
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2 years
hey hey back from the dead again, I made another Unity shader with this time around imitating Project Sekai because I don't know what to do with my life. Huge thanks to besties @Manashiku , @khoast40 for the main ref, TsunBun and @Yukikami_Kris ! #プロセカ
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2 years
trying something new 👀 will post a test video in a bit, it involves modding custom animations into Genshin
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3 years
@Nothing89670059 Please keep in mind that these 3D models are rendered in a third-party program with different lighting and shading as in-game - while I do try my best to imitate the shading, renders ultimately do not represent what the final appearance will look like in-game.
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2 years
here's a very lazy update i will share: - specular ramp is now used by the shader, characters will be using this texture starting from 3.0 - specular function has been completely rewritten, following the game's actual specular shading formula
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